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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -25,7 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using libsecondlife;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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@@ -37,7 +37,7 @@ namespace OpenSim.Framework
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/// <summary>
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/// The UUID for this folder
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/// </summary>
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private LLUUID _id;
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private UUID _id;
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/// <summary>
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/// The name of the folder (64 characters or less)
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@@ -47,12 +47,12 @@ namespace OpenSim.Framework
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/// <summary>
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/// The agent who's inventory this is contained by
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/// </summary>
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private LLUUID _owner;
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private UUID _owner;
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/// <summary>
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/// The folder this folder is contained in
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/// </summary>
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private LLUUID _parentID;
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private UUID _parentID;
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/// <summary>
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/// Type of items normally stored in this folder
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@@ -72,19 +72,19 @@ namespace OpenSim.Framework
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set { _name = value; }
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}
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public virtual LLUUID Owner
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public virtual UUID Owner
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{
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get { return _owner; }
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set { _owner = value; }
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}
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public virtual LLUUID ParentID
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public virtual UUID ParentID
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{
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get { return _parentID; }
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set { _parentID = value; }
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}
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public virtual LLUUID ID
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public virtual UUID ID
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{
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get { return _id; }
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set { _id = value; }
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@@ -102,4 +102,4 @@ namespace OpenSim.Framework
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set { _version = value; }
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}
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}
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}
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}
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