* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -28,7 +28,7 @@
using System;
using System.Collections;
using libsecondlife;
using OpenMetaverse;
using System.Collections.Generic;
using System.Text;
@@ -37,8 +37,8 @@ namespace OpenSim.Framework
public class GroupData
{
public string ActiveGroupTitle;
public LLUUID GroupID;
public List<LLUUID> GroupMembers;
public UUID GroupID;
public List<UUID> GroupMembers;
public string groupName;
public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
public List<string> GroupTitles;
@@ -46,10 +46,10 @@ namespace OpenSim.Framework
public bool AllowPublish = true;
public string Charter = "Cool Group Yeah!";
public int contribution = 0;
public LLUUID FounderID = LLUUID.Zero;
public UUID FounderID = UUID.Zero;
public int groupMembershipCost = 0;
public int groupRollsCount = 1;
public LLUUID GroupPicture = LLUUID.Zero;
public UUID GroupPicture = UUID.Zero;
public bool MaturePublish = true;
public int MembershipFee = 0;
public bool OpenEnrollment = true;
@@ -58,7 +58,7 @@ namespace OpenSim.Framework
public GroupData()
{
GroupTitles = new List<string>();
GroupMembers = new List<LLUUID>();
GroupMembers = new List<UUID>();
}
public GroupPowers ActiveGroupPowers
@@ -70,11 +70,11 @@ namespace OpenSim.Framework
public class GroupList
{
public List<LLUUID> m_GroupList;
public List<UUID> m_GroupList;
public GroupList()
{
m_GroupList = new List<LLUUID>();
m_GroupList = new List<UUID>();
}
}
}