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* minor: Remove and tidy duplicate 'storing object to scene' messages in log
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@@ -194,7 +194,7 @@ namespace OpenSim.Data.SQLite
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
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{
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m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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//m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
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}
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else if (prim.Stopped)
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