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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -26,7 +26,7 @@
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*/
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using System.Collections.Generic;
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using libsecondlife;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Interfaces
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LandData landData { get; set; }
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bool[,] landBitmap { get; set; }
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LLUUID regionUUID { get; }
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UUID regionUUID { get; }
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bool containsPoint(int x, int y);
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ILandObject Copy();
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@@ -50,12 +50,12 @@ namespace OpenSim.Region.Environment.Interfaces
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void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
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void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
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bool isEitherBannedOrRestricted(LLUUID avatar);
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bool isBannedFromLand(LLUUID avatar);
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bool isRestrictedFromLand(LLUUID avatar);
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bool isEitherBannedOrRestricted(UUID avatar);
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bool isBannedFromLand(UUID avatar);
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bool isRestrictedFromLand(UUID avatar);
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void sendLandUpdateToClient(IClientAPI remote_client);
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List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag);
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void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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List<UUID> createAccessListArrayByFlag(ParcelManager.AccessList flag);
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void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void updateLandBitmapByteArray();
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void setLandBitmapFromByteArray();
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@@ -71,11 +71,11 @@ namespace OpenSim.Region.Environment.Interfaces
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void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
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void sendLandObjectOwners(IClientAPI remote_client);
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void returnObject(SceneObjectGroup obj);
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void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client);
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void returnLandObjects(uint type, UUID[] owners, IClientAPI remote_client);
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void resetLandPrimCounts();
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void addPrimToCount(SceneObjectGroup obj);
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void removePrimFromCount(SceneObjectGroup obj);
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void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
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void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
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void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
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void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
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