* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Reflection;
using libsecondlife;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
@@ -84,7 +84,7 @@ namespace OpenSim.Data.MSSQL
/// </summary>
/// <param name="assetID">the asset UUID</param>
/// <returns></returns>
override public AssetBase FetchAsset(LLUUID assetID)
override public AssetBase FetchAsset(UUID assetID)
{
Dictionary<string, string> param = new Dictionary<string, string>();
param["id"] = assetID.ToString();
@@ -102,7 +102,7 @@ namespace OpenSim.Data.MSSQL
/// <param name="asset">the asset</param>
override public void CreateAsset(AssetBase asset)
{
if (ExistsAsset((LLUUID) asset.FullID))
if (ExistsAsset((UUID) asset.FullID))
{
return;
}
@@ -181,7 +181,7 @@ namespace OpenSim.Data.MSSQL
/// </summary>
/// <param name="uuid"></param>
/// <returns>true if exist.</returns>
override public bool ExistsAsset(LLUUID uuid)
override public bool ExistsAsset(UUID uuid)
{
if (FetchAsset(uuid) != null)
{