mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 08:55:56 +08:00
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
This commit is contained in:
@@ -29,8 +29,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Framework.Statistics.Interfaces;
|
||||
@@ -82,9 +82,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
// private long ThrottleInterval;
|
||||
private Timer throttleTimer;
|
||||
|
||||
private LLUUID m_agentId;
|
||||
private UUID m_agentId;
|
||||
|
||||
public LLPacketQueue(LLUUID agentId)
|
||||
public LLPacketQueue(UUID agentId)
|
||||
{
|
||||
// While working on this, the BlockingQueue had me fooled for a bit.
|
||||
// The Blocking queue causes the thread to stop until there's something
|
||||
@@ -479,7 +479,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||
for (int i = 0; i < 7; i++)
|
||||
Array.Reverse(throttle, j + i*singlefloat, singlefloat);
|
||||
|
||||
// values gotten from libsecondlife.org/wiki/Throttle. Thanks MW_
|
||||
// values gotten from OpenMetaverse.org/wiki/Throttle. Thanks MW_
|
||||
// bytes
|
||||
// Convert to integer, since.. the full fp space isn't used.
|
||||
tResend = (int) BitConverter.ToSingle(throttle, j);
|
||||
|
||||
Reference in New Issue
Block a user