mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 09:16:28 +08:00
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
This commit is contained in:
@@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Data;
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using System.Data.SqlClient;
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using System.Reflection;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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@@ -84,7 +84,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="assetID">the asset UUID</param>
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/// <returns></returns>
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override public AssetBase FetchAsset(LLUUID assetID)
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override public AssetBase FetchAsset(UUID assetID)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["id"] = assetID.ToString();
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@@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL
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/// <param name="asset">the asset</param>
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override public void CreateAsset(AssetBase asset)
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{
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if (ExistsAsset((LLUUID) asset.FullID))
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if (ExistsAsset((UUID) asset.FullID))
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{
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return;
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}
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@@ -181,7 +181,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="uuid"></param>
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/// <returns>true if exist.</returns>
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override public bool ExistsAsset(LLUUID uuid)
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override public bool ExistsAsset(UUID uuid)
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{
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if (FetchAsset(uuid) != null)
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{
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@@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Data;
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using System.Data.SqlClient;
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using System.Reflection;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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@@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="regionID">region ID.</param>
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/// <returns></returns>
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public EstateSettings LoadEstateSettings(LLUUID regionID)
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public EstateSettings LoadEstateSettings(UUID regionID)
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{
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EstateSettings es = new EstateSettings();
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@@ -128,10 +128,10 @@ namespace OpenSim.Data.MSSQL
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else
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_FieldMap[name].SetValue(es, false);
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}
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else if (_FieldMap[name].GetValue(es) is LLUUID)
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else if (_FieldMap[name].GetValue(es) is UUID)
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{
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LLUUID uuid;
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LLUUID.TryParse(reader[name].ToString(), out uuid);
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UUID uuid;
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UUID.TryParse(reader[name].ToString(), out uuid);
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_FieldMap[name].SetValue(es, uuid);
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}
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@@ -333,8 +333,8 @@ namespace OpenSim.Data.MSSQL
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{
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EstateBan eb = new EstateBan();
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LLUUID uuid;
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LLUUID.TryParse(reader["bannedUUID"].ToString(), out uuid);
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UUID uuid;
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UUID.TryParse(reader["bannedUUID"].ToString(), out uuid);
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eb.bannedUUID = uuid;
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eb.bannedIP = "0.0.0.0";
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@@ -345,9 +345,9 @@ namespace OpenSim.Data.MSSQL
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}
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}
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private LLUUID[] LoadUUIDList(uint estateID, string table)
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private UUID[] LoadUUIDList(uint estateID, string table)
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{
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List<LLUUID> uuids = new List<LLUUID>();
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List<UUID> uuids = new List<UUID>();
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string sql = string.Format("select uuid from {0} where EstateID = @EstateID", table);
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@@ -361,8 +361,8 @@ namespace OpenSim.Data.MSSQL
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{
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// EstateBan eb = new EstateBan();
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LLUUID uuid;
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LLUUID.TryParse(reader["uuid"].ToString(), out uuid);
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UUID uuid;
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UUID.TryParse(reader["uuid"].ToString(), out uuid);
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uuids.Add(uuid);
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}
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@@ -399,7 +399,7 @@ namespace OpenSim.Data.MSSQL
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}
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}
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private void SaveUUIDList(uint estateID, string table, LLUUID[] data)
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private void SaveUUIDList(uint estateID, string table, UUID[] data)
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{
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//Delete first
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string sql = string.Format("delete from {0} where EstateID = @EstateID", table);
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@@ -416,7 +416,7 @@ namespace OpenSim.Data.MSSQL
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bool createParamOnce = true;
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foreach (LLUUID uuid in data)
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foreach (UUID uuid in data)
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{
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if (createParamOnce)
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{
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@@ -31,7 +31,7 @@ using System.Data;
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using System.Reflection;
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using System.Security.Cryptography;
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using System.Text;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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@@ -176,7 +176,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="uuid">The region UUID</param>
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/// <returns>The sim profile</returns>
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override public RegionProfileData GetProfileByLLUUID(LLUUID uuid)
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override public RegionProfileData GetProfileByUUID(UUID uuid)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["uuid"] = uuid.ToString();
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@@ -284,7 +284,7 @@ namespace OpenSim.Data.MSSQL
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parameters["regionHandle"] = profile.regionHandle.ToString();
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parameters["regionName"] = profile.regionName;
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parameters["uuid"] = profile.UUID.ToString();
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parameters["uuid"] = profile.ToString();
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parameters["regionRecvKey"] = profile.regionRecvKey;
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parameters["regionSecret"] = profile.regionSecret;
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parameters["regionSendKey"] = profile.regionSendKey;
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@@ -352,7 +352,7 @@ namespace OpenSim.Data.MSSQL
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parameters["regionHandle"] = profile.regionHandle.ToString();
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parameters["regionName"] = profile.regionName;
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parameters["uuid"] = profile.UUID.ToString();
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parameters["uuid"] = profile.ToString();
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parameters["regionRecvKey"] = profile.regionRecvKey;
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parameters["regionSecret"] = profile.regionSecret;
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parameters["regionSendKey"] = profile.regionSendKey;
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@@ -403,14 +403,14 @@ namespace OpenSim.Data.MSSQL
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/// <param name="handle">The attempted regionHandle of the challenger</param>
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/// <param name="authkey">The secret</param>
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/// <returns>Whether the secret and regionhandle match the database entry for UUID</returns>
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override public bool AuthenticateSim(LLUUID uuid, ulong handle, string authkey)
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override public bool AuthenticateSim(UUID uuid, ulong handle, string authkey)
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{
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bool throwHissyFit = false; // Should be true by 1.0
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if (throwHissyFit)
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throw new Exception("CRYPTOWEAK AUTHENTICATE: Refusing to authenticate due to replay potential.");
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RegionProfileData data = GetProfileByLLUUID(uuid);
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RegionProfileData data = GetProfileByUUID(uuid);
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return (handle == data.regionHandle && authkey == data.regionSecret);
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}
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@@ -424,7 +424,7 @@ namespace OpenSim.Data.MSSQL
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/// <param name="authhash"></param>
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/// <param name="challenge"></param>
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/// <returns></returns>
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public bool AuthenticateSim(LLUUID uuid, ulong handle, string authhash, string challenge)
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public bool AuthenticateSim(UUID uuid, ulong handle, string authhash, string challenge)
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{
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// SHA512Managed HashProvider = new SHA512Managed();
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// Encoding TextProvider = new UTF8Encoding();
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@@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Data;
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using System.Data.SqlClient;
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using System.Reflection;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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@@ -167,7 +167,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="folderID">The folder to search</param>
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/// <returns>A list containing inventory items</returns>
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public List<InventoryItemBase> getInventoryInFolder(LLUUID folderID)
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public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
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{
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try
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{
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@@ -201,13 +201,13 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="user">The user whos inventory is to be searched</param>
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/// <returns>A list of folder objects</returns>
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public List<InventoryFolderBase> getUserRootFolders(LLUUID user)
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public List<InventoryFolderBase> getUserRootFolders(UUID user)
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{
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try
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["uuid"] = user.ToString();
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param["zero"] = LLUUID.Zero.ToString();
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param["zero"] = UUID.Zero.ToString();
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using (IDbCommand result =
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database.Query(
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@@ -235,13 +235,13 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="user">the User UUID</param>
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/// <returns></returns>
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public InventoryFolderBase getUserRootFolder(LLUUID user)
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public InventoryFolderBase getUserRootFolder(UUID user)
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{
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try
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["uuid"] = user.ToString();
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param["zero"] = LLUUID.Zero.ToString();
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param["zero"] = UUID.Zero.ToString();
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using (IDbCommand result =
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database.Query(
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@@ -281,7 +281,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="parentID">The folder to search</param>
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/// <returns>A list of inventory folders</returns>
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public List<InventoryFolderBase> getInventoryFolders(LLUUID parentID)
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public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
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{
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try
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{
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@@ -318,23 +318,23 @@ namespace OpenSim.Data.MSSQL
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{
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InventoryItemBase item = new InventoryItemBase();
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item.ID = new LLUUID((string) reader["inventoryID"]);
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item.AssetID = new LLUUID((string) reader["assetID"]);
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item.ID = new UUID((string) reader["inventoryID"]);
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item.AssetID = new UUID((string) reader["assetID"]);
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item.AssetType = (int) reader["assetType"];
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item.Folder = new LLUUID((string) reader["parentFolderID"]);
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item.Owner = new LLUUID((string) reader["avatarID"]);
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item.Folder = new UUID((string) reader["parentFolderID"]);
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item.Owner = new UUID((string) reader["avatarID"]);
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item.Name = (string) reader["inventoryName"];
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item.Description = (string) reader["inventoryDescription"];
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item.NextPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryNextPermissions"]);
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item.CurrentPermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryCurrentPermissions"]);
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item.InvType = (int) reader["invType"];
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item.Creator = new LLUUID((string) reader["creatorID"]);
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item.Creator = new UUID((string) reader["creatorID"]);
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item.BasePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryBasePermissions"]);
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item.EveryOnePermissions = ConvertInt32BitFieldToUint32((int)reader["inventoryEveryOnePermissions"]);
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item.SalePrice = (int) reader["salePrice"];
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item.SaleType = Convert.ToByte(reader["saleType"]);
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item.CreationDate = (int) reader["creationDate"];
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item.GroupID = new LLUUID(reader["groupID"].ToString());
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item.GroupID = new UUID(reader["groupID"].ToString());
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item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
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item.Flags = ConvertInt32BitFieldToUint32((int)reader["flags"]);
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@@ -353,7 +353,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="item">The item to return</param>
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/// <returns>An inventory item</returns>
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public InventoryItemBase getInventoryItem(LLUUID itemID)
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public InventoryItemBase getInventoryItem(UUID itemID)
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{
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try
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{
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@@ -389,9 +389,9 @@ namespace OpenSim.Data.MSSQL
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try
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.Owner = new LLUUID((string) reader["agentID"]);
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folder.ParentID = new LLUUID((string) reader["parentFolderID"]);
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folder.ID = new LLUUID((string) reader["folderID"]);
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folder.Owner = new UUID((string) reader["agentID"]);
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folder.ParentID = new UUID((string) reader["parentFolderID"]);
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folder.ID = new UUID((string) reader["folderID"]);
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folder.Name = (string) reader["folderName"];
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folder.Type = (short) reader["type"];
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folder.Version = Convert.ToUInt16(reader["version"]);
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@@ -410,7 +410,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="folder">The folder to return</param>
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/// <returns>A folder class</returns>
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public InventoryFolderBase getInventoryFolder(LLUUID folderID)
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public InventoryFolderBase getInventoryFolder(UUID folderID)
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{
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try
|
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{
|
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@@ -556,7 +556,7 @@ namespace OpenSim.Data.MSSQL
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/// Delete an item in inventory database
|
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/// </summary>
|
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/// <param name="item">the item UUID</param>
|
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public void deleteInventoryItem(LLUUID itemID)
|
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public void deleteInventoryItem(UUID itemID)
|
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{
|
||||
try
|
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{
|
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@@ -679,7 +679,7 @@ namespace OpenSim.Data.MSSQL
|
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/// </summary>
|
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/// <param name="folders">list where folders will be appended</param>
|
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/// <param name="parentID">ID of parent</param>
|
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protected void getInventoryFolders(ref List<InventoryFolderBase> folders, LLUUID parentID)
|
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protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID)
|
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{
|
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List<InventoryFolderBase> subfolderList = getInventoryFolders(parentID);
|
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|
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@@ -688,7 +688,7 @@ namespace OpenSim.Data.MSSQL
|
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}
|
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|
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// See IInventoryDataPlugin
|
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public List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID)
|
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public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
|
||||
{
|
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
|
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getInventoryFolders(ref folders, parentID);
|
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@@ -703,7 +703,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// Delete a folder in inventory databasae
|
||||
/// </summary>
|
||||
/// <param name="folderID">the folder UUID</param>
|
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protected void deleteOneFolder(LLUUID folderID)
|
||||
protected void deleteOneFolder(UUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
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@@ -725,7 +725,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// Delete an item in inventory database
|
||||
/// </summary>
|
||||
/// <param name="folderID">the item ID</param>
|
||||
protected void deleteItemsInFolder(LLUUID folderID)
|
||||
protected void deleteItemsInFolder(UUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -749,7 +749,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// Delete an inventory folder
|
||||
/// </summary>
|
||||
/// <param name="folderId">Id of folder to delete</param>
|
||||
public void deleteInventoryFolder(LLUUID folderID)
|
||||
public void deleteInventoryFolder(UUID folderID)
|
||||
{
|
||||
// lock (database)
|
||||
{
|
||||
|
||||
@@ -31,7 +31,7 @@ using System.Data;
|
||||
using System.Data.SqlClient;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
@@ -220,7 +220,7 @@ namespace OpenSim.Data.MSSQL
|
||||
{
|
||||
return SqlDbType.Bit;
|
||||
}
|
||||
if (type == typeof(LLUUID))
|
||||
if (type == typeof(UUID))
|
||||
{
|
||||
return SqlDbType.VarChar;
|
||||
}
|
||||
@@ -244,7 +244,7 @@ namespace OpenSim.Data.MSSQL
|
||||
{
|
||||
Type valueType = value.GetType();
|
||||
|
||||
if (valueType == typeof(LLUUID))
|
||||
if (valueType == typeof(UUID))
|
||||
{
|
||||
return value.ToString();
|
||||
}
|
||||
@@ -335,7 +335,7 @@ namespace OpenSim.Data.MSSQL
|
||||
// Region Main
|
||||
regionprofile.regionHandle = Convert.ToUInt64(reader["regionHandle"]);
|
||||
regionprofile.regionName = (string)reader["regionName"];
|
||||
regionprofile.UUID = new LLUUID((string)reader["uuid"]);
|
||||
regionprofile.UUID = new UUID((string)reader["uuid"]);
|
||||
|
||||
// Secrets
|
||||
regionprofile.regionRecvKey = (string)reader["regionRecvKey"];
|
||||
@@ -372,16 +372,16 @@ namespace OpenSim.Data.MSSQL
|
||||
regionprofile.regionUserURI = (string)reader["regionUserURI"];
|
||||
regionprofile.regionUserRecvKey = (string)reader["regionUserRecvKey"];
|
||||
regionprofile.regionUserSendKey = (string)reader["regionUserSendKey"];
|
||||
regionprofile.owner_uuid = new LLUUID((string) reader["owner_uuid"]);
|
||||
regionprofile.owner_uuid = new UUID((string) reader["owner_uuid"]);
|
||||
// World Map Addition
|
||||
string tempRegionMap = reader["regionMapTexture"].ToString();
|
||||
if (tempRegionMap != String.Empty)
|
||||
{
|
||||
regionprofile.regionMapTextureID = new LLUUID(tempRegionMap);
|
||||
regionprofile.regionMapTextureID = new UUID(tempRegionMap);
|
||||
}
|
||||
else
|
||||
{
|
||||
regionprofile.regionMapTextureID = new LLUUID();
|
||||
regionprofile.regionMapTextureID = new UUID();
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -403,7 +403,7 @@ namespace OpenSim.Data.MSSQL
|
||||
|
||||
if (reader.Read())
|
||||
{
|
||||
retval.ID = new LLUUID((string)reader["UUID"]);
|
||||
retval.ID = new UUID((string)reader["UUID"]);
|
||||
retval.FirstName = (string)reader["username"];
|
||||
retval.SurName = (string)reader["lastname"];
|
||||
|
||||
@@ -411,11 +411,11 @@ namespace OpenSim.Data.MSSQL
|
||||
retval.PasswordSalt = (string)reader["passwordSalt"];
|
||||
|
||||
retval.HomeRegion = Convert.ToUInt64(reader["homeRegion"].ToString());
|
||||
retval.HomeLocation = new LLVector3(
|
||||
retval.HomeLocation = new Vector3(
|
||||
Convert.ToSingle(reader["homeLocationX"].ToString()),
|
||||
Convert.ToSingle(reader["homeLocationY"].ToString()),
|
||||
Convert.ToSingle(reader["homeLocationZ"].ToString()));
|
||||
retval.HomeLookAt = new LLVector3(
|
||||
retval.HomeLookAt = new Vector3(
|
||||
Convert.ToSingle(reader["homeLookAtX"].ToString()),
|
||||
Convert.ToSingle(reader["homeLookAtY"].ToString()),
|
||||
Convert.ToSingle(reader["homeLookAtZ"].ToString()));
|
||||
@@ -432,9 +432,9 @@ namespace OpenSim.Data.MSSQL
|
||||
retval.AboutText = (string)reader["profileAboutText"];
|
||||
retval.FirstLifeAboutText = (string)reader["profileFirstText"];
|
||||
|
||||
retval.Image = new LLUUID((string)reader["profileImage"]);
|
||||
retval.FirstLifeImage = new LLUUID((string)reader["profileFirstImage"]);
|
||||
retval.WebLoginKey = new LLUUID((string)reader["webLoginKey"]);
|
||||
retval.Image = new UUID((string)reader["profileImage"]);
|
||||
retval.FirstLifeImage = new UUID((string)reader["profileFirstImage"]);
|
||||
retval.WebLoginKey = new UUID((string)reader["webLoginKey"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -455,9 +455,9 @@ namespace OpenSim.Data.MSSQL
|
||||
if (reader.Read())
|
||||
{
|
||||
// Agent IDs
|
||||
retval.ProfileID = new LLUUID((string)reader["UUID"]);
|
||||
retval.SessionID = new LLUUID((string)reader["sessionID"]);
|
||||
retval.SecureSessionID = new LLUUID((string)reader["secureSessionID"]);
|
||||
retval.ProfileID = new UUID((string)reader["UUID"]);
|
||||
retval.SessionID = new UUID((string)reader["sessionID"]);
|
||||
retval.SecureSessionID = new UUID((string)reader["secureSessionID"]);
|
||||
|
||||
// Agent Who?
|
||||
retval.AgentIP = (string)reader["agentIP"];
|
||||
@@ -471,8 +471,8 @@ namespace OpenSim.Data.MSSQL
|
||||
// Current position
|
||||
retval.Region = (string)reader["currentRegion"];
|
||||
retval.Handle = Convert.ToUInt64(reader["currentHandle"].ToString());
|
||||
LLVector3 tmp_v;
|
||||
LLVector3.TryParse((string)reader["currentPos"], out tmp_v);
|
||||
Vector3 tmp_v;
|
||||
Vector3.TryParse((string)reader["currentPos"], out tmp_v);
|
||||
retval.Position = tmp_v;
|
||||
|
||||
}
|
||||
@@ -497,7 +497,7 @@ namespace OpenSim.Data.MSSQL
|
||||
asset = new AssetBase();
|
||||
asset.Data = (byte[])reader["data"];
|
||||
asset.Description = (string)reader["description"];
|
||||
asset.FullID = new LLUUID((string)reader["id"]);
|
||||
asset.FullID = new UUID((string)reader["id"]);
|
||||
asset.Local = Convert.ToBoolean(reader["local"]); // ((sbyte)reader["local"]) != 0 ? true : false;
|
||||
asset.Name = (string)reader["name"];
|
||||
asset.Type = Convert.ToSByte(reader["assetType"]);
|
||||
|
||||
@@ -31,7 +31,7 @@ using System.Data;
|
||||
using System.Data.SqlClient;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
@@ -174,12 +174,12 @@ namespace OpenSim.Data.MSSQL
|
||||
/// </summary>
|
||||
/// <param name="regionUUID">The region UUID.</param>
|
||||
/// <returns></returns>
|
||||
public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
|
||||
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
|
||||
{
|
||||
Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
|
||||
Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
|
||||
|
||||
//Retrieve all values of current region
|
||||
RetrievePrimsDataForRegion(regionUUID, LLUUID.Zero, "");
|
||||
RetrievePrimsDataForRegion(regionUUID, UUID.Zero, "");
|
||||
|
||||
List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
|
||||
|
||||
@@ -235,7 +235,7 @@ namespace OpenSim.Data.MSSQL
|
||||
"No shape found for prim in storage, so setting default box shape");
|
||||
prim.Shape = PrimitiveBaseShape.Default;
|
||||
}
|
||||
createdObjects[new LLUUID(objID)].AddPart(prim);
|
||||
createdObjects[new UUID(objID)].AddPart(prim);
|
||||
}
|
||||
|
||||
LoadItems(prim);
|
||||
@@ -292,7 +292,7 @@ namespace OpenSim.Data.MSSQL
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// createdObjects[new LLUUID(objID)].AddPart(prim);
|
||||
// createdObjects[new UUID(objID)].AddPart(prim);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
@@ -307,7 +307,7 @@ namespace OpenSim.Data.MSSQL
|
||||
// {
|
||||
// while (readerShapes.Read())
|
||||
// {
|
||||
// LLUUID UUID = new LLUUID((string) readerShapes["UUID"]);
|
||||
// UUID UUID = new UUID((string) readerShapes["UUID"]);
|
||||
//
|
||||
// foreach (SceneObjectGroup objectGroup in createdObjects.Values)
|
||||
// {
|
||||
@@ -324,7 +324,7 @@ namespace OpenSim.Data.MSSQL
|
||||
#endregion
|
||||
}
|
||||
|
||||
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
|
||||
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
|
||||
{
|
||||
//Retrieve all values of current region, and current scene/or prims
|
||||
//Build primID's, we use IN so I can select all prims from objgroup
|
||||
@@ -341,9 +341,9 @@ namespace OpenSim.Data.MSSQL
|
||||
|
||||
foreach (SceneObjectPart prim in obj.Children.Values)
|
||||
{
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
|
||||
if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
|
||||
&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
|
||||
{
|
||||
lock (_PrimsDataSet)
|
||||
{
|
||||
@@ -391,7 +391,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// </summary>
|
||||
/// <param name="objectID">id of scenegroup</param>
|
||||
/// <param name="regionUUID">regionUUID (is this used anyway</param>
|
||||
public void RemoveObject(LLUUID objectID, LLUUID regionUUID)
|
||||
public void RemoveObject(UUID objectID, UUID regionUUID)
|
||||
{
|
||||
_Log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", objectID, regionUUID);
|
||||
|
||||
@@ -418,7 +418,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <param name="items"></param>
|
||||
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
_Log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
|
||||
|
||||
@@ -456,7 +456,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// </summary>
|
||||
/// <param name="regionID">regionID.</param>
|
||||
/// <returns></returns>
|
||||
public double[,] LoadTerrain(LLUUID regionID)
|
||||
public double[,] LoadTerrain(UUID regionID)
|
||||
{
|
||||
double[,] terrain = new double[256, 256];
|
||||
terrain.Initialize();
|
||||
@@ -501,7 +501,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// </summary>
|
||||
/// <param name="terrain">terrain map data.</param>
|
||||
/// <param name="regionID">regionID.</param>
|
||||
public void StoreTerrain(double[,] terrain, LLUUID regionID)
|
||||
public void StoreTerrain(double[,] terrain, UUID regionID)
|
||||
{
|
||||
int revision = Util.UnixTimeSinceEpoch();
|
||||
|
||||
@@ -532,7 +532,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// </summary>
|
||||
/// <param name="regionUUID">The region UUID.</param>
|
||||
/// <returns></returns>
|
||||
public List<LandData> LoadLandObjects(LLUUID regionUUID)
|
||||
public List<LandData> LoadLandObjects(UUID regionUUID)
|
||||
{
|
||||
List<LandData> landDataForRegion = new List<LandData>();
|
||||
|
||||
@@ -617,7 +617,7 @@ VALUES
|
||||
/// Removes a land object from DB.
|
||||
/// </summary>
|
||||
/// <param name="globalID">UUID of landobject</param>
|
||||
public void RemoveLandObject(LLUUID globalID)
|
||||
public void RemoveLandObject(UUID globalID)
|
||||
{
|
||||
using (AutoClosingSqlCommand cmd = _Database.Query("delete from land where UUID=@UUID"))
|
||||
{
|
||||
@@ -637,7 +637,7 @@ VALUES
|
||||
/// </summary>
|
||||
/// <param name="regionUUID">The region UUID.</param>
|
||||
/// <returns></returns>
|
||||
public RegionSettings LoadRegionSettings(LLUUID regionUUID)
|
||||
public RegionSettings LoadRegionSettings(UUID regionUUID)
|
||||
{
|
||||
string sql = "select * from regionsettings where regionUUID = @regionUUID";
|
||||
RegionSettings regionSettings;
|
||||
@@ -801,7 +801,7 @@ VALUES
|
||||
//TODO change this is some more generic code so we doesnt have to change it every time a new field is added?
|
||||
RegionSettings newSettings = new RegionSettings();
|
||||
|
||||
newSettings.RegionUUID = new LLUUID((string)row["regionUUID"]);
|
||||
newSettings.RegionUUID = new UUID((string)row["regionUUID"]);
|
||||
newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
|
||||
newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
|
||||
newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
|
||||
@@ -815,10 +815,10 @@ VALUES
|
||||
newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
|
||||
newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
|
||||
newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
|
||||
newSettings.TerrainTexture1 = new LLUUID((String)row["terrain_texture_1"]);
|
||||
newSettings.TerrainTexture2 = new LLUUID((String)row["terrain_texture_2"]);
|
||||
newSettings.TerrainTexture3 = new LLUUID((String)row["terrain_texture_3"]);
|
||||
newSettings.TerrainTexture4 = new LLUUID((String)row["terrain_texture_4"]);
|
||||
newSettings.TerrainTexture1 = new UUID((String)row["terrain_texture_1"]);
|
||||
newSettings.TerrainTexture2 = new UUID((String)row["terrain_texture_2"]);
|
||||
newSettings.TerrainTexture3 = new UUID((String)row["terrain_texture_3"]);
|
||||
newSettings.TerrainTexture4 = new UUID((String)row["terrain_texture_4"]);
|
||||
newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
|
||||
newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
|
||||
newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
|
||||
@@ -834,7 +834,7 @@ VALUES
|
||||
newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
|
||||
newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
|
||||
newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
|
||||
newSettings.Covenant = new LLUUID((String)row["covenant"]);
|
||||
newSettings.Covenant = new UUID((String)row["covenant"]);
|
||||
|
||||
return newSettings;
|
||||
}
|
||||
@@ -848,7 +848,7 @@ VALUES
|
||||
{
|
||||
LandData newData = new LandData();
|
||||
|
||||
newData.GlobalID = new LLUUID((String)row["UUID"]);
|
||||
newData.GlobalID = new UUID((String)row["UUID"]);
|
||||
newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
|
||||
|
||||
// Bitmap is a byte[512]
|
||||
@@ -864,41 +864,41 @@ VALUES
|
||||
//Enum libsecondlife.Parcel.ParcelCategory
|
||||
newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
|
||||
newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
|
||||
newData.GroupID = new LLUUID((String)row["GroupUUID"]);
|
||||
newData.GroupID = new UUID((String)row["GroupUUID"]);
|
||||
newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
|
||||
newData.Status = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]);
|
||||
//Enum. libsecondlife.Parcel.ParcelStatus
|
||||
newData.Flags = Convert.ToUInt32(row["LandFlags"]);
|
||||
newData.LandingType = Convert.ToByte(row["LandingType"]);
|
||||
newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
|
||||
newData.MediaID = new LLUUID((String)row["MediaTextureUUID"]);
|
||||
newData.MediaID = new UUID((String)row["MediaTextureUUID"]);
|
||||
newData.MediaURL = (String)row["MediaURL"];
|
||||
newData.MusicURL = (String)row["MusicURL"];
|
||||
newData.PassHours = Convert.ToSingle(row["PassHours"]);
|
||||
newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
|
||||
|
||||
LLUUID authedbuyer;
|
||||
LLUUID snapshotID;
|
||||
UUID authedbuyer;
|
||||
UUID snapshotID;
|
||||
|
||||
if (LLUUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
|
||||
if (UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer))
|
||||
newData.AuthBuyerID = authedbuyer;
|
||||
|
||||
if (LLUUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
|
||||
if (UUID.TryParse((string)row["SnapshotUUID"], out snapshotID))
|
||||
newData.SnapshotID = snapshotID;
|
||||
|
||||
try
|
||||
{
|
||||
newData.UserLocation =
|
||||
new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
||||
new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
|
||||
Convert.ToSingle(row["UserLocationZ"]));
|
||||
newData.UserLookAt =
|
||||
new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
||||
new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
|
||||
Convert.ToSingle(row["UserLookAtZ"]));
|
||||
}
|
||||
catch (InvalidCastException)
|
||||
{
|
||||
newData.UserLocation = LLVector3.Zero;
|
||||
newData.UserLookAt = LLVector3.Zero;
|
||||
newData.UserLocation = Vector3.Zero;
|
||||
newData.UserLookAt = Vector3.Zero;
|
||||
_Log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
|
||||
}
|
||||
|
||||
@@ -915,7 +915,7 @@ VALUES
|
||||
private static ParcelManager.ParcelAccessEntry buildLandAccessData(IDataRecord row)
|
||||
{
|
||||
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
||||
entry.AgentID = new LLUUID((string)row["AccessUUID"]);
|
||||
entry.AgentID = new UUID((string)row["AccessUUID"]);
|
||||
entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]);
|
||||
entry.Time = new DateTime();
|
||||
return entry;
|
||||
@@ -930,7 +930,7 @@ VALUES
|
||||
{
|
||||
SceneObjectPart prim = new SceneObjectPart();
|
||||
|
||||
prim.UUID = new LLUUID((String)row["UUID"]);
|
||||
prim.UUID = new UUID((String)row["UUID"]);
|
||||
// explicit conversion of integers is required, which sort
|
||||
// of sucks. No idea if there is a shortcut here or not.
|
||||
prim.ParentID = Convert.ToUInt32(row["ParentID"]);
|
||||
@@ -943,54 +943,54 @@ VALUES
|
||||
prim.TouchName = (String)row["TouchName"];
|
||||
// permissions
|
||||
prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
|
||||
prim.CreatorID = new LLUUID((String)row["CreatorID"]);
|
||||
prim.OwnerID = new LLUUID((String)row["OwnerID"]);
|
||||
prim.GroupID = new LLUUID((String)row["GroupID"]);
|
||||
prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]);
|
||||
prim.CreatorID = new UUID((String)row["CreatorID"]);
|
||||
prim.OwnerID = new UUID((String)row["OwnerID"]);
|
||||
prim.GroupID = new UUID((String)row["GroupID"]);
|
||||
prim.LastOwnerID = new UUID((String)row["LastOwnerID"]);
|
||||
prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
|
||||
prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
|
||||
prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
|
||||
prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
|
||||
prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
|
||||
// vectors
|
||||
prim.OffsetPosition = new LLVector3(
|
||||
prim.OffsetPosition = new Vector3(
|
||||
Convert.ToSingle(row["PositionX"]),
|
||||
Convert.ToSingle(row["PositionY"]),
|
||||
Convert.ToSingle(row["PositionZ"])
|
||||
);
|
||||
prim.GroupPosition = new LLVector3(
|
||||
prim.GroupPosition = new Vector3(
|
||||
Convert.ToSingle(row["GroupPositionX"]),
|
||||
Convert.ToSingle(row["GroupPositionY"]),
|
||||
Convert.ToSingle(row["GroupPositionZ"])
|
||||
);
|
||||
prim.Velocity = new LLVector3(
|
||||
prim.Velocity = new Vector3(
|
||||
Convert.ToSingle(row["VelocityX"]),
|
||||
Convert.ToSingle(row["VelocityY"]),
|
||||
Convert.ToSingle(row["VelocityZ"])
|
||||
);
|
||||
prim.AngularVelocity = new LLVector3(
|
||||
prim.AngularVelocity = new Vector3(
|
||||
Convert.ToSingle(row["AngularVelocityX"]),
|
||||
Convert.ToSingle(row["AngularVelocityY"]),
|
||||
Convert.ToSingle(row["AngularVelocityZ"])
|
||||
);
|
||||
prim.Acceleration = new LLVector3(
|
||||
prim.Acceleration = new Vector3(
|
||||
Convert.ToSingle(row["AccelerationX"]),
|
||||
Convert.ToSingle(row["AccelerationY"]),
|
||||
Convert.ToSingle(row["AccelerationZ"])
|
||||
);
|
||||
// quaternions
|
||||
prim.RotationOffset = new LLQuaternion(
|
||||
prim.RotationOffset = new Quaternion(
|
||||
Convert.ToSingle(row["RotationX"]),
|
||||
Convert.ToSingle(row["RotationY"]),
|
||||
Convert.ToSingle(row["RotationZ"]),
|
||||
Convert.ToSingle(row["RotationW"])
|
||||
);
|
||||
prim.SitTargetPositionLL = new LLVector3(
|
||||
prim.SitTargetPositionLL = new Vector3(
|
||||
Convert.ToSingle(row["SitTargetOffsetX"]),
|
||||
Convert.ToSingle(row["SitTargetOffsetY"]),
|
||||
Convert.ToSingle(row["SitTargetOffsetZ"])
|
||||
);
|
||||
prim.SitTargetOrientationLL = new LLQuaternion(
|
||||
prim.SitTargetOrientationLL = new Quaternion(
|
||||
Convert.ToSingle(row["SitTargetOrientX"]),
|
||||
Convert.ToSingle(row["SitTargetOrientY"]),
|
||||
Convert.ToSingle(row["SitTargetOrientZ"]),
|
||||
@@ -1003,14 +1003,14 @@ VALUES
|
||||
prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
|
||||
prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
|
||||
|
||||
prim.Sound = new LLUUID(row["LoopedSound"].ToString());
|
||||
prim.Sound = new UUID(row["LoopedSound"].ToString());
|
||||
prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
|
||||
prim.SoundFlags = 1; // If it's persisted at all, it's looped
|
||||
|
||||
if (row["TextureAnimation"] != null && row["TextureAnimation"] != DBNull.Value)
|
||||
prim.TextureAnimation = (Byte[])row["TextureAnimation"];
|
||||
|
||||
prim.RotationalVelocity = new LLVector3(
|
||||
prim.RotationalVelocity = new Vector3(
|
||||
Convert.ToSingle(row["OmegaX"]),
|
||||
Convert.ToSingle(row["OmegaY"]),
|
||||
Convert.ToSingle(row["OmegaZ"])
|
||||
@@ -1019,13 +1019,13 @@ VALUES
|
||||
// TODO: Rotation
|
||||
// OmegaX, OmegaY, OmegaZ
|
||||
|
||||
prim.SetCameraEyeOffset(new LLVector3(
|
||||
prim.SetCameraEyeOffset(new Vector3(
|
||||
Convert.ToSingle(row["CameraEyeOffsetX"]),
|
||||
Convert.ToSingle(row["CameraEyeOffsetY"]),
|
||||
Convert.ToSingle(row["CameraEyeOffsetZ"])
|
||||
));
|
||||
|
||||
prim.SetCameraAtOffset(new LLVector3(
|
||||
prim.SetCameraAtOffset(new Vector3(
|
||||
Convert.ToSingle(row["CameraAtOffsetX"]),
|
||||
Convert.ToSingle(row["CameraAtOffsetY"]),
|
||||
Convert.ToSingle(row["CameraAtOffsetZ"])
|
||||
@@ -1056,7 +1056,7 @@ VALUES
|
||||
private static PrimitiveBaseShape buildShape(DataRow row)
|
||||
{
|
||||
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
||||
s.Scale = new LLVector3(
|
||||
s.Scale = new Vector3(
|
||||
Convert.ToSingle(row["ScaleX"]),
|
||||
Convert.ToSingle(row["ScaleY"]),
|
||||
Convert.ToSingle(row["ScaleZ"])
|
||||
@@ -1108,10 +1108,10 @@ VALUES
|
||||
{
|
||||
TaskInventoryItem taskItem = new TaskInventoryItem();
|
||||
|
||||
taskItem.ItemID = new LLUUID((String)row["itemID"]);
|
||||
taskItem.ParentPartID = new LLUUID((String)row["primID"]);
|
||||
taskItem.AssetID = new LLUUID((String)row["assetID"]);
|
||||
taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
|
||||
taskItem.ItemID = new UUID((String)row["itemID"]);
|
||||
taskItem.ParentPartID = new UUID((String)row["primID"]);
|
||||
taskItem.AssetID = new UUID((String)row["assetID"]);
|
||||
taskItem.ParentID = new UUID((String)row["parentFolderID"]);
|
||||
|
||||
taskItem.InvType = Convert.ToInt32(row["invType"]);
|
||||
taskItem.Type = Convert.ToInt32(row["assetType"]);
|
||||
@@ -1119,10 +1119,10 @@ VALUES
|
||||
taskItem.Name = (String)row["name"];
|
||||
taskItem.Description = (String)row["description"];
|
||||
taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
|
||||
taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
|
||||
taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
|
||||
taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
|
||||
taskItem.GroupID = new LLUUID((String)row["groupID"]);
|
||||
taskItem.CreatorID = new UUID((String)row["creatorID"]);
|
||||
taskItem.OwnerID = new UUID((String)row["ownerID"]);
|
||||
taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
|
||||
taskItem.GroupID = new UUID((String)row["groupID"]);
|
||||
|
||||
taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
|
||||
taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
|
||||
@@ -1225,7 +1225,7 @@ VALUES
|
||||
/// <param name="land">land parameters.</param>
|
||||
/// <param name="regionUUID">region UUID.</param>
|
||||
/// <returns></returns>
|
||||
private SqlParameter[] CreateLandParameters(LandData land, LLUUID regionUUID)
|
||||
private SqlParameter[] CreateLandParameters(LandData land, UUID regionUUID)
|
||||
{
|
||||
SqlParameter[] parameters = new SqlParameter[32];
|
||||
|
||||
@@ -1274,7 +1274,7 @@ VALUES
|
||||
/// <param name="parcelAccessEntry">parcel access entry.</param>
|
||||
/// <param name="parcelID">parcel ID.</param>
|
||||
/// <returns></returns>
|
||||
private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, LLUUID parcelID)
|
||||
private SqlParameter[] CreateLandAccessParameters(ParcelManager.ParcelAccessEntry parcelAccessEntry, UUID parcelID)
|
||||
{
|
||||
SqlParameter[] parameters = new SqlParameter[3];
|
||||
|
||||
@@ -1292,7 +1292,7 @@ VALUES
|
||||
/// <param name="prim">prim data.</param>
|
||||
/// <param name="sceneGroupID">scenegroup ID.</param>
|
||||
/// <param name="regionUUID">regionUUID.</param>
|
||||
private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
||||
{
|
||||
row["UUID"] = prim.UUID.ToString();
|
||||
row["RegionUUID"] = regionUUID.ToString();
|
||||
@@ -1340,12 +1340,12 @@ VALUES
|
||||
row["RotationW"] = prim.RotationOffset.W;
|
||||
|
||||
// Sit target
|
||||
LLVector3 sitTargetPos = prim.SitTargetPositionLL;
|
||||
Vector3 sitTargetPos = prim.SitTargetPositionLL;
|
||||
row["SitTargetOffsetX"] = sitTargetPos.X;
|
||||
row["SitTargetOffsetY"] = sitTargetPos.Y;
|
||||
row["SitTargetOffsetZ"] = sitTargetPos.Z;
|
||||
|
||||
LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
||||
Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
||||
row["SitTargetOrientW"] = sitTargetOrient.W;
|
||||
row["SitTargetOrientX"] = sitTargetOrient.X;
|
||||
row["SitTargetOrientY"] = sitTargetOrient.Y;
|
||||
@@ -1364,7 +1364,7 @@ VALUES
|
||||
}
|
||||
else
|
||||
{
|
||||
row["LoopedSound"] = LLUUID.Zero;
|
||||
row["LoopedSound"] = UUID.Zero;
|
||||
row["LoopedSoundGain"] = 0.0f;
|
||||
}
|
||||
|
||||
@@ -1446,13 +1446,13 @@ VALUES
|
||||
|
||||
#endregion
|
||||
|
||||
private void RetrievePrimsDataForRegion(LLUUID regionUUID, LLUUID sceneGroupID, string primID)
|
||||
private void RetrievePrimsDataForRegion(UUID regionUUID, UUID sceneGroupID, string primID)
|
||||
{
|
||||
using (SqlConnection connection = _Database.DatabaseConnection())
|
||||
{
|
||||
_PrimDataAdapter.SelectCommand.Connection = connection;
|
||||
_PrimDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
|
||||
if (sceneGroupID != LLUUID.Zero)
|
||||
if (sceneGroupID != UUID.Zero)
|
||||
_PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
|
||||
else
|
||||
_PrimDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
|
||||
@@ -1462,7 +1462,7 @@ VALUES
|
||||
|
||||
_ShapeDataAdapter.SelectCommand.Connection = connection;
|
||||
_ShapeDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
|
||||
if (sceneGroupID != LLUUID.Zero)
|
||||
if (sceneGroupID != UUID.Zero)
|
||||
_ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
|
||||
else
|
||||
_ShapeDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
|
||||
@@ -1472,7 +1472,7 @@ VALUES
|
||||
|
||||
_ItemsDataAdapter.SelectCommand.Connection = connection;
|
||||
_ItemsDataAdapter.SelectCommand.Parameters["@RegionUUID"].Value = regionUUID.ToString();
|
||||
if (sceneGroupID != LLUUID.Zero)
|
||||
if (sceneGroupID != UUID.Zero)
|
||||
_ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = sceneGroupID.ToString();
|
||||
else
|
||||
_ItemsDataAdapter.SelectCommand.Parameters["@SceneGroupID"].Value = "%";
|
||||
|
||||
@@ -30,7 +30,7 @@ using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Data.SqlClient;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
|
||||
@@ -183,13 +183,13 @@ namespace OpenSim.Data.MSSQL
|
||||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <param name="friend">Friend's UUID</param>
|
||||
/// <param name="perms">Permission flag</param>
|
||||
override public void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
override public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
int dtvalue = Util.UnixTimeSinceEpoch();
|
||||
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["@ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["@friendID"] = friend.UUID.ToString();
|
||||
param["@ownerID"] = friendlistowner.ToString();
|
||||
param["@friendID"] = friend.ToString();
|
||||
param["@friendPerms"] = perms.ToString();
|
||||
param["@datetimestamp"] = dtvalue.ToString();
|
||||
|
||||
@@ -229,11 +229,11 @@ namespace OpenSim.Data.MSSQL
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <param name="friend">UUID of the not-so-friendly user to remove from the list</param>
|
||||
override public void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend)
|
||||
override public void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["@ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["@friendID"] = friend.UUID.ToString();
|
||||
param["@ownerID"] = friendlistowner.ToString();
|
||||
param["@friendID"] = friend.ToString();
|
||||
|
||||
|
||||
try
|
||||
@@ -267,11 +267,11 @@ namespace OpenSim.Data.MSSQL
|
||||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <param name="friend">UUID of the friend</param>
|
||||
/// <param name="perms">new permission flag</param>
|
||||
override public void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms)
|
||||
override public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
||||
{
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["@ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["@friendID"] = friend.UUID.ToString();
|
||||
param["@ownerID"] = friendlistowner.ToString();
|
||||
param["@friendID"] = friend.ToString();
|
||||
param["@friendPerms"] = perms.ToString();
|
||||
|
||||
|
||||
@@ -298,12 +298,12 @@ namespace OpenSim.Data.MSSQL
|
||||
/// </summary>
|
||||
/// <param name="friendlistowner">UUID of the friendlist owner</param>
|
||||
/// <returns>Friendlist list</returns>
|
||||
override public List<FriendListItem> GetUserFriendList(LLUUID friendlistowner)
|
||||
override public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
||||
{
|
||||
List<FriendListItem> Lfli = new List<FriendListItem>();
|
||||
|
||||
Dictionary<string, string> param = new Dictionary<string, string>();
|
||||
param["@ownerID"] = friendlistowner.UUID.ToString();
|
||||
param["@ownerID"] = friendlistowner.ToString();
|
||||
|
||||
try
|
||||
{
|
||||
@@ -318,8 +318,8 @@ namespace OpenSim.Data.MSSQL
|
||||
while (reader.Read())
|
||||
{
|
||||
FriendListItem fli = new FriendListItem();
|
||||
fli.FriendListOwner = new LLUUID((string)reader["ownerID"]);
|
||||
fli.Friend = new LLUUID((string)reader["friendID"]);
|
||||
fli.FriendListOwner = new UUID((string)reader["ownerID"]);
|
||||
fli.Friend = new UUID((string)reader["friendID"]);
|
||||
fli.FriendPerms = (uint)Convert.ToInt32(reader["friendPerms"]);
|
||||
|
||||
// This is not a real column in the database table, it's a joined column from the opposite record
|
||||
@@ -345,7 +345,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// <param name="avatarid">avatar uuid</param>
|
||||
/// <param name="regionuuid">region uuid</param>
|
||||
/// <param name="regionhandle">region handle</param>
|
||||
override public void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle)
|
||||
override public void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle)
|
||||
{
|
||||
//m_log.Info("[USER]: Stub UpdateUserCUrrentRegion called");
|
||||
}
|
||||
@@ -356,7 +356,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// <param name="queryID"></param>
|
||||
/// <param name="query"></param>
|
||||
/// <returns></returns>
|
||||
override public List<AvatarPickerAvatar> GeneratePickerResults(LLUUID queryID, string query)
|
||||
override public List<AvatarPickerAvatar> GeneratePickerResults(UUID queryID, string query)
|
||||
{
|
||||
List<AvatarPickerAvatar> returnlist = new List<AvatarPickerAvatar>();
|
||||
string[] querysplit;
|
||||
@@ -375,7 +375,7 @@ namespace OpenSim.Data.MSSQL
|
||||
while (reader.Read())
|
||||
{
|
||||
AvatarPickerAvatar user = new AvatarPickerAvatar();
|
||||
user.AvatarID = new LLUUID((string)reader["UUID"]);
|
||||
user.AvatarID = new UUID((string)reader["UUID"]);
|
||||
user.firstName = (string)reader["username"];
|
||||
user.lastName = (string)reader["lastname"];
|
||||
returnlist.Add(user);
|
||||
@@ -400,7 +400,7 @@ namespace OpenSim.Data.MSSQL
|
||||
while (reader.Read())
|
||||
{
|
||||
AvatarPickerAvatar user = new AvatarPickerAvatar();
|
||||
user.AvatarID = new LLUUID((string)reader["UUID"]);
|
||||
user.AvatarID = new UUID((string)reader["UUID"]);
|
||||
user.firstName = (string)reader["username"];
|
||||
user.lastName = (string)reader["lastname"];
|
||||
returnlist.Add(user);
|
||||
@@ -420,7 +420,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// </summary>
|
||||
/// <param name="uuid"></param>
|
||||
/// <returns></returns>
|
||||
override public UserProfileData GetUserByUUID(LLUUID uuid)
|
||||
override public UserProfileData GetUserByUUID(UUID uuid)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -467,7 +467,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// </summary>
|
||||
/// <param name="uuid">The accounts UUID</param>
|
||||
/// <returns>The users session</returns>
|
||||
override public UserAgentData GetAgentByUUID(LLUUID uuid)
|
||||
override public UserAgentData GetAgentByUUID(UUID uuid)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -493,7 +493,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// <param name="AgentID">The agent UUID</param>
|
||||
/// <param name="WebLoginKey">the WebLogin Key</param>
|
||||
/// <remarks>unused ?</remarks>
|
||||
override public void StoreWebLoginKey(LLUUID AgentID, LLUUID WebLoginKey)
|
||||
override public void StoreWebLoginKey(UUID AgentID, UUID WebLoginKey)
|
||||
{
|
||||
UserProfileData user = GetUserByUUID(AgentID);
|
||||
user.WebLoginKey = WebLoginKey;
|
||||
@@ -549,12 +549,12 @@ namespace OpenSim.Data.MSSQL
|
||||
/// <param name="profileImage">UUID for profile image</param>
|
||||
/// <param name="firstImage">UUID for firstlife image</param>
|
||||
/// <returns>Success?</returns>
|
||||
private bool InsertUserRow(LLUUID uuid, string username, string lastname, string passwordHash,
|
||||
private bool InsertUserRow(UUID uuid, string username, string lastname, string passwordHash,
|
||||
string passwordSalt, UInt64 homeRegion, float homeLocX, float homeLocY, float homeLocZ,
|
||||
float homeLookAtX, float homeLookAtY, float homeLookAtZ, int created, int lastlogin,
|
||||
string inventoryURI, string assetURI, uint canDoMask, uint wantDoMask,
|
||||
string aboutText, string firstText,
|
||||
LLUUID profileImage, LLUUID firstImage, LLUUID webLoginKey)
|
||||
UUID profileImage, UUID firstImage, UUID webLoginKey)
|
||||
{
|
||||
string sql = "INSERT INTO "+m_usersTableName;
|
||||
sql += " ([UUID], [username], [lastname], [passwordHash], [passwordSalt], [homeRegion], ";
|
||||
@@ -594,7 +594,7 @@ namespace OpenSim.Data.MSSQL
|
||||
parameters["profileFirstText"] = firstText;
|
||||
parameters["profileImage"] = profileImage.ToString();
|
||||
parameters["profileFirstImage"] = firstImage.ToString();
|
||||
parameters["webLoginKey"] = LLUUID.Random().ToString();
|
||||
parameters["webLoginKey"] = UUID.Random().ToString();
|
||||
|
||||
|
||||
try
|
||||
@@ -683,7 +683,7 @@ namespace OpenSim.Data.MSSQL
|
||||
SqlParameter param21 = new SqlParameter("@profileImage", user.Image.ToString());
|
||||
SqlParameter param22 = new SqlParameter("@profileFirstImage", user.FirstLifeImage.ToString());
|
||||
SqlParameter param23 = new SqlParameter("@keyUUUID", user.ID.ToString());
|
||||
SqlParameter param24 = new SqlParameter("@webLoginKey", user.WebLoginKey.UUID.ToString());
|
||||
SqlParameter param24 = new SqlParameter("@webLoginKey", user.WebLoginKey.ToString());
|
||||
command.Parameters.Add(param1);
|
||||
command.Parameters.Add(param2);
|
||||
command.Parameters.Add(param3);
|
||||
@@ -728,7 +728,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// <param name="to">The receivers account ID</param>
|
||||
/// <param name="amount">The amount to transfer</param>
|
||||
/// <returns>false</returns>
|
||||
override public bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount)
|
||||
override public bool MoneyTransferRequest(UUID from, UUID to, uint amount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -741,14 +741,14 @@ namespace OpenSim.Data.MSSQL
|
||||
/// <param name="to">The receivers account ID</param>
|
||||
/// <param name="item">The item to transfer</param>
|
||||
/// <returns>false</returns>
|
||||
override public bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID item)
|
||||
override public bool InventoryTransferRequest(UUID from, UUID to, UUID item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// Appearance
|
||||
/// TODO: stubs for now to get us to a compiling state gently
|
||||
override public AvatarAppearance GetUserAppearance(LLUUID user)
|
||||
override public AvatarAppearance GetUserAppearance(UUID user)
|
||||
{
|
||||
// return new AvatarAppearance();
|
||||
try
|
||||
@@ -784,37 +784,37 @@ namespace OpenSim.Data.MSSQL
|
||||
{
|
||||
AvatarAppearance appearance = new AvatarAppearance();
|
||||
|
||||
appearance.Owner = new LLUUID((string)reader["owner"]);
|
||||
appearance.Owner = new UUID((string)reader["owner"]);
|
||||
appearance.Serial = Convert.ToInt32(reader["serial"]);
|
||||
appearance.VisualParams = (byte[])reader["visual_params"];
|
||||
appearance.Texture = new LLObject.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length);
|
||||
appearance.Texture = new Primitive.TextureEntry((byte[])reader["texture"], 0, ((byte[])reader["texture"]).Length);
|
||||
appearance.AvatarHeight = (float)Convert.ToDouble(reader["avatar_height"]);
|
||||
appearance.BodyItem = new LLUUID((string)reader["body_item"]);
|
||||
appearance.BodyAsset = new LLUUID((string)reader["body_asset"]);
|
||||
appearance.SkinItem = new LLUUID((string)reader["skin_item"]);
|
||||
appearance.SkinAsset = new LLUUID((string)reader["skin_asset"]);
|
||||
appearance.HairItem = new LLUUID((string)reader["hair_item"]);
|
||||
appearance.HairAsset = new LLUUID((string)reader["hair_asset"]);
|
||||
appearance.EyesItem = new LLUUID((string)reader["eyes_item"]);
|
||||
appearance.EyesAsset = new LLUUID((string)reader["eyes_asset"]);
|
||||
appearance.ShirtItem = new LLUUID((string)reader["shirt_item"]);
|
||||
appearance.ShirtAsset = new LLUUID((string)reader["shirt_asset"]);
|
||||
appearance.PantsItem = new LLUUID((string)reader["pants_item"]);
|
||||
appearance.PantsAsset = new LLUUID((string)reader["pants_asset"]);
|
||||
appearance.ShoesItem = new LLUUID((string)reader["shoes_item"]);
|
||||
appearance.ShoesAsset = new LLUUID((string)reader["shoes_asset"]);
|
||||
appearance.SocksItem = new LLUUID((string)reader["socks_item"]);
|
||||
appearance.SocksAsset = new LLUUID((string)reader["socks_asset"]);
|
||||
appearance.JacketItem = new LLUUID((string)reader["jacket_item"]);
|
||||
appearance.JacketAsset = new LLUUID((string)reader["jacket_asset"]);
|
||||
appearance.GlovesItem = new LLUUID((string)reader["gloves_item"]);
|
||||
appearance.GlovesAsset = new LLUUID((string)reader["gloves_asset"]);
|
||||
appearance.UnderShirtItem = new LLUUID((string)reader["undershirt_item"]);
|
||||
appearance.UnderShirtAsset = new LLUUID((string)reader["undershirt_asset"]);
|
||||
appearance.UnderPantsItem = new LLUUID((string)reader["underpants_item"]);
|
||||
appearance.UnderPantsAsset = new LLUUID((string)reader["underpants_asset"]);
|
||||
appearance.SkirtItem = new LLUUID((string)reader["skirt_item"]);
|
||||
appearance.SkirtAsset = new LLUUID((string)reader["skirt_asset"]);
|
||||
appearance.BodyItem = new UUID((string)reader["body_item"]);
|
||||
appearance.BodyAsset = new UUID((string)reader["body_asset"]);
|
||||
appearance.SkinItem = new UUID((string)reader["skin_item"]);
|
||||
appearance.SkinAsset = new UUID((string)reader["skin_asset"]);
|
||||
appearance.HairItem = new UUID((string)reader["hair_item"]);
|
||||
appearance.HairAsset = new UUID((string)reader["hair_asset"]);
|
||||
appearance.EyesItem = new UUID((string)reader["eyes_item"]);
|
||||
appearance.EyesAsset = new UUID((string)reader["eyes_asset"]);
|
||||
appearance.ShirtItem = new UUID((string)reader["shirt_item"]);
|
||||
appearance.ShirtAsset = new UUID((string)reader["shirt_asset"]);
|
||||
appearance.PantsItem = new UUID((string)reader["pants_item"]);
|
||||
appearance.PantsAsset = new UUID((string)reader["pants_asset"]);
|
||||
appearance.ShoesItem = new UUID((string)reader["shoes_item"]);
|
||||
appearance.ShoesAsset = new UUID((string)reader["shoes_asset"]);
|
||||
appearance.SocksItem = new UUID((string)reader["socks_item"]);
|
||||
appearance.SocksAsset = new UUID((string)reader["socks_asset"]);
|
||||
appearance.JacketItem = new UUID((string)reader["jacket_item"]);
|
||||
appearance.JacketAsset = new UUID((string)reader["jacket_asset"]);
|
||||
appearance.GlovesItem = new UUID((string)reader["gloves_item"]);
|
||||
appearance.GlovesAsset = new UUID((string)reader["gloves_asset"]);
|
||||
appearance.UnderShirtItem = new UUID((string)reader["undershirt_item"]);
|
||||
appearance.UnderShirtAsset = new UUID((string)reader["undershirt_asset"]);
|
||||
appearance.UnderPantsItem = new UUID((string)reader["underpants_item"]);
|
||||
appearance.UnderPantsAsset = new UUID((string)reader["underpants_asset"]);
|
||||
appearance.SkirtItem = new UUID((string)reader["skirt_item"]);
|
||||
appearance.SkirtAsset = new UUID((string)reader["skirt_asset"]);
|
||||
|
||||
return appearance;
|
||||
}
|
||||
@@ -831,7 +831,7 @@ namespace OpenSim.Data.MSSQL
|
||||
/// </summary>
|
||||
/// <param name="user">the used UUID</param>
|
||||
/// <param name="appearance">the appearence</param>
|
||||
override public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance)
|
||||
override public void UpdateUserAppearance(UUID user, AvatarAppearance appearance)
|
||||
{
|
||||
string sql = String.Empty;
|
||||
sql += "DELETE FROM avatarappearance WHERE owner=@owner ";
|
||||
@@ -918,7 +918,7 @@ namespace OpenSim.Data.MSSQL
|
||||
{
|
||||
}
|
||||
|
||||
override public void ResetAttachments(LLUUID userID)
|
||||
override public void ResetAttachments(UUID userID)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user