* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -28,21 +28,21 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenMetaverse;
namespace OpenSim.Grid.MessagingServer
{
// This is a wrapper for a List<LLUUID> so it can be happily stored in a hashtable.
// This is a wrapper for a List<UUID> so it can be happily stored in a hashtable.
public class PresenceBackreferenceEntry
{
List<LLUUID> AgentList = new List<LLUUID>();
List<UUID> AgentList = new List<UUID>();
public PresenceBackreferenceEntry()
{
}
public void Add(LLUUID item)
public void Add(UUID item)
{
lock (AgentList)
{
@@ -50,9 +50,9 @@ namespace OpenSim.Grid.MessagingServer
}
}
public LLUUID getitem(int index)
public UUID getitem(int index)
{
LLUUID result = null;
UUID result = null;
lock (AgentList)
{
if (index > 0 && index < AgentList.Count)
@@ -76,7 +76,7 @@ namespace OpenSim.Grid.MessagingServer
}
}
public void Remove(LLUUID item)
public void Remove(UUID item)
{
lock (AgentList)
{
@@ -85,7 +85,7 @@ namespace OpenSim.Grid.MessagingServer
}
}
public bool contains(LLUUID item)
public bool contains(UUID item)
{
bool result = false;
lock (AgentList)