Add a skeleton for a name value storage associated with regions

This commit is contained in:
Melanie
2012-08-15 01:08:30 +02:00
parent 4a969b45bd
commit 7d1bec00d5
10 changed files with 116 additions and 0 deletions

View File

@@ -117,5 +117,11 @@ namespace OpenSim.Region.Framework.Interfaces
void RemoveRegionEnvironmentSettings(UUID regionUUID);
UUID[] GetObjectIDs(UUID regionID);
void SaveExtra(UUID regionID, string name, string value);
void RemoveExtra(UUID regionID, string name);
Dictionary<string, string> GetExtra(UUID regionID);
}
}

View File

@@ -128,6 +128,12 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="regionUUID">the region UUID</param>
void RemoveRegionEnvironmentSettings(UUID regionUUID);
void SaveExtra(UUID regionID, string name, string val);
void RemoveExtra(UUID regionID, string name);
Dictionary<string, string> GetExtra(UUID regionID);
void Shutdown();
}
}

View File

@@ -177,6 +177,8 @@ namespace OpenSim.Region.Framework.Scenes
protected ICapabilitiesModule m_capsModule;
protected IGroupsModule m_groupsModule;
private Dictionary<string, string> m_extraSettings;
/// <summary>
/// Current scene frame number
/// </summary>
@@ -658,6 +660,8 @@ namespace OpenSim.Region.Framework.Scenes
// FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new
// region is set up and avoid these gyrations.
RegionSettings rs = simDataService.LoadRegionSettings(RegionInfo.RegionID);
m_extraSettings = simDataService.GetExtra(RegionInfo.RegionID);
bool updatedTerrainTextures = false;
if (rs.TerrainTexture1 == UUID.Zero)
{