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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -30,7 +30,7 @@ using System.Collections.Generic;
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using System.Data;
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using System.Data.SqlClient;
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using System.Reflection;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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@@ -84,7 +84,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="assetID">the asset UUID</param>
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/// <returns></returns>
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override public AssetBase FetchAsset(LLUUID assetID)
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override public AssetBase FetchAsset(UUID assetID)
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{
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Dictionary<string, string> param = new Dictionary<string, string>();
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param["id"] = assetID.ToString();
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@@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL
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/// <param name="asset">the asset</param>
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override public void CreateAsset(AssetBase asset)
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{
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if (ExistsAsset((LLUUID) asset.FullID))
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if (ExistsAsset((UUID) asset.FullID))
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{
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return;
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}
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@@ -181,7 +181,7 @@ namespace OpenSim.Data.MSSQL
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/// </summary>
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/// <param name="uuid"></param>
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/// <returns>true if exist.</returns>
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override public bool ExistsAsset(LLUUID uuid)
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override public bool ExistsAsset(UUID uuid)
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{
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if (FetchAsset(uuid) != null)
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{
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