* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -32,7 +32,7 @@ using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
using libsecondlife;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Framework;
@@ -64,7 +64,7 @@ namespace OpenSim
/// <summary>
/// The file used to load and save prim backup xml if no filename has been specified
/// </summary>
protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.Xml";
/// <summary>
/// The file used to load and save an opensim archive if no filename has been specified
@@ -178,17 +178,17 @@ namespace OpenSim
}
else
{
if (File.Exists("OpenSim.xml"))
if (File.Exists("OpenSim.Xml"))
{
//check for a xml config file
Application.iniFilePath = "OpenSim.xml";
Application.iniFilePath = "OpenSim.Xml";
m_config.Source = new XmlConfigSource();
m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
m_config.Source.Merge(configSource);
}
else
{
//Application.iniFilePath = "OpenSim.xml";
//Application.iniFilePath = "OpenSim.Xml";
// m_config.ConfigSource = new XmlConfigSource();
// no default config files, so set default values, and save it
m_config.Source.Merge(DefaultConfig());
@@ -437,7 +437,7 @@ namespace OpenSim
m_sceneManager.OnRestartSim += handleRestartRegion;
}
public LLUUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY)
public UUID CreateUser(string tempfirstname, string templastname, string tempPasswd, uint regX, uint regY)
{
return m_commsManager.AddUser(tempfirstname, templastname, tempPasswd, regX, regY);
}
@@ -532,18 +532,18 @@ namespace OpenSim
// and has to happen before the region is registered with the grid.
scene.CreateTerrainTexture(false);
try
{
//try
//{
scene.RegisterRegionWithGrid();
}
catch (Exception e)
{
m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e);
//}
//catch (Exception e)
//{
// m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e);
// Carrying on now causes a lot of confusion down the
// line - we need to get the user's attention
System.Environment.Exit(1);
}
// System.Environment.Exit(1);
//}
// We need to do this after we've initialized the
// scripting engines.