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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -25,7 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using libsecondlife;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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@@ -35,7 +35,7 @@ namespace OpenSim.Framework
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public interface IAssetServer
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{
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void SetReceiver(IAssetReceiver receiver);
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void RequestAsset(LLUUID assetID, bool isTexture);
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void RequestAsset(UUID assetID, bool isTexture);
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void StoreAsset(AssetBase asset);
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void UpdateAsset(AssetBase asset);
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void Close();
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@@ -59,7 +59,7 @@ namespace OpenSim.Framework
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="IsTexture"></param>
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void AssetNotFound(LLUUID assetID, bool IsTexture);
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void AssetNotFound(UUID assetID, bool IsTexture);
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}
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public interface IAssetPlugin
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