mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 03:45:35 +08:00
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
This commit is contained in:
@@ -27,7 +27,7 @@
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using System;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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@@ -88,7 +88,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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{
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return m_landManagementModule.GetLandObject(x_float, y_float);
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}
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ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene);
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ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
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obj.landData.Name = "NO LAND";
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return obj;
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}
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@@ -100,12 +100,12 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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{
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return m_landManagementModule.GetLandObject(x, y);
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}
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ILandObject obj = new LandObject(LLUUID.Zero, false, m_scene);
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ILandObject obj = new LandObject(UUID.Zero, false, m_scene);
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obj.landData.Name = "NO LAND";
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return obj;
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}
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public List<ILandObject> ParcelsNearPoint(LLVector3 position)
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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{
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if (m_landManagementModule != null)
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{
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@@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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m_landManagementModule.UpdateLandObject(localID, data);
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}
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}
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public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient)
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public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
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{
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if (m_landManagementModule != null)
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{
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@@ -168,4 +168,4 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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#endregion
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}
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}
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}
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@@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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@@ -29,7 +29,7 @@ using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using OpenSim.Region.Environment.Interfaces;
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@@ -38,7 +38,6 @@ using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Communications.Capabilities;
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using OpenSim.Region.Physics.Manager;
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using Axiom.Math;
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using Caps = OpenSim.Framework.Communications.Capabilities.Caps;
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namespace OpenSim.Region.Environment.Modules.World.Land
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@@ -165,10 +164,10 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
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landIDList.Initialize();
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ILandObject fullSimParcel = new LandObject(LLUUID.Zero, false, m_scene);
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ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
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fullSimParcel.setLandBitmap(fullSimParcel.getSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
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if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
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if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
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fullSimParcel.landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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else
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fullSimParcel.landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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@@ -176,7 +175,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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AddLandObject(fullSimParcel);
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}
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public List<ILandObject> ParcelsNearPoint(LLVector3 position)
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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{
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List<ILandObject> parcelsNear = new List<ILandObject>();
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for (int x = -4; x <= 4; x += 4)
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@@ -205,8 +204,8 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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"You are not allowed on this parcel because you are banned. Please go away. <3 OpenSim Developers");
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avatar.PhysicsActor.Position =
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new PhysicsVector(avatar.lastKnownAllowedPosition.x, avatar.lastKnownAllowedPosition.y,
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avatar.lastKnownAllowedPosition.z);
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new PhysicsVector(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y,
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avatar.lastKnownAllowedPosition.Z);
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avatar.PhysicsActor.Velocity = new PhysicsVector(0, 0, 0);
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}
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else
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@@ -216,7 +215,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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}
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}
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public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
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public void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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if (m_scene.RegionInfo.RegionID == regionID)
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{
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@@ -353,7 +352,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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}
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public void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
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public void handleParcelAccessRequest(UUID agentID, UUID sessionID, uint flags, int sequenceID,
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int landLocalID, IClientAPI remote_client)
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{
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if (landList.ContainsKey(landLocalID))
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@@ -362,7 +361,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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}
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}
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public void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID,
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public void handleParcelAccessUpdateRequest(UUID agentID, UUID sessionID, uint flags, int landLocalID,
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List<ParcelManager.ParcelAccessEntry> entries,
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IClientAPI remote_client)
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{
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@@ -385,7 +384,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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/// <returns></returns>
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public ILandObject CreateBaseLand()
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{
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return new LandObject(LLUUID.Zero, false, m_scene);
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return new LandObject(UUID.Zero, false, m_scene);
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}
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/// <summary>
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@@ -529,7 +528,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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public void AddPrimToLandPrimCounts(SceneObjectGroup obj)
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{
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LLVector3 position = obj.AbsolutePosition;
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Vector3 position = obj.AbsolutePosition;
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ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
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if (landUnderPrim != null)
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{
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@@ -548,7 +547,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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public void FinalizeLandPrimCountUpdate()
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{
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//Get Simwide prim count for owner
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Dictionary<LLUUID, List<LandObject>> landOwnersAndParcels = new Dictionary<LLUUID, List<LandObject>>();
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Dictionary<UUID, List<LandObject>> landOwnersAndParcels = new Dictionary<UUID, List<LandObject>>();
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foreach (LandObject p in landList.Values)
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{
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if (!landOwnersAndParcels.ContainsKey(p.landData.OwnerID))
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@@ -563,7 +562,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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}
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}
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foreach (LLUUID owner in landOwnersAndParcels.Keys)
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foreach (UUID owner in landOwnersAndParcels.Keys)
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{
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int simArea = 0;
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int simPrims = 0;
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@@ -617,9 +616,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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/// <param name="start_y">South Point</param>
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/// <param name="end_x">East Point</param>
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/// <param name="end_y">North Point</param>
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/// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
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/// <param name="attempting_user_id">UUID of user who is trying to subdivide</param>
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/// <returns>Returns true if successful</returns>
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private void subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
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private void subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
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{
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//First, lets loop through the points and make sure they are all in the same peice of land
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//Get the land object at start
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@@ -658,7 +657,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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//Lets create a new land object with bitmap activated at that point (keeping the old land objects info)
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ILandObject newLand = startLandObject.Copy();
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newLand.landData.Name = "Subdivision of " + newLand.landData.Name;
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newLand.landData.GlobalID = LLUUID.Random();
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newLand.landData.GlobalID = UUID.Random();
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newLand.setLandBitmap(newLand.getSquareLandBitmap(start_x, start_y, end_x, end_y));
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@@ -683,9 +682,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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/// <param name="start_y">y value in first piece of land</param>
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/// <param name="end_x">x value in second peice of land</param>
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/// <param name="end_y">y value in second peice of land</param>
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/// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param>
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/// <param name="attempting_user_id">UUID of the avatar trying to join the land objects</param>
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/// <returns>Returns true if successful</returns>
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private void join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
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private void join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
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{
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end_x -= 4;
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end_y -= 4;
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@@ -770,13 +769,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_OWNED_BY_REQUESTER);
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}
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else if (currentParcelBlock.landData.SalePrice > 0 &&
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(currentParcelBlock.landData.AuthBuyerID == LLUUID.Zero ||
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(currentParcelBlock.landData.AuthBuyerID == UUID.Zero ||
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currentParcelBlock.landData.AuthBuyerID == remote_client.AgentId))
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{
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//Sale Flag
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tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_IS_FOR_SALE);
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}
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else if (currentParcelBlock.landData.OwnerID == LLUUID.Zero)
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else if (currentParcelBlock.landData.OwnerID == UUID.Zero)
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{
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//Public Flag
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tempByte = Convert.ToByte(tempByte | LandChannel.LAND_TYPE_PUBLIC);
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@@ -914,7 +913,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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{
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if (m_scene.ExternalChecks.ExternalChecksCanAbandonParcel(remote_client.AgentId, landList[local_id]))
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{
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if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
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if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
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landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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else
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landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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@@ -930,7 +929,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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{
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if (m_scene.ExternalChecks.ExternalChecksCanReclaimParcel(remote_client.AgentId, landList[local_id]))
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{
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if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
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if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero)
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landList[local_id].landData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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else
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landList[local_id].landData.OwnerID = m_scene.RegionInfo.MasterAvatarAssignedUUID;
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@@ -979,13 +978,13 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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}
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if (lob != null)
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{
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LLUUID AuthorizedID = lob.landData.AuthBuyerID;
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UUID AuthorizedID = lob.landData.AuthBuyerID;
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int saleprice = lob.landData.SalePrice;
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LLUUID pOwnerID = lob.landData.OwnerID;
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UUID pOwnerID = lob.landData.OwnerID;
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bool landforsale = ((lob.landData.Flags &
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(uint)(Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects)) != 0);
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if ((AuthorizedID == LLUUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
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if ((AuthorizedID == UUID.Zero || AuthorizedID == e.agentId) && e.parcelPrice >= saleprice && landforsale)
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{
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lock (e)
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{
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@@ -1027,7 +1026,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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AddLandObject(new_land);
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}
|
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|
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public void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient)
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public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
|
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{
|
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ILandObject selectedParcel = null;
|
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lock (landList)
|
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@@ -1065,7 +1064,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
|
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#region CAPS handler
|
||||
|
||||
private void OnRegisterCaps(LLUUID agentID, Caps caps)
|
||||
private void OnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
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caps.RegisterHandler("RemoteParcelRequest",
|
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@@ -1080,7 +1079,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
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// we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
|
||||
// "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
|
||||
// So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
|
||||
// and y coordinate (each 8 bit), encoded in a LLUUID (128 bit).
|
||||
// and y coordinate (each 8 bit), encoded in a UUID (128 bit).
|
||||
//
|
||||
// Request format:
|
||||
// <llsd>
|
||||
@@ -1095,16 +1094,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
// <uuid>xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx</uuid>
|
||||
// </map>
|
||||
// </llsd>
|
||||
private string RemoteParcelRequest(string request, string path, string param, LLUUID agentID, Caps caps)
|
||||
private string RemoteParcelRequest(string request, string path, string param, UUID agentID, Caps caps)
|
||||
{
|
||||
LLUUID parcelID = LLUUID.Zero;
|
||||
UUID parcelID = UUID.Zero;
|
||||
try
|
||||
{
|
||||
Hashtable hash = new Hashtable();
|
||||
hash = (Hashtable)LLSD.LLSDDeserialize(Helpers.StringToField(request));
|
||||
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
|
||||
if (hash.ContainsKey("region_id") && hash.ContainsKey("location"))
|
||||
{
|
||||
LLUUID regionID = (LLUUID)hash["region_id"];
|
||||
UUID regionID = (UUID)hash["region_id"];
|
||||
ArrayList list = (ArrayList)hash["location"];
|
||||
uint x = (uint)(double)list[0];
|
||||
uint y = (uint)(double)list[1];
|
||||
@@ -1148,9 +1147,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
|
||||
#endregion
|
||||
|
||||
private void handleParcelInfo(IClientAPI remoteClient, LLUUID parcelID)
|
||||
private void handleParcelInfo(IClientAPI remoteClient, UUID parcelID)
|
||||
{
|
||||
if (parcelID == LLUUID.Zero)
|
||||
if (parcelID == UUID.Zero)
|
||||
return;
|
||||
|
||||
// assume we've got the parcelID we just computed in RemoteParcelRequest
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using log4net;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
@@ -67,14 +67,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
set { m_landData = value; }
|
||||
}
|
||||
|
||||
public LLUUID regionUUID
|
||||
public UUID regionUUID
|
||||
{
|
||||
get { return m_scene.RegionInfo.RegionID; }
|
||||
}
|
||||
|
||||
#region Constructors
|
||||
|
||||
public LandObject(LLUUID owner_id, bool is_group_owned, Scene scene)
|
||||
public LandObject(UUID owner_id, bool is_group_owned, Scene scene)
|
||||
{
|
||||
m_scene = scene;
|
||||
landData.OwnerID = owner_id;
|
||||
@@ -216,7 +216,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
}
|
||||
}
|
||||
|
||||
public void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
|
||||
public void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
|
||||
{
|
||||
LandData newData = landData.Copy();
|
||||
newData.OwnerID = avatarID;
|
||||
@@ -226,14 +226,14 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
newData.ClaimDate = Util.UnixTimeSinceEpoch();
|
||||
newData.ClaimPrice = claimprice;
|
||||
newData.SalePrice = 0;
|
||||
newData.AuthBuyerID = LLUUID.Zero;
|
||||
newData.AuthBuyerID = UUID.Zero;
|
||||
newData.Flags &= ~(uint) (Parcel.ParcelFlags.ForSale | Parcel.ParcelFlags.ForSaleObjects | Parcel.ParcelFlags.SellParcelObjects);
|
||||
m_scene.LandChannel.UpdateLandObject(landData.LocalID, newData);
|
||||
|
||||
sendLandUpdateToAvatarsOverMe();
|
||||
}
|
||||
|
||||
public bool isEitherBannedOrRestricted(LLUUID avatar)
|
||||
public bool isEitherBannedOrRestricted(UUID avatar)
|
||||
{
|
||||
if (isBannedFromLand(avatar))
|
||||
{
|
||||
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool isBannedFromLand(LLUUID avatar)
|
||||
public bool isBannedFromLand(UUID avatar)
|
||||
{
|
||||
if ((landData.Flags & (uint) Parcel.ParcelFlags.UseBanList) > 0)
|
||||
{
|
||||
@@ -263,7 +263,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool isRestrictedFromLand(LLUUID avatar)
|
||||
public bool isRestrictedFromLand(UUID avatar)
|
||||
{
|
||||
if ((landData.Flags & (uint) Parcel.ParcelFlags.UseAccessList) > 0)
|
||||
{
|
||||
@@ -322,9 +322,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
|
||||
#region AccessList Functions
|
||||
|
||||
public List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag)
|
||||
public List<UUID> createAccessListArrayByFlag(ParcelManager.AccessList flag)
|
||||
{
|
||||
List<LLUUID> list = new List<LLUUID>();
|
||||
List<UUID> list = new List<UUID>();
|
||||
foreach (ParcelManager.ParcelAccessEntry entry in landData.ParcelAccessList)
|
||||
{
|
||||
if (entry.Flags == flag)
|
||||
@@ -334,25 +334,25 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
}
|
||||
if (list.Count == 0)
|
||||
{
|
||||
list.Add(LLUUID.Zero);
|
||||
list.Add(UUID.Zero);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID,
|
||||
public void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID,
|
||||
IClientAPI remote_client)
|
||||
{
|
||||
|
||||
if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
|
||||
{
|
||||
List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
|
||||
List<UUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
|
||||
remote_client.SendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.LocalID);
|
||||
}
|
||||
|
||||
if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
|
||||
{
|
||||
List<LLUUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
|
||||
List<UUID> avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
|
||||
remote_client.SendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.LocalID);
|
||||
}
|
||||
}
|
||||
@@ -361,7 +361,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
{
|
||||
LandData newData = landData.Copy();
|
||||
|
||||
if (entries.Count == 1 && entries[0].AgentID == LLUUID.Zero)
|
||||
if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
|
||||
{
|
||||
entries.Clear();
|
||||
}
|
||||
@@ -450,7 +450,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
if (ty > 255)
|
||||
ty = 255;
|
||||
landData.AABBMin =
|
||||
new LLVector3((float) (min_x * 4), (float) (min_y * 4),
|
||||
new Vector3((float) (min_x * 4), (float) (min_y * 4),
|
||||
(float) m_scene.Heightmap[tx, ty]);
|
||||
|
||||
tx = max_x * 4;
|
||||
@@ -460,7 +460,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
if (ty > 255)
|
||||
ty = 255;
|
||||
landData.AABBMax =
|
||||
new LLVector3((float) (max_x * 4), (float) (max_y * 4),
|
||||
new Vector3((float) (max_x * 4), (float) (max_y * 4),
|
||||
(float) m_scene.Heightmap[tx, ty]);
|
||||
landData.Area = tempArea;
|
||||
}
|
||||
@@ -694,7 +694,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
{
|
||||
if (m_scene.ExternalChecks.ExternalChecksCanEditParcel(remote_client.AgentId, this))
|
||||
{
|
||||
Dictionary<LLUUID, int> primCount = new Dictionary<LLUUID, int>();
|
||||
Dictionary<UUID, int> primCount = new Dictionary<UUID, int>();
|
||||
|
||||
lock (primsOverMe)
|
||||
{
|
||||
@@ -734,9 +734,9 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<LLUUID, int> getLandObjectOwners()
|
||||
public Dictionary<UUID, int> getLandObjectOwners()
|
||||
{
|
||||
Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
|
||||
Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
|
||||
lock (primsOverMe)
|
||||
{
|
||||
try
|
||||
@@ -771,7 +771,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
m_scene.returnObjects(objs, obj.OwnerID);
|
||||
}
|
||||
|
||||
public void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client)
|
||||
public void returnLandObjects(uint type, UUID[] owners, IClientAPI remote_client)
|
||||
{
|
||||
List<SceneObjectGroup> objlist = new List<SceneObjectGroup>();
|
||||
for (int i = 0; i < owners.Length; i++)
|
||||
@@ -814,7 +814,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
public void addPrimToCount(SceneObjectGroup obj)
|
||||
{
|
||||
|
||||
LLUUID prim_owner = obj.OwnerID;
|
||||
UUID prim_owner = obj.OwnerID;
|
||||
int prim_count = obj.PrimCount;
|
||||
|
||||
if (obj.IsSelected)
|
||||
@@ -843,7 +843,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
||||
{
|
||||
if (primsOverMe.Contains(obj))
|
||||
{
|
||||
LLUUID prim_owner = obj.OwnerID;
|
||||
UUID prim_owner = obj.OwnerID;
|
||||
int prim_count = obj.PrimCount;
|
||||
|
||||
if (prim_owner == landData.OwnerID)
|
||||
|
||||
Reference in New Issue
Block a user