mirror of
https://github.com/opensim/opensim.git
synced 2026-06-29 18:55:37 +08:00
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
This commit is contained in:
@@ -31,7 +31,7 @@ using System.Data;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using MySql.Data.MySqlClient;
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using OpenSim.Framework;
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@@ -296,15 +296,15 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// <param name="obj">The object</param>
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/// <param name="regionUUID">The region UUID</param>
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
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{
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lock (m_dataSet)
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
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if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
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{
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//m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, obj.UUID, regionUUID);
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@@ -323,9 +323,9 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// <param name="obj">The object</param>
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/// <param name="regionUUID">The Region UUID</param>
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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public void RemoveObject(UUID obj, UUID regionUUID)
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{
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj, regionUUID);
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DataTable prims = m_primTable;
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DataTable shapes = m_shapeTable;
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@@ -337,7 +337,7 @@ namespace OpenSim.Data.MySQL
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foreach (DataRow row in primRows)
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{
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// Remove shapes row
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LLUUID uuid = new LLUUID((string) row["UUID"]);
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UUID uuid = new UUID((string) row["UUID"]);
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
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if (shapeRow != null)
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{
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@@ -358,7 +358,7 @@ namespace OpenSim.Data.MySQL
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/// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
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/// </summary>
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/// <param name="uuid">the Item UUID</param>
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private void RemoveItems(LLUUID uuid)
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private void RemoveItems(UUID uuid)
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{
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String sql = String.Format("primID = '{0}'", uuid);
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DataRow[] itemRows = m_itemsTable.Select(sql);
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@@ -374,9 +374,9 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// <param name="regionUUID">the Region UUID</param>
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/// <returns>List of loaded groups</returns>
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
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{
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Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
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Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
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List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
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@@ -436,7 +436,7 @@ namespace OpenSim.Data.MySQL
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"No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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createdObjects[new LLUUID(objID)].AddPart(prim);
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createdObjects[new UUID(objID)].AddPart(prim);
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}
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LoadItems(prim);
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@@ -497,7 +497,7 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// <param name="ter">HeightField data</param>
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/// <param name="regionID">region UUID</param>
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public void StoreTerrain(double[,] ter, LLUUID regionID)
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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int revision = 1;
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m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
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@@ -527,7 +527,7 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// <param name="regionID">the region UUID</param>
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/// <returns>Heightfield data</returns>
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public double[,] LoadTerrain(LLUUID regionID)
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public double[,] LoadTerrain(UUID regionID)
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{
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double[,] terret = new double[256,256];
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terret.Initialize();
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@@ -583,7 +583,7 @@ namespace OpenSim.Data.MySQL
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/// </list>
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/// </summary>
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/// <param name="globalID"></param>
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public void RemoveLandObject(LLUUID globalID)
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public void RemoveLandObject(UUID globalID)
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{
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lock (m_dataSet)
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{
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@@ -646,7 +646,7 @@ namespace OpenSim.Data.MySQL
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}
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}
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public RegionSettings LoadRegionSettings(LLUUID regionUUID)
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public RegionSettings LoadRegionSettings(UUID regionUUID)
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{
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lock (m_dataSet)
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{
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@@ -701,7 +701,7 @@ namespace OpenSim.Data.MySQL
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/// </summary>
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/// <param name="regionUUID"></param>
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/// <returns></returns>
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public List<LandData> LoadLandObjects(LLUUID regionUUID)
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public List<LandData> LoadLandObjects(UUID regionUUID)
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{
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List<LandData> landDataForRegion = new List<LandData>();
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lock (m_dataSet)
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@@ -1101,7 +1101,7 @@ namespace OpenSim.Data.MySQL
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private SceneObjectPart buildPrim(DataRow row)
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{
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SceneObjectPart prim = new SceneObjectPart();
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prim.UUID = new LLUUID((String) row["UUID"]);
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prim.UUID = new UUID((String) row["UUID"]);
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// explicit conversion of integers is required, which sort
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// of sucks. No idea if there is a shortcut here or not.
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prim.ParentID = Convert.ToUInt32(row["ParentID"]);
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@@ -1114,54 +1114,54 @@ namespace OpenSim.Data.MySQL
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prim.TouchName = (String) row["TouchName"];
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// permissions
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prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
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prim.CreatorID = new LLUUID((String) row["CreatorID"]);
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prim.OwnerID = new LLUUID((String) row["OwnerID"]);
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prim.GroupID = new LLUUID((String) row["GroupID"]);
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prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
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prim.CreatorID = new UUID((String) row["CreatorID"]);
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prim.OwnerID = new UUID((String) row["OwnerID"]);
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prim.GroupID = new UUID((String) row["GroupID"]);
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prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
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prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
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prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
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prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
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prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
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prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
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// vectors
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prim.OffsetPosition = new LLVector3(
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prim.OffsetPosition = new Vector3(
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Convert.ToSingle(row["PositionX"]),
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Convert.ToSingle(row["PositionY"]),
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Convert.ToSingle(row["PositionZ"])
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);
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prim.GroupPosition = new LLVector3(
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prim.GroupPosition = new Vector3(
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Convert.ToSingle(row["GroupPositionX"]),
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Convert.ToSingle(row["GroupPositionY"]),
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Convert.ToSingle(row["GroupPositionZ"])
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);
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prim.Velocity = new LLVector3(
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prim.Velocity = new Vector3(
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Convert.ToSingle(row["VelocityX"]),
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Convert.ToSingle(row["VelocityY"]),
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Convert.ToSingle(row["VelocityZ"])
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);
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prim.AngularVelocity = new LLVector3(
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prim.AngularVelocity = new Vector3(
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Convert.ToSingle(row["AngularVelocityX"]),
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Convert.ToSingle(row["AngularVelocityY"]),
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Convert.ToSingle(row["AngularVelocityZ"])
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);
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prim.Acceleration = new LLVector3(
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prim.Acceleration = new Vector3(
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Convert.ToSingle(row["AccelerationX"]),
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Convert.ToSingle(row["AccelerationY"]),
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Convert.ToSingle(row["AccelerationZ"])
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);
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// quaternions
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prim.RotationOffset = new LLQuaternion(
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prim.RotationOffset = new Quaternion(
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Convert.ToSingle(row["RotationX"]),
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Convert.ToSingle(row["RotationY"]),
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Convert.ToSingle(row["RotationZ"]),
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Convert.ToSingle(row["RotationW"])
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);
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prim.SitTargetPositionLL = new LLVector3(
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prim.SitTargetPositionLL = new Vector3(
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Convert.ToSingle(row["SitTargetOffsetX"]),
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Convert.ToSingle(row["SitTargetOffsetY"]),
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Convert.ToSingle(row["SitTargetOffsetZ"])
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);
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prim.SitTargetOrientationLL = new LLQuaternion(
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prim.SitTargetOrientationLL = new Quaternion(
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Convert.ToSingle(row["SitTargetOrientX"]),
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Convert.ToSingle(row["SitTargetOrientY"]),
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Convert.ToSingle(row["SitTargetOrientZ"]),
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@@ -1174,14 +1174,14 @@ namespace OpenSim.Data.MySQL
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prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
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prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
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prim.Sound = new LLUUID(row["LoopedSound"].ToString());
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prim.Sound = new UUID(row["LoopedSound"].ToString());
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prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
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prim.SoundFlags = 1; // If it's persisted at all, it's looped
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if (!row.IsNull("TextureAnimation"))
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prim.TextureAnimation = (Byte[])row["TextureAnimation"];
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prim.RotationalVelocity = new LLVector3(
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prim.RotationalVelocity = new Vector3(
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Convert.ToSingle(row["OmegaX"]),
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Convert.ToSingle(row["OmegaY"]),
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Convert.ToSingle(row["OmegaZ"])
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@@ -1190,13 +1190,13 @@ namespace OpenSim.Data.MySQL
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// TODO: Rotation
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// OmegaX, OmegaY, OmegaZ
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prim.SetCameraEyeOffset(new LLVector3(
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prim.SetCameraEyeOffset(new Vector3(
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Convert.ToSingle(row["CameraEyeOffsetX"]),
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Convert.ToSingle(row["CameraEyeOffsetY"]),
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Convert.ToSingle(row["CameraEyeOffsetZ"])
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));
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prim.SetCameraAtOffset(new LLVector3(
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prim.SetCameraAtOffset(new Vector3(
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Convert.ToSingle(row["CameraAtOffsetX"]),
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Convert.ToSingle(row["CameraAtOffsetY"]),
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Convert.ToSingle(row["CameraAtOffsetZ"])
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@@ -1229,10 +1229,10 @@ namespace OpenSim.Data.MySQL
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.ItemID = new LLUUID((String)row["itemID"]);
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taskItem.ParentPartID = new LLUUID((String)row["primID"]);
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taskItem.AssetID = new LLUUID((String)row["assetID"]);
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taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
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taskItem.ItemID = new UUID((String)row["itemID"]);
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taskItem.ParentPartID = new UUID((String)row["primID"]);
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taskItem.AssetID = new UUID((String)row["assetID"]);
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taskItem.ParentID = new UUID((String)row["parentFolderID"]);
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taskItem.InvType = Convert.ToInt32(row["invType"]);
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taskItem.Type = Convert.ToInt32(row["assetType"]);
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@@ -1240,10 +1240,10 @@ namespace OpenSim.Data.MySQL
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taskItem.Name = (String)row["name"];
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taskItem.Description = (String)row["description"];
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taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
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taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
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taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.CreatorID = new UUID((String)row["creatorID"]);
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taskItem.OwnerID = new UUID((String)row["ownerID"]);
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taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new UUID((String)row["groupID"]);
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taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
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@@ -1259,7 +1259,7 @@ namespace OpenSim.Data.MySQL
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{
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RegionSettings newSettings = new RegionSettings();
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newSettings.RegionUUID = new LLUUID((string) row["regionUUID"]);
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newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
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newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
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newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
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newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
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@@ -1273,10 +1273,10 @@ namespace OpenSim.Data.MySQL
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newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
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newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
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newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
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newSettings.TerrainTexture1 = new LLUUID((String) row["terrain_texture_1"]);
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newSettings.TerrainTexture2 = new LLUUID((String) row["terrain_texture_2"]);
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newSettings.TerrainTexture3 = new LLUUID((String) row["terrain_texture_3"]);
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newSettings.TerrainTexture4 = new LLUUID((String) row["terrain_texture_4"]);
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newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
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newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
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newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
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newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
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newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
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newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
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newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
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@@ -1292,7 +1292,7 @@ namespace OpenSim.Data.MySQL
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newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
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newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
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newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
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newSettings.Covenant = new LLUUID((String) row["covenant"]);
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newSettings.Covenant = new UUID((String) row["covenant"]);
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return newSettings;
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}
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@@ -1306,7 +1306,7 @@ namespace OpenSim.Data.MySQL
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{
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LandData newData = new LandData();
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newData.GlobalID = new LLUUID((String) row["UUID"]);
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newData.GlobalID = new UUID((String) row["UUID"]);
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newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
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// Bitmap is a byte[512]
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@@ -1322,39 +1322,39 @@ namespace OpenSim.Data.MySQL
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//Enum libsecondlife.Parcel.ParcelCategory
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newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
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newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
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newData.GroupID = new LLUUID((String) row["GroupUUID"]);
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newData.GroupID = new UUID((String) row["GroupUUID"]);
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newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
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newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
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//Enum. libsecondlife.Parcel.ParcelStatus
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newData.Flags = Convert.ToUInt32(row["LandFlags"]);
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newData.LandingType = Convert.ToByte(row["LandingType"]);
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newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
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newData.MediaID = new LLUUID((String) row["MediaTextureUUID"]);
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newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
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newData.MediaURL = (String) row["MediaURL"];
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newData.MusicURL = (String) row["MusicURL"];
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newData.PassHours = Convert.ToSingle(row["PassHours"]);
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newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
|
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LLUUID authedbuyer = LLUUID.Zero;
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LLUUID snapshotID = LLUUID.Zero;
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UUID authedbuyer = UUID.Zero;
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UUID snapshotID = UUID.Zero;
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Helpers.TryParse((string)row["AuthBuyerID"], out authedbuyer);
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Helpers.TryParse((string)row["SnapshotUUID"], out snapshotID);
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UUID.TryParse((string)row["AuthBuyerID"], out authedbuyer);
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UUID.TryParse((string)row["SnapshotUUID"], out snapshotID);
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newData.AuthBuyerID = authedbuyer;
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newData.SnapshotID = snapshotID;
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try
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{
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newData.UserLocation =
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new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
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new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
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Convert.ToSingle(row["UserLocationZ"]));
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newData.UserLookAt =
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new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
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new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
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Convert.ToSingle(row["UserLookAtZ"]));
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}
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catch (InvalidCastException)
|
||||
{
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newData.UserLocation = LLVector3.Zero;
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newData.UserLookAt = LLVector3.Zero;
|
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newData.UserLocation = Vector3.Zero;
|
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newData.UserLookAt = Vector3.Zero;
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m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
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}
|
||||
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@@ -1371,7 +1371,7 @@ namespace OpenSim.Data.MySQL
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private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
|
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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entry.AgentID = new LLUUID((string) row["AccessUUID"]);
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entry.AgentID = new UUID((string) row["AccessUUID"]);
|
||||
entry.Flags = (ParcelManager.AccessList) Convert.ToInt32(row["Flags"]);
|
||||
entry.Time = new DateTime();
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return entry;
|
||||
@@ -1408,7 +1408,7 @@ namespace OpenSim.Data.MySQL
|
||||
/// <param name="prim"></param>
|
||||
/// <param name="sceneGroupID"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
private void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
||||
{
|
||||
row["UUID"] = Util.ToRawUuidString(prim.UUID);
|
||||
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
||||
@@ -1456,12 +1456,12 @@ namespace OpenSim.Data.MySQL
|
||||
row["RotationW"] = prim.RotationOffset.W;
|
||||
|
||||
// Sit target
|
||||
LLVector3 sitTargetPos = prim.SitTargetPositionLL;
|
||||
Vector3 sitTargetPos = prim.SitTargetPositionLL;
|
||||
row["SitTargetOffsetX"] = sitTargetPos.X;
|
||||
row["SitTargetOffsetY"] = sitTargetPos.Y;
|
||||
row["SitTargetOffsetZ"] = sitTargetPos.Z;
|
||||
|
||||
LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
||||
Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
||||
row["SitTargetOrientW"] = sitTargetOrient.W;
|
||||
row["SitTargetOrientX"] = sitTargetOrient.X;
|
||||
row["SitTargetOrientY"] = sitTargetOrient.Y;
|
||||
@@ -1480,7 +1480,7 @@ namespace OpenSim.Data.MySQL
|
||||
}
|
||||
else
|
||||
{
|
||||
row["LoopedSound"] = LLUUID.Zero;
|
||||
row["LoopedSound"] = UUID.Zero;
|
||||
row["LoopedSoundGain"] = 0.0f;
|
||||
}
|
||||
|
||||
@@ -1597,7 +1597,7 @@ namespace OpenSim.Data.MySQL
|
||||
/// <param name="row"></param>
|
||||
/// <param name="land"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
|
||||
private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
|
||||
{
|
||||
row["UUID"] = Util.ToRawUuidString(land.GlobalID);
|
||||
row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
||||
@@ -1642,7 +1642,7 @@ namespace OpenSim.Data.MySQL
|
||||
/// <param name="row"></param>
|
||||
/// <param name="entry"></param>
|
||||
/// <param name="parcelID"></param>
|
||||
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
|
||||
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
|
||||
{
|
||||
row["LandUUID"] = Util.ToRawUuidString(parcelID);
|
||||
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
|
||||
@@ -1657,7 +1657,7 @@ namespace OpenSim.Data.MySQL
|
||||
private PrimitiveBaseShape buildShape(DataRow row)
|
||||
{
|
||||
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
||||
s.Scale = new LLVector3(
|
||||
s.Scale = new Vector3(
|
||||
Convert.ToSingle(row["ScaleX"]),
|
||||
Convert.ToSingle(row["ScaleY"]),
|
||||
Convert.ToSingle(row["ScaleZ"])
|
||||
@@ -1778,7 +1778,7 @@ namespace OpenSim.Data.MySQL
|
||||
/// <param name="prim"></param>
|
||||
/// <param name="sceneGroupID"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
||||
{
|
||||
lock (m_dataSet)
|
||||
{
|
||||
@@ -1816,7 +1816,7 @@ namespace OpenSim.Data.MySQL
|
||||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <param name="items"></param>
|
||||
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
m_log.InfoFormat("[REGION DB]: Persisting Prim Inventory with prim ID {0}", primID);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user