* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
@@ -50,8 +50,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// <summary>
/// Each user has their own texture download service.
/// </summary>
private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices =
new Dictionary<LLUUID, UserTextureDownloadService>();
private readonly Dictionary<UUID, UserTextureDownloadService> m_userTextureServices =
new Dictionary<UUID, UserTextureDownloadService>();
private Scene m_scene;
private List<Scene> m_scenes = new List<Scene>();
@@ -109,7 +109,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// Cleanup the texture service related objects for the removed presence.
/// </summary>
/// <param name="agentId"> </param>
private void EventManager_OnRemovePresence(LLUUID agentId)
private void EventManager_OnRemovePresence(UUID agentId)
{
UserTextureDownloadService textureService;
@@ -216,4 +216,4 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
m_scene.AddPendingDownloads(-1);
}
}
}
}

View File

@@ -25,8 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
using libsecondlife.Packets;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
@@ -46,11 +46,11 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
// See ITextureSender
// private bool m_sending = false;
private LLUUID m_textureId;
private UUID m_textureId;
// See ITextureSender
public TextureNotFoundSender(IClientAPI client, LLUUID textureID)
public TextureNotFoundSender(IClientAPI client, UUID textureID)
{
// // m_client = client;
m_textureId = textureID;
@@ -101,4 +101,4 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
#endregion
}
}
}

View File

@@ -27,7 +27,7 @@
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Limit;
@@ -65,8 +65,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// <summary>
/// XXX Also going to limit requests for found textures.
/// </summary>
private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy
= new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
private readonly IRequestLimitStrategy<UUID> foundTextureLimitStrategy
= new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
private readonly IClientAPI m_client;
private readonly Scene m_scene;
@@ -80,15 +80,15 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// <summary>
/// Holds texture senders before they have received the appropriate texture from the asset cache.
/// </summary>
private readonly Dictionary<LLUUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender.TextureSender>();
private readonly Dictionary<UUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<UUID, TextureSender.TextureSender>();
/// <summary>
/// We're going to limit requests for the same missing texture.
/// XXX This is really a temporary solution to deal with the situation where a client continually requests
/// the same missing textures
/// </summary>
private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy
= new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
private readonly IRequestLimitStrategy<UUID> missingTextureLimitStrategy
= new RepeatLimitStrategy<UUID>(MAX_ALLOWED_TEXTURE_REQUESTS);
public UserTextureDownloadService(
IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue)
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// </summary>
/// <param name="textureID"></param>
/// <param name="texture"></param>
public void TextureCallback(LLUUID textureID, AssetBase texture)
public void TextureCallback(UUID textureID, AssetBase texture)
{
//m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false));