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* Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
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@@ -4893,7 +4893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// may improve movement smoothness.
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// acceleration = new Vector3(1, 0, 0);
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angularVelocity = Vector3.Zero;
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angularVelocity = presence.AngularVelocity;
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rotation = presence.Rotation;
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if (sendTexture)
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