* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.

This commit is contained in:
teravus
2013-01-30 06:22:05 -05:00
parent d42c7afe3f
commit 7c4e0ff03c
2 changed files with 82 additions and 1 deletions

View File

@@ -4893,7 +4893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// may improve movement smoothness.
// acceleration = new Vector3(1, 0, 0);
angularVelocity = Vector3.Zero;
angularVelocity = presence.AngularVelocity;
rotation = presence.Rotation;
if (sendTexture)