* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -29,8 +29,8 @@ using System;
using System.Collections.Generic;
using System.Threading;
using System.Timers;
using libsecondlife;
using libsecondlife.Packets;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.Statistics.Interfaces;
@@ -82,9 +82,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// private long ThrottleInterval;
private Timer throttleTimer;
private LLUUID m_agentId;
private UUID m_agentId;
public LLPacketQueue(LLUUID agentId)
public LLPacketQueue(UUID agentId)
{
// While working on this, the BlockingQueue had me fooled for a bit.
// The Blocking queue causes the thread to stop until there's something
@@ -479,7 +479,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
for (int i = 0; i < 7; i++)
Array.Reverse(throttle, j + i*singlefloat, singlefloat);
// values gotten from libsecondlife.org/wiki/Throttle. Thanks MW_
// values gotten from OpenMetaverse.org/wiki/Throttle. Thanks MW_
// bytes
// Convert to integer, since.. the full fp space isn't used.
tResend = (int) BitConverter.ToSingle(throttle, j);