* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -29,9 +29,9 @@ using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using libsecondlife;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using Nini.Config;
using OpenJPEGNet;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
@@ -40,12 +40,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
{
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
{
private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
new Dictionary<string, IDynamicTextureRender>();
private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>();
#region IDynamicTextureManager Members
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
/// </summary>
/// <param name="id"></param>
/// <param name="data"></param>
public void ReturnData(LLUUID id, byte[] data)
public void ReturnData(UUID id, byte[] data)
{
if (Updaters.ContainsKey(id))
{
@@ -75,13 +75,13 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
}
}
public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
string extraParams, int updateTimer)
{
return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255);
}
public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
{
if (RenderPlugins.ContainsKey(contentType))
@@ -94,7 +94,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
updater.ContentType = contentType;
updater.Url = url;
updater.UpdateTimer = updateTimer;
updater.UpdaterID = LLUUID.Random();
updater.UpdaterID = UUID.Random();
updater.Params = extraParams;
updater.BlendWithOldTexture = SetBlending;
updater.FrontAlpha = AlphaValue;
@@ -107,16 +107,16 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
return updater.UpdaterID;
}
return LLUUID.Zero;
return UUID.Zero;
}
public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data,
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
string extraParams, int updateTimer)
{
return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255);
}
public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data,
public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
{
if (RenderPlugins.ContainsKey(contentType))
@@ -127,7 +127,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
updater.ContentType = contentType;
updater.BodyData = data;
updater.UpdateTimer = updateTimer;
updater.UpdaterID = LLUUID.Random();
updater.UpdaterID = UUID.Random();
updater.Params = extraParams;
updater.BlendWithOldTexture = SetBlending;
updater.FrontAlpha = AlphaValue;
@@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
return updater.UpdaterID;
}
return LLUUID.Zero;
return UUID.Zero;
}
#endregion
@@ -184,18 +184,18 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
public string BodyData;
public string ContentType;
public byte FrontAlpha = 255;
public LLUUID LastAssetID;
public UUID LastAssetID;
public string Params;
public LLUUID PrimID;
public UUID PrimID;
public bool SetNewFrontAlpha = false;
public LLUUID SimUUID;
public LLUUID UpdaterID;
public UUID SimUUID;
public UUID UpdaterID;
public int UpdateTimer;
public string Url;
public DynamicTextureUpdater()
{
LastAssetID = LLUUID.Zero;
LastAssetID = UUID.Zero;
UpdateTimer = 0;
BodyData = null;
}
@@ -211,7 +211,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
if (BlendWithOldTexture)
{
LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
UUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID;
oldAsset = scene.AssetCache.GetAsset(lastTextureID, true);
if (oldAsset != null)
{
@@ -231,7 +231,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
// Create a new asset for user
AssetBase asset = new AssetBase();
asset.FullID = LLUUID.Random();
asset.FullID = UUID.Random();
asset.Data = assetData;
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
asset.Type = 0;
@@ -243,10 +243,10 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
LastAssetID = asset.FullID;
// mostly keep the values from before
LLObject.TextureEntry tmptex = part.Shape.Textures;
Primitive.TextureEntry tmptex = part.Shape.Textures;
// remove the old asset from the cache
LLUUID oldID = tmptex.DefaultTexture.TextureID;
UUID oldID = tmptex.DefaultTexture.TextureID;
scene.AssetCache.ExpireAsset(oldID);
tmptex.DefaultTexture.TextureID = asset.FullID;
@@ -259,15 +259,27 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
{
Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage));
Bitmap image2 = new Bitmap(OpenJPEG.DecodeToImage(backImage));
if (setNewAlpha)
{
SetAlpha(ref image1, newAlpha);
}
Bitmap joint = MergeBitMaps(image1, image2);
ManagedImage managedImage;
Image image;
return OpenJPEG.EncodeFromImage(joint, true);
if (OpenJPEG.DecodeToImage(frontImage, out managedImage, out image))
{
Bitmap image1 = new Bitmap(image);
if (OpenJPEG.DecodeToImage(backImage, out managedImage, out image))
{
Bitmap image2 = new Bitmap(image);
if (setNewAlpha)
SetAlpha(ref image1, newAlpha);
Bitmap joint = MergeBitMaps(image1, image2);
return OpenJPEG.EncodeFromImage(joint, true);
}
}
return null;
}
public Bitmap MergeBitMaps(Bitmap front, Bitmap back)