* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
using OpenMetaverse;
namespace OpenSim.Framework
{
@@ -35,7 +35,7 @@ namespace OpenSim.Framework
public interface IAssetServer
{
void SetReceiver(IAssetReceiver receiver);
void RequestAsset(LLUUID assetID, bool isTexture);
void RequestAsset(UUID assetID, bool isTexture);
void StoreAsset(AssetBase asset);
void UpdateAsset(AssetBase asset);
void Close();
@@ -59,7 +59,7 @@ namespace OpenSim.Framework
/// </summary>
/// <param name="assetID"></param>
/// <param name="IsTexture"></param>
void AssetNotFound(LLUUID assetID, bool IsTexture);
void AssetNotFound(UUID assetID, bool IsTexture);
}
public interface IAssetPlugin