mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 18:25:33 +08:00
Added OpenSimApplication as a base class to OpenSimMain
This commit is contained in:
@@ -141,6 +141,7 @@
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<Compile Include="Grid.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="OpenSimApplication.cs" />
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<Compile Include="OpenSimMain.cs">
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<SubType>Code</SubType>
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</Compile>
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@@ -1,88 +1,89 @@
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<?xml version="1.0" ?>
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<project name="OpenSim.RegionServer" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AgentAssetUpload.cs" />
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<include name="AuthenticateSessionsBase.cs" />
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<include name="AuthenticateSessionsLocal.cs" />
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<include name="AuthenticateSessionsRemote.cs" />
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<include name="Grid.cs" />
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<include name="OpenSimMain.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="PacketServer.cs" />
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<include name="RegionInfo.cs" />
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<include name="RegionInfoBase.cs" />
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<include name="SimClient.Grid.cs" />
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<include name="SimClient.PacketHandlers.cs" />
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<include name="SimClient.ProcessPackets.cs" />
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<include name="SimClient.cs" />
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<include name="SimClientBase.cs" />
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<include name="UDPServer.cs" />
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<include name="VersionInfo.cs" />
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<include name="Assets/AssetCache.cs" />
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<include name="Assets/InventoryCache.cs" />
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<include name="CAPS/AdminWebFront.cs" />
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<include name="types/Mesh.cs" />
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<include name="types/Triangle.cs" />
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<include name="world/Avatar.Client.cs" />
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<include name="world/Avatar.Update.cs" />
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<include name="world/Avatar.cs" />
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<include name="world/AvatarAnimations.cs" />
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<include name="world/Entity.cs" />
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<include name="world/Primitive.cs" />
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<include name="world/Primitive2.cs" />
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<include name="world/SceneObject.cs" />
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<include name="world/World.PacketHandlers.cs" />
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<include name="world/World.Scripting.cs" />
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<include name="world/World.cs" />
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<include name="world/scripting/IScriptContext.cs" />
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<include name="world/scripting/IScriptEntity.cs" />
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<include name="world/scripting/IScriptHandler.cs" />
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<include name="world/scripting/Script.cs" />
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<include name="world/scripting/ScriptFactory.cs" />
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<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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<include name="System.Xml.dll" />
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<include name="../bin/libsecondlife.dll" />
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<include name="../bin/Axiom.MathLib.dll" />
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<include name="../bin/Db4objects.Db4o.dll" />
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<include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
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<include name="../bin/OpenSim.Framework.dll" />
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<include name="../bin/OpenSim.Framework.Console.dll" />
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<include name="../bin/OpenSim.GenericConfig.Xml.dll" />
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<include name="../bin/OpenSim.Physics.Manager.dll" />
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<include name="../bin/OpenSim.Servers.dll" />
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<include name="../bin/XMLRPC.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
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<mkdir dir="${project::get-base-directory()}/../bin/"/>
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<copy todir="${project::get-base-directory()}/../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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<?xml version="1.0" ?>
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<project name="OpenSim.RegionServer" default="build">
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<target name="build">
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<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
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<mkdir dir="${project::get-base-directory()}/${build.dir}" />
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<copy todir="${project::get-base-directory()}/${build.dir}">
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<fileset basedir="${project::get-base-directory()}">
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</fileset>
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</copy>
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<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
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<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
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</resources>
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<sources failonempty="true">
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<include name="AgentAssetUpload.cs" />
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<include name="AuthenticateSessionsBase.cs" />
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<include name="AuthenticateSessionsLocal.cs" />
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<include name="AuthenticateSessionsRemote.cs" />
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<include name="Grid.cs" />
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<include name="OpenSimApplication.cs" />
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<include name="OpenSimMain.cs" />
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<include name="OpenSimNetworkHandler.cs" />
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<include name="PacketServer.cs" />
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<include name="RegionInfo.cs" />
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<include name="RegionInfoBase.cs" />
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<include name="SimClient.cs" />
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<include name="SimClient.Grid.cs" />
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<include name="SimClient.PacketHandlers.cs" />
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<include name="SimClient.ProcessPackets.cs" />
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<include name="SimClientBase.cs" />
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<include name="UDPServer.cs" />
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<include name="VersionInfo.cs" />
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<include name="Assets/AssetCache.cs" />
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<include name="Assets/InventoryCache.cs" />
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<include name="CAPS/AdminWebFront.cs" />
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<include name="types/Mesh.cs" />
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<include name="types/Triangle.cs" />
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<include name="world/Avatar.Client.cs" />
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<include name="world/Avatar.cs" />
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<include name="world/Avatar.Update.cs" />
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<include name="world/AvatarAnimations.cs" />
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<include name="world/Entity.cs" />
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<include name="world/Primitive.cs" />
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<include name="world/Primitive2.cs" />
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<include name="world/SceneObject.cs" />
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<include name="world/World.cs" />
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<include name="world/World.PacketHandlers.cs" />
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<include name="world/World.Scripting.cs" />
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<include name="world/scripting/IScriptContext.cs" />
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<include name="world/scripting/IScriptEntity.cs" />
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<include name="world/scripting/IScriptHandler.cs" />
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<include name="world/scripting/Script.cs" />
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<include name="world/scripting/ScriptFactory.cs" />
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<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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<include name="${project::get-base-directory()}" />
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<include name="${project::get-base-directory()}/${build.dir}" />
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</lib>
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<include name="System.dll" />
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<include name="System.Xml.dll" />
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<include name="../bin/libsecondlife.dll" />
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<include name="../bin/Axiom.MathLib.dll" />
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<include name="../bin/Db4objects.Db4o.dll" />
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<include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
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<include name="../bin/OpenSim.Framework.dll" />
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<include name="../bin/OpenSim.Framework.Console.dll" />
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<include name="../bin/OpenSim.GenericConfig.Xml.dll" />
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<include name="../bin/OpenSim.Physics.Manager.dll" />
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<include name="../bin/OpenSim.Servers.dll" />
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<include name="../bin/XMLRPC.dll" />
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</references>
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</csc>
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<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
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<mkdir dir="${project::get-base-directory()}/../bin/"/>
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<copy todir="${project::get-base-directory()}/../bin/">
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<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
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<include name="*.dll"/>
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<include name="*.exe"/>
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</fileset>
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</copy>
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</target>
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<target name="clean">
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<delete dir="${bin.dir}" failonerror="false" />
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<delete dir="${obj.dir}" failonerror="false" />
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</target>
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<target name="doc" description="Creates documentation.">
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</target>
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</project>
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81
OpenSim.RegionServer/OpenSimApplication.cs
Normal file
81
OpenSim.RegionServer/OpenSimApplication.cs
Normal file
@@ -0,0 +1,81 @@
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using System;
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using System.Text;
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using System.IO;
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using System.Threading;
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using System.Net;
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using System.Net.Sockets;
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using System.Timers;
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using System.Reflection;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.world;
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using OpenSim.Terrain;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.UserServer;
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using OpenSim.Assets;
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using OpenSim.CAPS;
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using OpenSim.Framework.Console;
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using OpenSim.Physics.Manager;
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using Nwc.XmlRpc;
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using OpenSim.Servers;
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using OpenSim.GenericConfig;
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namespace OpenSim
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{
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public class OpenSimApplication
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{
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protected IGenericConfig localConfig;
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protected PhysicsManager physManager;
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protected Grid GridServers;
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protected AssetCache AssetCache;
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protected InventoryCache InventoryCache;
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protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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protected DateTime startuptime;
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protected RegionInfo regionData;
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protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
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public string m_physicsEngine;
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public bool m_sandbox = false;
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public bool m_loginserver;
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public bool user_accounts = false;
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public bool gridLocalAsset = false;
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protected bool configFileSetup = false;
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public string m_config;
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protected UDPServer m_udpServer;
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protected BaseHttpServer httpServer;
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protected AuthenticateSessionsBase AuthenticateSessionsHandler;
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protected ConsoleBase m_console;
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public OpenSimApplication()
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{
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}
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public OpenSimApplication(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
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{
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this.configFileSetup = useConfigFile;
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m_sandbox = sandBoxMode;
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m_loginserver = startLoginServer;
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m_physicsEngine = physicsEngine;
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m_config = configFile;
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}
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protected World m_localWorld;
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public World LocalWorld
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{
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get { return m_localWorld; }
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}
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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public virtual void StartUp()
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{
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}
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}
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}
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@@ -54,32 +54,8 @@ using OpenSim.GenericConfig;
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namespace OpenSim
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{
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public class OpenSimMain : conscmd_callback
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public class OpenSimMain : OpenSimApplication , conscmd_callback
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{
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private IGenericConfig localConfig;
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//private IGenericConfig remoteConfig;
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private PhysicsManager physManager;
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private Grid GridServers;
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private AssetCache AssetCache;
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private InventoryCache InventoryCache;
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private Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>();
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private DateTime startuptime;
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private RegionInfo regionData;
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private System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
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public string m_physicsEngine;
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public bool m_sandbox = false;
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public bool m_loginserver;
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public bool user_accounts = false;
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public bool gridLocalAsset = false;
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private bool configFileSetup = false;
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public string m_config;
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private UDPServer m_udpServer;
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protected BaseHttpServer httpServer;
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private AuthenticateSessionsBase AuthenticateSessionsHandler;
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protected ConsoleBase m_console;
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public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
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{
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@@ -93,16 +69,10 @@ namespace OpenSim
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OpenSim.Framework.Console.MainConsole.Instance = m_console;
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}
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private World m_localWorld;
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public World LocalWorld
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{
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get { return m_localWorld; }
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}
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/// <summary>
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/// Performs initialisation of the world, such as loading configuration from disk.
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/// </summary>
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public virtual void StartUp()
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public override void StartUp()
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{
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this.regionData = new RegionInfo();
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try
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