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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -26,7 +26,7 @@
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*/
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using System.Collections.Generic;
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using libsecondlife;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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@@ -47,39 +47,39 @@ namespace OpenSim.Data.Null
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{
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}
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public RegionSettings LoadRegionSettings(LLUUID regionUUID)
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public RegionSettings LoadRegionSettings(UUID regionUUID)
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{
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return null;
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}
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
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{
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}
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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public void RemoveObject(UUID obj, UUID regionUUID)
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{
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}
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// see IRegionDatastore
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public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
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public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
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{
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}
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
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{
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return new List<SceneObjectGroup>();
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}
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public void StoreTerrain(double[,] ter, LLUUID regionID)
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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}
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public double[,] LoadTerrain(LLUUID regionID)
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public double[,] LoadTerrain(UUID regionID)
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{
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return null;
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}
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public void RemoveLandObject(LLUUID globalID)
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public void RemoveLandObject(UUID globalID)
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{
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}
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@@ -87,7 +87,7 @@ namespace OpenSim.Data.Null
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{
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}
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public List<LandData> LoadLandObjects(LLUUID regionUUID)
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public List<LandData> LoadLandObjects(UUID regionUUID)
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{
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return new List<LandData>();
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}
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