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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -28,7 +28,7 @@
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using System;
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using System.Data;
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using System.Reflection;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using Mono.Data.SqliteClient;
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using OpenSim.Framework;
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@@ -87,7 +87,7 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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/// <param name="uuid">UUID of ... ?</param>
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/// <returns>Asset base</returns>
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override public AssetBase FetchAsset(LLUUID uuid)
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override public AssetBase FetchAsset(UUID uuid)
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{
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lock (this)
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{
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@@ -190,7 +190,7 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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/// <param name="uuid">The asset UUID</param>
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/// <returns>True if exist, or false.</returns>
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override public bool ExistsAsset(LLUUID uuid)
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override public bool ExistsAsset(UUID uuid)
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{
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lock (this) {
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using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
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@@ -217,7 +217,7 @@ namespace OpenSim.Data.SQLite
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/// Delete an asset from database
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/// </summary>
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/// <param name="uuid"></param>
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public void DeleteAsset(LLUUID uuid)
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public void DeleteAsset(UUID uuid)
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{
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using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
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{
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@@ -239,7 +239,7 @@ namespace OpenSim.Data.SQLite
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// back out. Not enough time to figure it out yet.
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AssetBase asset = new AssetBase();
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asset.FullID = new LLUUID((String) row["UUID"]);
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asset.FullID = new UUID((String) row["UUID"]);
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asset.Name = (String) row["Name"];
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asset.Description = (String) row["Description"];
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asset.Type = Convert.ToSByte(row["Type"]);
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