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* Only count download requests for assets which are not already waiting for data from the asset server
* This should stop the constant increase in the download requests statistics * If you see stat numbers for download requests which are far from what you'd expect, please report
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@@ -53,6 +53,8 @@ namespace OpenSim.Region.Environment.Modules
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/// </summary>
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private AssetBase m_asset;
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//public LLUUID assetID { get { return m_asset.FullID; } }
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/// <summary>
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/// This is actually the number of extra packets required to send the texture data! We always assume
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/// at least one is required.
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