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coment out a flodding debug message
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@@ -1014,7 +1014,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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lock (m_CompileDict)
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{
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m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID);
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// m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID);
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m_CompileDict[itemID] = new ScriptCompileInfo();
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}
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@@ -1024,7 +1024,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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lock (m_CompileDict)
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m_CompileDict[itemID] = new ScriptCompileInfo();
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m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID);
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// m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID);
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// This must occur after the m_CompileDict so that an existing compile thread cannot hit the check
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// in DoOnRezScript() before m_CompileDict has been updated.
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