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Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
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@@ -290,7 +290,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
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public abstract void AddPhysicsActorTaint(PhysicsActor prim);
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public virtual void PrepareSimulation() { }
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public virtual void ProcessPreSimulation() { }
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/// <summary>
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/// Perform a simulation of the current physics scene over the given timestep.
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