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BulletSim: refactor all the linkset logic out of the prim class
and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.
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@@ -915,7 +915,7 @@
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NumberOfSolverIterations = 0;
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; Linkset constraint parameters
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LinkConstraintUseFrameOffset = True;
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LinkConstraintUseFrameOffset = False;
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LinkConstraintEnableTransMotor = True;
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LinkConstraintTransMotorMaxVel = 5.0;
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LinkConstraintTransMotorMaxForce = 0.1;
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@@ -937,7 +937,7 @@
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FixedTimeStep = .01667
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MaxCollisionsPerFrame = 2048
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MaxUpdatesPerFrame = 2048
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MaxUpdatesPerFrame = 8192
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[RemoteAdmin]
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enabled = false
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