* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using libsecondlife;
using OpenMetaverse;
using log4net;
using Nini.Config;
@@ -46,7 +46,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
protected static AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
{
AssetBase asset = new AssetBase(
new LLUUID(assetIdStr),
new UUID(assetIdStr),
name
);
@@ -88,7 +88,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
public void ForEachDefaultXmlAsset(Action<AssetBase> action)
{
string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.xml");
string assetSetFilename = Path.Combine(Util.assetsDir(), "AssetSets.Xml");
ForEachDefaultXmlAsset(assetSetFilename, action);
}
@@ -118,7 +118,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
}
else
{
m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.xml does not exist! No assets loaded.");
m_log.Error("[ASSETS]: Asset set control file assets/AssetSets.Xml does not exist! No assets loaded.");
}
assets.ForEach(action);
@@ -142,7 +142,7 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
for (int i = 0; i < source.Configs.Count; i++)
{
string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToString());
string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString());
string name = source.Configs[i].GetString("name", String.Empty);
sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty));