* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -38,7 +38,7 @@ using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using libsecondlife;
using OpenMetaverse;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
@@ -67,7 +67,7 @@ namespace OpenSim.Framework
/// <param name="a">A 3d vector</param>
/// <param name="b">A 3d vector</param>
/// <returns>The distance between the two vectors</returns>
public static double GetDistanceTo(LLVector3 a, LLVector3 b)
public static double GetDistanceTo(Vector3 a, Vector3 b)
{
float dx = a.X - b.X;
float dy = a.Y - b.Y;
@@ -80,7 +80,7 @@ namespace OpenSim.Framework
/// </summary>
/// <param name="a">A 3d vector</param>
/// <returns>The magnitude of the vector</returns>
public static double GetMagnitude(LLVector3 a)
public static double GetMagnitude(Vector3 a)
{
return Math.Sqrt((a.X * a.X) + (a.Y * a.Y) + (a.Z * a.Z));
}
@@ -91,20 +91,20 @@ namespace OpenSim.Framework
/// <param name="a">A 3d vector</param>
/// <returns>A new vector which is normalized form of the vector</returns>
/// <remarks>The vector paramater cannot be <0,0,0></remarks>
public static LLVector3 GetNormalizedVector(LLVector3 a)
public static Vector3 GetNormalizedVector(Vector3 a)
{
if (IsZeroVector(a))
throw new ArgumentException("Vector paramater cannot be a zero vector.");
float Mag = (float) GetMagnitude(a);
return new LLVector3(a.X / Mag, a.Y / Mag, a.Z / Mag);
return new Vector3(a.X / Mag, a.Y / Mag, a.Z / Mag);
}
/// <summary>
/// Returns if a vector is a zero vector (has all zero components)
/// </summary>
/// <returns></returns>
public static bool IsZeroVector(LLVector3 v)
public static bool IsZeroVector(Vector3 v)
{
if (v.X == 0 && v.Y == 0 && v.Z == 0)
{
@@ -268,7 +268,7 @@ namespace OpenSim.Framework
public static string GetRandomCapsPath()
{
LLUUID caps = LLUUID.Random();
UUID caps = UUID.Random();
string capsPath = caps.ToString();
capsPath = capsPath.Remove(capsPath.Length - 4, 4);
return capsPath;
@@ -525,13 +525,13 @@ namespace OpenSim.Framework
}
/// <summary>
/// Convert an LLUUID to a raw uuid string. Right now this is a string without hyphens.
/// Convert an UUID to a raw uuid string. Right now this is a string without hyphens.
/// </summary>
/// <param name="lluuid"></param>
/// <param name="UUID"></param>
/// <returns></returns>
public static String ToRawUuidString(LLUUID lluuid)
public static String ToRawUuidString(UUID UUID)
{
return lluuid.UUID.ToString("n");
return UUID.Guid.ToString("n");
}
public static string CleanString(string input)
@@ -728,16 +728,16 @@ namespace OpenSim.Framework
}
// used for RemoteParcelRequest (for "About Landmark")
public static LLUUID BuildFakeParcelID(ulong regionHandle, uint x, uint y) {
public static UUID BuildFakeParcelID(ulong regionHandle, uint x, uint y) {
byte[] bytes = {
(byte)(regionHandle >> 56), (byte)(regionHandle >> 48), (byte)(regionHandle >> 40), (byte)(regionHandle >> 32),
(byte)(regionHandle >> 24), (byte)(regionHandle >> 16), (byte)(regionHandle >> 8), (byte)regionHandle,
(byte)(x >> 24), (byte)(x >> 16), (byte)(x >> 8), (byte)x,
(byte)(y >> 24), (byte)(y >> 16), (byte)(y >> 8), (byte)y };
return new LLUUID(bytes, 0);
return new UUID(bytes, 0);
}
public static void ParseFakeParcelID(LLUUID parcelID, out ulong regionHandle, out uint x, out uint y) {
public static void ParseFakeParcelID(UUID parcelID, out ulong regionHandle, out uint x, out uint y) {
byte[] bytes = parcelID.GetBytes();
regionHandle = Helpers.BytesToUInt64(bytes);
x = Helpers.BytesToUInt(bytes, 8);