* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -29,7 +29,7 @@
using System;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules
public class AvatarFactoryModule : IAvatarFactory
{
private Scene m_scene = null;
private readonly Dictionary<LLUUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<LLUUID, AvatarAppearance>();
private readonly Dictionary<UUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<UUID, AvatarAppearance>();
private bool m_enablePersist = false;
private string m_connectionString;
@@ -51,10 +51,10 @@ namespace OpenSim.Region.Environment.Modules
private BaseDatabaseConnector m_databaseMapper;
private AppearanceTableMapper m_appearanceMapper;
private Dictionary<LLUUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<LLUUID, EventWaitHandle>();
private Dictionary<UUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<UUID, EventWaitHandle>();
private object m_syncLock = new object();
public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance)
public bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance)
{
//should only let one thread at a time do this part
@@ -163,7 +163,7 @@ namespace OpenSim.Region.Environment.Modules
}
}
private AvatarAppearance CreateDefault(LLUUID avatarId)
private AvatarAppearance CreateDefault(UUID avatarId)
{
AvatarAppearance appearance = null;
AvatarWearable[] wearables;
@@ -174,7 +174,7 @@ namespace OpenSim.Region.Environment.Modules
return appearance;
}
private AvatarAppearance CheckDatabase(LLUUID avatarId)
private AvatarAppearance CheckDatabase(UUID avatarId)
{
AvatarAppearance appearance = null;
if (m_enablePersist)
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment.Modules
return appearance;
}
private AvatarAppearance CheckCache(LLUUID avatarId)
private AvatarAppearance CheckCache(UUID avatarId)
{
AvatarAppearance appearance = null;
lock (m_avatarsAppearance)
@@ -282,16 +282,16 @@ namespace OpenSim.Region.Environment.Modules
{
if (wear.Type < 13)
{
if (wear.ItemID == LLUUID.Zero)
if (wear.ItemID == UUID.Zero)
{
avatAppearance.Wearables[wear.Type].ItemID = LLUUID.Zero;
avatAppearance.Wearables[wear.Type].AssetID = LLUUID.Zero;
avatAppearance.Wearables[wear.Type].ItemID = UUID.Zero;
avatAppearance.Wearables[wear.Type].AssetID = UUID.Zero;
UpdateDatabase(clientView.AgentId, avatAppearance);
}
else
{
LLUUID assetId;
UUID assetId;
InventoryItemBase baseItem = profile.RootFolder.FindItem(wear.ItemID);
if (baseItem != null)
@@ -310,11 +310,11 @@ namespace OpenSim.Region.Environment.Modules
}
}
public void UpdateDatabase(LLUUID userID, AvatarAppearance avatAppearance)
public void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance)
{
if (m_enablePersist)
{
m_appearanceMapper.Update(userID.UUID, avatAppearance);
m_appearanceMapper.Update(userID.Guid, avatAppearance);
}
}