* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
using OpenMetaverse;
namespace OpenSim.Framework
{
@@ -37,7 +37,7 @@ namespace OpenSim.Framework
/// <summary>
/// The UUID of the associated asset on the asset server
/// </summary>
private LLUUID _assetID;
private UUID _assetID;
/// <summary>
/// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
@@ -52,9 +52,9 @@ namespace OpenSim.Framework
/// <summary>
/// The creator of this item
/// </summary>
private LLUUID _creator;
private UUID _creator;
private LLUUID _owner;
private UUID _owner;
private uint _nextPermissions;
@@ -76,12 +76,12 @@ namespace OpenSim.Framework
/// <summary>
/// The folder this item is contained in
/// </summary>
private LLUUID _folder;
private UUID _folder;
/// <summary>
/// A UUID containing the ID for the inventory item itself
/// </summary>
private LLUUID _id;
private UUID _id;
/// <summary>
/// The type of inventory item. (Can be slightly different to the asset type
@@ -97,7 +97,7 @@ namespace OpenSim.Framework
/// <summary>
///
/// </summary>
private LLUUID _groupID;
private UUID _groupID;
/// <summary>
///
@@ -124,7 +124,7 @@ namespace OpenSim.Framework
/// </summary>
private int _creationDate;
public virtual LLUUID ID {
public virtual UUID ID {
get {
return _id;
}
@@ -139,19 +139,19 @@ namespace OpenSim.Framework
set { _invType = value; }
}
public virtual LLUUID Folder
public virtual UUID Folder
{
get { return _folder; }
set { _folder = value; }
}
public virtual LLUUID Owner
public virtual UUID Owner
{
get { return _owner; }
set { _owner = value; }
}
public virtual LLUUID Creator
public virtual UUID Creator
{
get { return _creator; }
set { _creator = value; }
@@ -199,13 +199,13 @@ namespace OpenSim.Framework
set { _assetType = value; }
}
public virtual LLUUID AssetID
public virtual UUID AssetID
{
get { return _assetID; }
set { _assetID = value; }
}
public virtual LLUUID GroupID
public virtual UUID GroupID
{
get
{