* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -26,7 +26,7 @@
*/
using System.Collections.Generic;
using libsecondlife;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Interfaces
LandData landData { get; set; }
bool[,] landBitmap { get; set; }
LLUUID regionUUID { get; }
UUID regionUUID { get; }
bool containsPoint(int x, int y);
ILandObject Copy();
@@ -50,12 +50,12 @@ namespace OpenSim.Region.Environment.Interfaces
void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
bool isEitherBannedOrRestricted(LLUUID avatar);
bool isBannedFromLand(LLUUID avatar);
bool isRestrictedFromLand(LLUUID avatar);
bool isEitherBannedOrRestricted(UUID avatar);
bool isBannedFromLand(UUID avatar);
bool isRestrictedFromLand(UUID avatar);
void sendLandUpdateToClient(IClientAPI remote_client);
List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag);
void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
List<UUID> createAccessListArrayByFlag(ParcelManager.AccessList flag);
void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void updateLandBitmapByteArray();
void setLandBitmapFromByteArray();
@@ -71,11 +71,11 @@ namespace OpenSim.Region.Environment.Interfaces
void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
void sendLandObjectOwners(IClientAPI remote_client);
void returnObject(SceneObjectGroup obj);
void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client);
void returnLandObjects(uint type, UUID[] owners, IClientAPI remote_client);
void resetLandPrimCounts();
void addPrimToCount(SceneObjectGroup obj);
void removePrimFromCount(SceneObjectGroup obj);
void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);