* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -39,7 +39,7 @@ using System;
using System.Collections.Generic;
using System.Drawing;
using libsecondlife;
using OpenMetaverse;
using Nini.Config;
@@ -50,8 +50,6 @@ using OpenSim.Region.Physics.Manager;
using log4net;
using Axiom.Math;
namespace OpenSim.Region.Environment.Modules.ContentManagement
{
public class MetaEntity
@@ -109,7 +107,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
#region Public Properties
public Dictionary<LLUUID, SceneObjectPart> Children
public Dictionary<UUID, SceneObjectPart> Children
{
get { return m_Entity.Children; }
set { m_Entity.Children = value; }
@@ -142,7 +140,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
get { return m_Entity.Scene; }
}
public LLUUID UUID
public UUID UUID
{
get { return m_Entity.UUID; }
set { m_Entity.UUID = value; }
@@ -161,7 +159,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
protected void Initialize(bool physics)
{
//make new uuids
Dictionary<LLUUID, SceneObjectPart> parts = new Dictionary<LLUUID, SceneObjectPart>();
Dictionary<UUID, SceneObjectPart> parts = new Dictionary<UUID, SceneObjectPart>();
foreach(SceneObjectPart part in m_Entity.Children.Values)
{
part.ResetIDs(part.LinkNum);
@@ -191,7 +189,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
//This is important because we are not IN any database.
//m_Entity.FakeDeleteGroup();
foreach( SceneObjectPart part in m_Entity.Children.Values)
client.SendKillObject(m_Entity.RegionHandle, part.LocalId);
client.SendKiPrimitive(m_Entity.RegionHandle, part.LocalId);
}
/// <summary>
@@ -201,7 +199,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
{
foreach( SceneObjectPart part in m_Entity.Children.Values)
m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller)
{ controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); }
{ controller.SendKiPrimitive(m_Entity.RegionHandle, part.LocalId); }
);
}
@@ -237,12 +235,12 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
/// </param>
public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount)
{
LLObject.TextureEntry tex = null;
LLColor texcolor;
Primitive.TextureEntry tex = null;
Color4 texcolor;
try
{
tex = part.Shape.Textures;
texcolor = new LLColor();
texcolor = new Color4();
}
catch(Exception)
{
@@ -280,4 +278,4 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
#endregion Public Methods
}
}
}