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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -26,7 +26,7 @@
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*/
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using System.Collections.Generic;
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using libsecondlife;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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@@ -46,7 +46,7 @@ namespace OpenSim.Region.Environment.Interfaces
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/// </summary>
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/// <param name="obj"></param>
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/// <param name="regionUUID"></param>
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void StoreObject(SceneObjectGroup obj, LLUUID regionUUID);
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void StoreObject(SceneObjectGroup obj, UUID regionUUID);
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/// <summary>
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/// Entirely removes the object, including inventory
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@@ -54,25 +54,25 @@ namespace OpenSim.Region.Environment.Interfaces
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/// <param name="uuid"></param>
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/// <param name="regionUUID"></param>
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/// <returns></returns>
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void RemoveObject(LLUUID uuid, LLUUID regionUUID);
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void RemoveObject(UUID uuid, UUID regionUUID);
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/// <summary>
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/// Store a prim's inventory
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/// </summary>
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/// <returns></returns>
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void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items);
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void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
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List<SceneObjectGroup> LoadObjects(LLUUID regionUUID);
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List<SceneObjectGroup> LoadObjects(UUID regionUUID);
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void StoreTerrain(double[,] terrain, LLUUID regionID);
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double[,] LoadTerrain(LLUUID regionID);
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void StoreTerrain(double[,] terrain, UUID regionID);
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double[,] LoadTerrain(UUID regionID);
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void StoreLandObject(ILandObject Parcel);
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void RemoveLandObject(LLUUID globalID);
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List<LandData> LoadLandObjects(LLUUID regionUUID);
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void RemoveLandObject(UUID globalID);
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List<LandData> LoadLandObjects(UUID regionUUID);
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void StoreRegionSettings(RegionSettings rs);
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RegionSettings LoadRegionSettings(LLUUID regionUUID);
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RegionSettings LoadRegionSettings(UUID regionUUID);
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void Shutdown();
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}
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