* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
using OpenMetaverse;
namespace OpenSim.Framework
{
@@ -37,7 +37,7 @@ namespace OpenSim.Framework
/// <summary>
/// The UUID for this folder
/// </summary>
private LLUUID _id;
private UUID _id;
/// <summary>
/// The name of the folder (64 characters or less)
@@ -47,12 +47,12 @@ namespace OpenSim.Framework
/// <summary>
/// The agent who's inventory this is contained by
/// </summary>
private LLUUID _owner;
private UUID _owner;
/// <summary>
/// The folder this folder is contained in
/// </summary>
private LLUUID _parentID;
private UUID _parentID;
/// <summary>
/// Type of items normally stored in this folder
@@ -72,19 +72,19 @@ namespace OpenSim.Framework
set { _name = value; }
}
public virtual LLUUID Owner
public virtual UUID Owner
{
get { return _owner; }
set { _owner = value; }
}
public virtual LLUUID ParentID
public virtual UUID ParentID
{
get { return _parentID; }
set { _parentID = value; }
}
public virtual LLUUID ID
public virtual UUID ID
{
get { return _id; }
set { _id = value; }
@@ -102,4 +102,4 @@ namespace OpenSim.Framework
set { _version = value; }
}
}
}
}