* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
@@ -50,8 +50,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// <summary>
/// Each user has their own texture download service.
/// </summary>
private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices =
new Dictionary<LLUUID, UserTextureDownloadService>();
private readonly Dictionary<UUID, UserTextureDownloadService> m_userTextureServices =
new Dictionary<UUID, UserTextureDownloadService>();
private Scene m_scene;
private List<Scene> m_scenes = new List<Scene>();
@@ -109,7 +109,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// Cleanup the texture service related objects for the removed presence.
/// </summary>
/// <param name="agentId"> </param>
private void EventManager_OnRemovePresence(LLUUID agentId)
private void EventManager_OnRemovePresence(UUID agentId)
{
UserTextureDownloadService textureService;
@@ -216,4 +216,4 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
m_scene.AddPendingDownloads(-1);
}
}
}
}