* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -40,7 +40,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Threading;
using libsecondlife;
using OpenMetaverse;
using Nini.Config;
@@ -52,8 +52,6 @@ using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class CMEntityCollection
@@ -63,12 +61,12 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
// Any ContentManagementEntities that represent old versions of current SceneObjectGroups or
// old versions of deleted SceneObjectGroups will be stored in this hash table.
// The LLUUID keys are from the SceneObjectGroup RootPart UUIDs
protected Hashtable m_CMEntityHash = Hashtable.Synchronized(new Hashtable()); //LLUUID to ContentManagementEntity
// The UUID keys are from the SceneObjectGroup RootPart UUIDs
protected Hashtable m_CMEntityHash = Hashtable.Synchronized(new Hashtable()); //UUID to ContentManagementEntity
// SceneObjectParts that have not been revisioned will be given green auras stored in this hashtable
// The LLUUID keys are from the SceneObjectPart that they are supposed to be on.
protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //LLUUID to AuraMetaEntity
// The UUID keys are from the SceneObjectPart that they are supposed to be on.
protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //UUID to AuraMetaEntity
#endregion Fields
@@ -151,7 +149,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
part.ParentGroup.Scene.PrimIDAllocate(),
part.GetWorldPosition(),
MetaEntity.TRANSLUCENT,
new LLVector3(0,254,0),
new Vector3(0,254,0),
part.Scale
);
m_NewlyCreatedEntityAura.Add(part.UUID, ent);
@@ -175,7 +173,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return ent;
}
public bool RemoveEntity(LLUUID uuid)
public bool RemoveEntity(UUID uuid)
{
if (!m_CMEntityHash.ContainsKey(uuid))
return false;
@@ -183,7 +181,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
return true;
}
public bool RemoveNewlyCreatedEntityAura(LLUUID uuid)
public bool RemoveNewlyCreatedEntityAura(UUID uuid)
{
if (!m_NewlyCreatedEntityAura.ContainsKey(uuid))
return false;
@@ -193,4 +191,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
#endregion Public Methods
}
}
}