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* now saves ExternalHostName in config
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@@ -230,12 +230,6 @@ namespace OpenSim
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m_udpServer.Add(udpServer);
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this.regionData.Add(regionDat);
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/*
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m_log.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
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m_log.Verbose( "Initialising world");
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m_log.componentname = "Region " + regionData.RegionName;
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*/
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LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager, this.AssetCache, httpServer);
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this.m_localWorld.Add(LocalWorld);
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//LocalWorld.InventoryCache = InventoryCache;
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