* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -29,7 +29,7 @@ using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using libsecondlife;
using OpenMetaverse;
using log4net;
using MySql.Data.MySqlClient;
using OpenSim.Framework;
@@ -116,7 +116,7 @@ namespace OpenSim.Data.MySQL
/// <param name="assetID">Asset UUID to fetch</param>
/// <returns>Return the asset</returns>
/// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
override public AssetBase FetchAsset(LLUUID assetID)
override public AssetBase FetchAsset(UUID assetID)
{
AssetBase asset = null;
lock (_dbConnection)
@@ -223,7 +223,7 @@ namespace OpenSim.Data.MySQL
/// </summary>
/// <param name="uuid">The asset UUID</param>
/// <returns>true if exist.</returns>
override public bool ExistsAsset(LLUUID uuid)
override public bool ExistsAsset(UUID uuid)
{
bool assetExists = false;