* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -28,7 +28,7 @@
using System;
using System.Data;
using System.Reflection;
using libsecondlife;
using OpenMetaverse;
using log4net;
using Mono.Data.SqliteClient;
using OpenSim.Framework;
@@ -87,7 +87,7 @@ namespace OpenSim.Data.SQLite
/// </summary>
/// <param name="uuid">UUID of ... ?</param>
/// <returns>Asset base</returns>
override public AssetBase FetchAsset(LLUUID uuid)
override public AssetBase FetchAsset(UUID uuid)
{
lock (this)
{
@@ -190,7 +190,7 @@ namespace OpenSim.Data.SQLite
/// </summary>
/// <param name="uuid">The asset UUID</param>
/// <returns>True if exist, or false.</returns>
override public bool ExistsAsset(LLUUID uuid)
override public bool ExistsAsset(UUID uuid)
{
lock (this) {
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
@@ -217,7 +217,7 @@ namespace OpenSim.Data.SQLite
/// Delete an asset from database
/// </summary>
/// <param name="uuid"></param>
public void DeleteAsset(LLUUID uuid)
public void DeleteAsset(UUID uuid)
{
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
{
@@ -239,7 +239,7 @@ namespace OpenSim.Data.SQLite
// back out. Not enough time to figure it out yet.
AssetBase asset = new AssetBase();
asset.FullID = new LLUUID((String) row["UUID"]);
asset.FullID = new UUID((String) row["UUID"]);
asset.Name = (String) row["Name"];
asset.Description = (String) row["Description"];
asset.Type = Convert.ToSByte(row["Type"]);