* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -26,7 +26,7 @@
*/
using System.Collections.Generic;
using libsecondlife;
using OpenMetaverse;
namespace OpenSim.Framework
{
@@ -46,49 +46,49 @@ namespace OpenSim.Framework
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
List<InventoryFolderBase> getFolderHierarchy(LLUUID parentID);
List<InventoryFolderBase> getFolderHierarchy(UUID parentID);
/// <summary>
/// Returns a list of inventory items contained within the specified folder
/// </summary>
/// <param name="folderID">The UUID of the target folder</param>
/// <returns>A List of InventoryItemBase items</returns>
List<InventoryItemBase> getInventoryInFolder(LLUUID folderID);
List<InventoryItemBase> getInventoryInFolder(UUID folderID);
/// <summary>
/// Returns a list of the root folders within a users inventory
/// </summary>
/// <param name="user">The user whos inventory is to be searched</param>
/// <returns>A list of folder objects</returns>
List<InventoryFolderBase> getUserRootFolders(LLUUID user);
List<InventoryFolderBase> getUserRootFolders(UUID user);
/// <summary>
/// Returns the users inventory root folder.
/// </summary>
/// <param name="user">The UUID of the user who is having inventory being returned</param>
/// <returns>Root inventory folder, null if no root inventory folder was found</returns>
InventoryFolderBase getUserRootFolder(LLUUID user);
InventoryFolderBase getUserRootFolder(UUID user);
/// <summary>
/// Returns a list of inventory folders contained in the folder 'parentID'
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
List<InventoryFolderBase> getInventoryFolders(LLUUID parentID);
List<InventoryFolderBase> getInventoryFolders(UUID parentID);
/// <summary>
/// Returns an inventory item by its UUID
/// </summary>
/// <param name="item">The UUID of the item to be returned</param>
/// <returns>A class containing item information</returns>
InventoryItemBase getInventoryItem(LLUUID item);
InventoryItemBase getInventoryItem(UUID item);
/// <summary>
/// Returns a specified inventory folder by its UUID
/// </summary>
/// <param name="folder">The UUID of the folder to be returned</param>
/// <returns>A class containing folder information</returns>
InventoryFolderBase getInventoryFolder(LLUUID folder);
InventoryFolderBase getInventoryFolder(UUID folder);
/// <summary>
/// Creates a new inventory item based on item
@@ -106,7 +106,7 @@ namespace OpenSim.Framework
///
/// </summary>
/// <param name="item"></param>
void deleteInventoryItem(LLUUID item);
void deleteInventoryItem(UUID item);
/// <summary>
/// Adds a new folder specified by folder
@@ -130,7 +130,7 @@ namespace OpenSim.Framework
/// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
/// </summary>
/// <param name="folder">The id of the folder</param>
void deleteInventoryFolder(LLUUID folder);
void deleteInventoryFolder(UUID folder);
}
public class InventoryDataInitialiser : PluginInitialiserBase