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Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
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@@ -222,6 +222,12 @@ namespace OpenSim.Region.Framework.Scenes
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return PhysicsScene.Simulate((float)elapsed);
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}
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protected internal void ProcessPhysicsPreSimulation()
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{
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if(PhysicsScene != null)
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PhysicsScene.ProcessPreSimulation();
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}
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protected internal void UpdateScenePresenceMovement()
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{
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ForEachScenePresence(delegate(ScenePresence presence)
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