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* Renamed a number of TerrainEngine functions to conform naming standards better.
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@@ -685,7 +685,7 @@ namespace OpenSim.Region.Environment.Scenes
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private void UpdateTerrain()
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{
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if (Terrain.Tainted() && !Terrain.StillEditing())
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if (Terrain.IsTainted() && !Terrain.IsUserStillEditing())
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{
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CreateTerrainTexture(true);
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@@ -706,7 +706,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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for (int y = 0; y < 16; y++)
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{
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if (Terrain.Tainted(x*16, y*16))
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if (Terrain.IsTainted(x*16, y*16))
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{
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client.SendLayerData(x, y, terData);
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}
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@@ -807,6 +807,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void LoadWorldMap(string filename)
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{
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Terrain.LoadFromFileF32(filename);
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Terrain.SaveRevertMap();
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}
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/// <summary>
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@@ -823,7 +824,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile))
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{
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MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain.");
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Terrain.HillsGenerator();
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Terrain.SetDefaultTerrain();
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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}
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@@ -838,7 +839,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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MainLog.Instance.Verbose("TERRAIN",
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"No terrain found in database or default. Generating a new terrain.");
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Terrain.HillsGenerator();
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Terrain.SetDefaultTerrain();
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}
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m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
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}
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@@ -885,7 +886,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void CreateTerrainTexture(bool temporary)
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{
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//create a texture asset of the terrain
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byte[] data = Terrain.ExportJpegImage("defaultstripe.png");
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byte[] data = Terrain.WriteJpegImage("defaultstripe.png");
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m_regInfo.EstateSettings.terrainImageID = LLUUID.Random();
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AssetBase asset = new AssetBase();
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asset.FullID = m_regInfo.EstateSettings.terrainImageID;
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