coment out a flodding debug message

This commit is contained in:
UbitUmarov
2017-01-07 09:02:50 +00:00
parent 4a18444e6e
commit 7d3cd3dd59

View File

@@ -1014,7 +1014,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
lock (m_CompileDict)
{
m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID);
// m_log.DebugFormat("[XENGINE]: Set compile dict for {0}", itemID);
m_CompileDict[itemID] = new ScriptCompileInfo();
}
@@ -1024,7 +1024,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
lock (m_CompileDict)
m_CompileDict[itemID] = new ScriptCompileInfo();
m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID);
// m_log.DebugFormat("[XENGINE]: Set compile dict for {0} delayed", itemID);
// This must occur after the m_CompileDict so that an existing compile thread cannot hit the check
// in DoOnRezScript() before m_CompileDict has been updated.