* Did some initial work for prim crossing. Just glue so far.

* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler.   This flag gets purposely disabled in grid mode.  This flag also has the consequence that you can see the prim in neighboring regions without going into them.  Be warned, this causes tons of dropped packets.
This commit is contained in:
Teravus Ovares
2007-11-21 02:17:24 +00:00
parent 7b09800d5b
commit 7cb38712d5
14 changed files with 370 additions and 11 deletions

View File

@@ -59,6 +59,7 @@ namespace OpenSim
public bool m_sandbox;
public bool user_accounts;
public bool m_gridLocalAsset;
public bool m_SendChildAgentTaskData;
private OpenSimController m_controller;
@@ -156,6 +157,9 @@ namespace OpenSim
config.Set("physics", "basicphysics");
config.Set("verbose", true);
config.Set("physical_prim", true);
config.Set("child_get_tasks", false);
config.Set("serverside_object_permissions", false);
config.Set("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
@@ -166,6 +170,7 @@ namespace OpenSim
config.Set("script_engine", "DotNetEngine");
config.Set("asset_database", "sqlite");
}
if (m_config.Configs["StandAlone"] == null)
@@ -215,7 +220,11 @@ namespace OpenSim
m_physicsEngine = startupConfig.GetString("physics", "basicphysics");
m_meshEngineName = startupConfig.GetString("meshing", "ZeroMesher");
m_verbose = startupConfig.GetBoolean("verbose", true);
m_physicalPrim = startupConfig.GetBoolean("physical_prim", true);
m_SendChildAgentTaskData = startupConfig.GetBoolean("child_get_tasks", false);
m_permissions = startupConfig.GetBoolean("serverside_object_permissions", false);
m_storageDll = startupConfig.GetString("storage_plugin", "OpenSim.DataStore.NullStorage.dll");
@@ -243,7 +252,10 @@ namespace OpenSim
m_dumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
}
if (!m_sandbox)
m_SendChildAgentTaskData = false;
m_networkServersInfo.loadFromConfiguration(m_config);
}
@@ -368,9 +380,14 @@ namespace OpenSim
{
PermissionManager permissionManager = new PermissionManager();
SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
if (m_SendChildAgentTaskData)
{
MainLog.Instance.Error("WARNING", "Send Child Agent Task Updates is enabled. This is for testing only. It doesn't work on grid mode!");
System.Threading.Thread.Sleep(12000);
}
return
new Scene(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService, m_assetCache, storageManager, m_httpServer,
m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim);
m_moduleLoader, m_dumpAssetsToFile, m_physicalPrim, m_SendChildAgentTaskData);
}
protected override void Initialize()