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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -28,7 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using libsecondlife;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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@@ -50,8 +50,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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/// <summary>
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/// Each user has their own texture download service.
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/// </summary>
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private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices =
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new Dictionary<LLUUID, UserTextureDownloadService>();
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private readonly Dictionary<UUID, UserTextureDownloadService> m_userTextureServices =
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new Dictionary<UUID, UserTextureDownloadService>();
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private Scene m_scene;
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private List<Scene> m_scenes = new List<Scene>();
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@@ -109,7 +109,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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/// Cleanup the texture service related objects for the removed presence.
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/// </summary>
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/// <param name="agentId"> </param>
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private void EventManager_OnRemovePresence(LLUUID agentId)
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private void EventManager_OnRemovePresence(UUID agentId)
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{
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UserTextureDownloadService textureService;
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@@ -216,4 +216,4 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
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m_scene.AddPendingDownloads(-1);
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}
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}
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}
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}
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