mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
This commit is contained in:
@@ -31,7 +31,7 @@ using System.Data;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using Mono.Data.SqliteClient;
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using OpenSim.Framework;
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@@ -190,7 +190,7 @@ namespace OpenSim.Data.SQLite
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{
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}
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public RegionSettings LoadRegionSettings(LLUUID regionUUID)
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public RegionSettings LoadRegionSettings(UUID regionUUID)
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{
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return null;
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}
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@@ -200,15 +200,15 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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/// <param name="obj">the object</param>
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/// <param name="regionUUID">the region UUID</param>
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
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{
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lock (ds)
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{
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foreach (SceneObjectPart prim in obj.Children.Values)
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{
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if ((prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Temporary) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) == 0)
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if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
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&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
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{
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//m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
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addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
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@@ -235,9 +235,9 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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/// <param name="obj">the object</param>
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/// <param name="regionUUID">the region UUID</param>
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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public void RemoveObject(UUID obj, UUID regionUUID)
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{
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
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m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["primshapes"];
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@@ -249,7 +249,7 @@ namespace OpenSim.Data.SQLite
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foreach (DataRow row in primRows)
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{
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// Remove shape rows
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LLUUID uuid = new LLUUID((string) row["UUID"]);
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UUID uuid = new UUID((string) row["UUID"]);
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DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
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if (shapeRow != null)
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{
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@@ -271,7 +271,7 @@ namespace OpenSim.Data.SQLite
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/// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
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/// </summary>
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/// <param name="uuid">The item UUID</param>
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private void RemoveItems(LLUUID uuid)
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private void RemoveItems(UUID uuid)
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{
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DataTable items = ds.Tables["primitems"];
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@@ -289,9 +289,9 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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/// <param name="regionUUID">The region UUID</param>
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/// <returns>List of loaded groups</returns>
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
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{
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Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
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Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
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List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
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@@ -350,7 +350,7 @@ namespace OpenSim.Data.SQLite
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"[REGION DB]: No shape found for prim in storage, so setting default box shape");
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prim.Shape = PrimitiveBaseShape.Default;
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}
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createdObjects[new LLUUID(objID)].AddPart(prim);
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createdObjects[new UUID(objID)].AddPart(prim);
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}
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LoadItems(prim);
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@@ -379,7 +379,7 @@ namespace OpenSim.Data.SQLite
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DataTable dbItems = ds.Tables["primitems"];
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String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
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String sql = String.Format("primID = '{0}'", prim.ToString());
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DataRow[] dbItemRows = dbItems.Select(sql);
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IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
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@@ -407,7 +407,7 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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/// <param name="ter">terrain heightfield</param>
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/// <param name="regionID">region UUID</param>
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public void StoreTerrain(double[,] ter, LLUUID regionID)
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public void StoreTerrain(double[,] ter, UUID regionID)
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{
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lock (ds)
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{
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@@ -451,7 +451,7 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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/// <param name="regionID">the region UUID</param>
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/// <returns>Heightfield data</returns>
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public double[,] LoadTerrain(LLUUID regionID)
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public double[,] LoadTerrain(UUID regionID)
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{
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lock (ds)
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{
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@@ -499,7 +499,7 @@ namespace OpenSim.Data.SQLite
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///
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/// </summary>
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/// <param name="globalID"></param>
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public void RemoveLandObject(LLUUID globalID)
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public void RemoveLandObject(UUID globalID)
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{
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lock (ds)
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{
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@@ -563,7 +563,7 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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/// <param name="regionUUID"></param>
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/// <returns></returns>
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public List<LandData> LoadLandObjects(LLUUID regionUUID)
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public List<LandData> LoadLandObjects(UUID regionUUID)
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{
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List<LandData> landDataForRegion = new List<LandData>();
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lock (ds)
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@@ -821,12 +821,12 @@ namespace OpenSim.Data.SQLite
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createCol(land, "IsGroupOwned", typeof (Boolean));
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createCol(land, "Area", typeof (Int32));
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createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
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createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory
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createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
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createCol(land, "ClaimDate", typeof (Int32));
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createCol(land, "ClaimPrice", typeof (Int32));
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createCol(land, "GroupUUID", typeof (string));
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createCol(land, "SalePrice", typeof (Int32));
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createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
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createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
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createCol(land, "LandFlags", typeof (UInt32));
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createCol(land, "LandingType", typeof (Byte));
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createCol(land, "MediaAutoScale", typeof (Byte));
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@@ -882,7 +882,7 @@ namespace OpenSim.Data.SQLite
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// interesting has to be done to actually get these values
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// back out. Not enough time to figure it out yet.
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SceneObjectPart prim = new SceneObjectPart();
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prim.UUID = new LLUUID((String) row["UUID"]);
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prim.UUID = new UUID((String) row["UUID"]);
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// explicit conversion of integers is required, which sort
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// of sucks. No idea if there is a shortcut here or not.
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prim.ParentID = Convert.ToUInt32(row["ParentID"]);
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@@ -895,43 +895,43 @@ namespace OpenSim.Data.SQLite
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prim.TouchName = (String) row["TouchName"];
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// permissions
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prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
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prim.CreatorID = new LLUUID((String) row["CreatorID"]);
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prim.OwnerID = new LLUUID((String) row["OwnerID"]);
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prim.GroupID = new LLUUID((String) row["GroupID"]);
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prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
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prim.CreatorID = new UUID((String) row["CreatorID"]);
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prim.OwnerID = new UUID((String) row["OwnerID"]);
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prim.GroupID = new UUID((String) row["GroupID"]);
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prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
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prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
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prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
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prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
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prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
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prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
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// vectors
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prim.OffsetPosition = new LLVector3(
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prim.OffsetPosition = new Vector3(
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Convert.ToSingle(row["PositionX"]),
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Convert.ToSingle(row["PositionY"]),
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Convert.ToSingle(row["PositionZ"])
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);
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prim.GroupPosition = new LLVector3(
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prim.GroupPosition = new Vector3(
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Convert.ToSingle(row["GroupPositionX"]),
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Convert.ToSingle(row["GroupPositionY"]),
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Convert.ToSingle(row["GroupPositionZ"])
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);
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prim.Velocity = new LLVector3(
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prim.Velocity = new Vector3(
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Convert.ToSingle(row["VelocityX"]),
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Convert.ToSingle(row["VelocityY"]),
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Convert.ToSingle(row["VelocityZ"])
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);
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prim.AngularVelocity = new LLVector3(
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prim.AngularVelocity = new Vector3(
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Convert.ToSingle(row["AngularVelocityX"]),
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Convert.ToSingle(row["AngularVelocityY"]),
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Convert.ToSingle(row["AngularVelocityZ"])
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);
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prim.Acceleration = new LLVector3(
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prim.Acceleration = new Vector3(
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Convert.ToSingle(row["AccelerationX"]),
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Convert.ToSingle(row["AccelerationY"]),
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Convert.ToSingle(row["AccelerationZ"])
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);
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// quaternions
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prim.RotationOffset = new LLQuaternion(
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prim.RotationOffset = new Quaternion(
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Convert.ToSingle(row["RotationX"]),
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Convert.ToSingle(row["RotationY"]),
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Convert.ToSingle(row["RotationZ"]),
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@@ -940,11 +940,11 @@ namespace OpenSim.Data.SQLite
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try
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{
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prim.SitTargetPositionLL = new LLVector3(
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prim.SitTargetPositionLL = new Vector3(
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Convert.ToSingle(row["SitTargetOffsetX"]),
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Convert.ToSingle(row["SitTargetOffsetY"]),
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Convert.ToSingle(row["SitTargetOffsetZ"]));
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prim.SitTargetOrientationLL = new LLQuaternion(
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prim.SitTargetOrientationLL = new Quaternion(
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Convert.ToSingle(
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row["SitTargetOrientX"]),
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Convert.ToSingle(
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@@ -993,10 +993,10 @@ namespace OpenSim.Data.SQLite
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.ItemID = new LLUUID((String)row["itemID"]);
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taskItem.ParentPartID = new LLUUID((String)row["primID"]);
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taskItem.AssetID = new LLUUID((String)row["assetID"]);
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taskItem.ParentID = new LLUUID((String)row["parentFolderID"]);
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taskItem.ItemID = new UUID((String)row["itemID"]);
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taskItem.ParentPartID = new UUID((String)row["primID"]);
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taskItem.AssetID = new UUID((String)row["assetID"]);
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taskItem.ParentID = new UUID((String)row["parentFolderID"]);
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taskItem.InvType = Convert.ToInt32(row["invType"]);
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taskItem.Type = Convert.ToInt32(row["assetType"]);
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@@ -1004,10 +1004,10 @@ namespace OpenSim.Data.SQLite
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taskItem.Name = (String)row["name"];
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taskItem.Description = (String)row["description"];
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taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
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taskItem.CreatorID = new LLUUID((String)row["creatorID"]);
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taskItem.OwnerID = new LLUUID((String)row["ownerID"]);
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taskItem.LastOwnerID = new LLUUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new LLUUID((String)row["groupID"]);
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taskItem.CreatorID = new UUID((String)row["creatorID"]);
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taskItem.OwnerID = new UUID((String)row["ownerID"]);
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taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new UUID((String)row["groupID"]);
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taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
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@@ -1028,7 +1028,7 @@ namespace OpenSim.Data.SQLite
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{
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LandData newData = new LandData();
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newData.GlobalID = new LLUUID((String) row["UUID"]);
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newData.GlobalID = new UUID((String) row["UUID"]);
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newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
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// Bitmap is a byte[512]
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@@ -1041,17 +1041,17 @@ namespace OpenSim.Data.SQLite
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newData.Area = Convert.ToInt32(row["Area"]);
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newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
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newData.Category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]);
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//Enum libsecondlife.Parcel.ParcelCategory
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//Enum OpenMetaverse.Parcel.ParcelCategory
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newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
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newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
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newData.GroupID = new LLUUID((String) row["GroupUUID"]);
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newData.GroupID = new UUID((String) row["GroupUUID"]);
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newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
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newData.Status = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
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//Enum. libsecondlife.Parcel.ParcelStatus
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//Enum. OpenMetaverse.Parcel.ParcelStatus
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newData.Flags = Convert.ToUInt32(row["LandFlags"]);
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newData.LandingType = (Byte) row["LandingType"];
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newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
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newData.MediaID = new LLUUID((String) row["MediaTextureUUID"]);
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newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
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newData.MediaURL = (String) row["MediaURL"];
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newData.MusicURL = (String) row["MusicURL"];
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newData.PassHours = Convert.ToSingle(row["PassHours"]);
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@@ -1061,25 +1061,25 @@ namespace OpenSim.Data.SQLite
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{
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newData.UserLocation =
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new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
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new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
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Convert.ToSingle(row["UserLocationZ"]));
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newData.UserLookAt =
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new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
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new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
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Convert.ToSingle(row["UserLookAtZ"]));
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}
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catch (InvalidCastException)
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{
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m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
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newData.UserLocation = LLVector3.Zero;
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newData.UserLookAt = LLVector3.Zero;
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newData.UserLocation = Vector3.Zero;
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newData.UserLookAt = Vector3.Zero;
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}
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newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
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LLUUID authBuyerID = LLUUID.Zero;
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UUID authBuyerID = UUID.Zero;
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try
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{
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Helpers.TryParse((string)row["AuthbuyerID"], out authBuyerID);
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UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
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}
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catch (InvalidCastException)
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{
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@@ -1120,7 +1120,7 @@ namespace OpenSim.Data.SQLite
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private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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entry.AgentID = new LLUUID((string) row["AccessUUID"]);
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entry.AgentID = new UUID((string) row["AccessUUID"]);
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entry.Flags = (ParcelManager.AccessList) row["Flags"];
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entry.Time = new DateTime();
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return entry;
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@@ -1144,7 +1144,7 @@ namespace OpenSim.Data.SQLite
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return str.ToArray();
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}
|
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|
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// private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val)
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// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
|
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// {
|
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// row["RegionUUID"] = regionUUID;
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// row["Revision"] = rev;
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@@ -1167,7 +1167,7 @@ namespace OpenSim.Data.SQLite
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/// <param name="prim"></param>
|
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/// <param name="sceneGroupID"></param>
|
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/// <param name="regionUUID"></param>
|
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private static void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
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private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
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{
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row["UUID"] = Util.ToRawUuidString(prim.UUID);
|
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row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
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@@ -1215,12 +1215,12 @@ namespace OpenSim.Data.SQLite
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row["RotationW"] = prim.RotationOffset.W;
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|
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// Sit target
|
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LLVector3 sitTargetPos = prim.SitTargetPositionLL;
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Vector3 sitTargetPos = prim.SitTargetPositionLL;
|
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row["SitTargetOffsetX"] = sitTargetPos.X;
|
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row["SitTargetOffsetY"] = sitTargetPos.Y;
|
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row["SitTargetOffsetZ"] = sitTargetPos.Z;
|
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|
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LLQuaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
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Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
|
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row["SitTargetOrientW"] = sitTargetOrient.W;
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row["SitTargetOrientX"] = sitTargetOrient.X;
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row["SitTargetOrientY"] = sitTargetOrient.Y;
|
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@@ -1263,7 +1263,7 @@ namespace OpenSim.Data.SQLite
|
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/// <param name="row"></param>
|
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/// <param name="land"></param>
|
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/// <param name="regionUUID"></param>
|
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private static void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
|
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private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
|
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{
|
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row["UUID"] = Util.ToRawUuidString(land.GlobalID);
|
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row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
|
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@@ -1278,12 +1278,12 @@ namespace OpenSim.Data.SQLite
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row["IsGroupOwned"] = land.IsGroupOwned;
|
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row["Area"] = land.Area;
|
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row["AuctionID"] = land.AuctionID; //Unemplemented
|
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row["Category"] = land.Category; //Enum libsecondlife.Parcel.ParcelCategory
|
||||
row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
|
||||
row["ClaimDate"] = land.ClaimDate;
|
||||
row["ClaimPrice"] = land.ClaimPrice;
|
||||
row["GroupUUID"] = Util.ToRawUuidString(land.GroupID);
|
||||
row["SalePrice"] = land.SalePrice;
|
||||
row["LandStatus"] = land.Status; //Enum. libsecondlife.Parcel.ParcelStatus
|
||||
row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
|
||||
row["LandFlags"] = land.Flags;
|
||||
row["LandingType"] = land.LandingType;
|
||||
row["MediaAutoScale"] = land.MediaAutoScale;
|
||||
@@ -1308,7 +1308,7 @@ namespace OpenSim.Data.SQLite
|
||||
/// <param name="row"></param>
|
||||
/// <param name="entry"></param>
|
||||
/// <param name="parcelID"></param>
|
||||
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
|
||||
private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
|
||||
{
|
||||
row["LandUUID"] = Util.ToRawUuidString(parcelID);
|
||||
row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
|
||||
@@ -1323,7 +1323,7 @@ namespace OpenSim.Data.SQLite
|
||||
private PrimitiveBaseShape buildShape(DataRow row)
|
||||
{
|
||||
PrimitiveBaseShape s = new PrimitiveBaseShape();
|
||||
s.Scale = new LLVector3(
|
||||
s.Scale = new Vector3(
|
||||
Convert.ToSingle(row["ScaleX"]),
|
||||
Convert.ToSingle(row["ScaleY"]),
|
||||
Convert.ToSingle(row["ScaleZ"])
|
||||
@@ -1418,7 +1418,7 @@ namespace OpenSim.Data.SQLite
|
||||
/// <param name="prim"></param>
|
||||
/// <param name="sceneGroupID"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
|
||||
private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
|
||||
{
|
||||
DataTable prims = ds.Tables["prims"];
|
||||
DataTable shapes = ds.Tables["primshapes"];
|
||||
@@ -1453,7 +1453,7 @@ namespace OpenSim.Data.SQLite
|
||||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <param name="items"></param>
|
||||
public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
|
||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user