* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -26,7 +26,7 @@
*/
using System.Collections.Generic;
using libsecondlife;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
@@ -47,39 +47,39 @@ namespace OpenSim.Data.Null
{
}
public RegionSettings LoadRegionSettings(LLUUID regionUUID)
public RegionSettings LoadRegionSettings(UUID regionUUID)
{
return null;
}
public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
{
}
public void RemoveObject(LLUUID obj, LLUUID regionUUID)
public void RemoveObject(UUID obj, UUID regionUUID)
{
}
// see IRegionDatastore
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
{
}
public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
{
return new List<SceneObjectGroup>();
}
public void StoreTerrain(double[,] ter, LLUUID regionID)
public void StoreTerrain(double[,] ter, UUID regionID)
{
}
public double[,] LoadTerrain(LLUUID regionID)
public double[,] LoadTerrain(UUID regionID)
{
return null;
}
public void RemoveLandObject(LLUUID globalID)
public void RemoveLandObject(UUID globalID)
{
}
@@ -87,7 +87,7 @@ namespace OpenSim.Data.Null
{
}
public List<LandData> LoadLandObjects(LLUUID regionUUID)
public List<LandData> LoadLandObjects(UUID regionUUID)
{
return new List<LandData>();
}