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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -28,7 +28,7 @@
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using System;
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using System.Collections;
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using libsecondlife;
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using OpenMetaverse;
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using System.Collections.Generic;
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using System.Text;
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@@ -37,8 +37,8 @@ namespace OpenSim.Framework
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public class GroupData
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{
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public string ActiveGroupTitle;
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public LLUUID GroupID;
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public List<LLUUID> GroupMembers;
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public UUID GroupID;
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public List<UUID> GroupMembers;
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public string groupName;
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public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
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public List<string> GroupTitles;
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@@ -46,10 +46,10 @@ namespace OpenSim.Framework
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public bool AllowPublish = true;
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public string Charter = "Cool Group Yeah!";
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public int contribution = 0;
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public LLUUID FounderID = LLUUID.Zero;
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public UUID FounderID = UUID.Zero;
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public int groupMembershipCost = 0;
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public int groupRollsCount = 1;
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public LLUUID GroupPicture = LLUUID.Zero;
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public UUID GroupPicture = UUID.Zero;
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public bool MaturePublish = true;
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public int MembershipFee = 0;
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public bool OpenEnrollment = true;
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@@ -58,7 +58,7 @@ namespace OpenSim.Framework
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public GroupData()
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{
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GroupTitles = new List<string>();
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GroupMembers = new List<LLUUID>();
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GroupMembers = new List<UUID>();
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}
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public GroupPowers ActiveGroupPowers
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@@ -70,11 +70,11 @@ namespace OpenSim.Framework
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public class GroupList
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{
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public List<LLUUID> m_GroupList;
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public List<UUID> m_GroupList;
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public GroupList()
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{
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m_GroupList = new List<LLUUID>();
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m_GroupList = new List<UUID>();
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}
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}
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}
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