BulletSim: refactor all the linkset logic out of the prim class

and into its own class. The BulletSim data structures track
individual prims as linksets of 1 so most of the prim code is not
different between a linked and unlinked object.
This commit is contained in:
Robert Adams
2012-07-26 14:54:57 -07:00
parent d4a667a918
commit 7d30637d51
5 changed files with 411 additions and 237 deletions

View File

@@ -915,7 +915,7 @@
NumberOfSolverIterations = 0;
; Linkset constraint parameters
LinkConstraintUseFrameOffset = True;
LinkConstraintUseFrameOffset = False;
LinkConstraintEnableTransMotor = True;
LinkConstraintTransMotorMaxVel = 5.0;
LinkConstraintTransMotorMaxForce = 0.1;
@@ -937,7 +937,7 @@
FixedTimeStep = .01667
MaxCollisionsPerFrame = 2048
MaxUpdatesPerFrame = 2048
MaxUpdatesPerFrame = 8192
[RemoteAdmin]
enabled = false