mirror of
https://github.com/opensim/opensim.git
synced 2026-08-12 04:05:42 +08:00
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
This commit is contained in:
@@ -28,8 +28,8 @@
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using System;
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using System.Collections.Generic;
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using System.Net;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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@@ -39,12 +39,12 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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private readonly string m_firstname;
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private readonly string m_lastname;
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private readonly LLVector3 m_startPos;
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private readonly LLUUID m_uuid = LLUUID.Random();
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private readonly Vector3 m_startPos;
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private readonly UUID m_uuid = UUID.Random();
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private readonly Scene m_scene;
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public NPCAvatar(string firstname, string lastname, LLVector3 position, Scene scene)
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public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene)
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{
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m_firstname = firstname;
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m_lastname = lastname;
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@@ -77,34 +77,34 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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SendOnChatFromViewer(message, ChatTypeEnum.Broadcast);
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}
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public void GiveMoney(LLUUID target, int amount)
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public void GiveMoney(UUID target, int amount)
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{
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OnMoneyTransferRequest(m_uuid, target, amount, 1, "Payment");
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}
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public void InstantMessage(LLUUID target, string message)
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public void InstantMessage(UUID target, string message)
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{
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OnInstantMessage(this, m_uuid, SessionId, target, LLUUID.Combine(m_uuid, target),
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OnInstantMessage(this, m_uuid, SessionId, target, UUID.Combine(m_uuid, target),
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(uint) Util.UnixTimeSinceEpoch(), Name, message, 0, false, 0, 0,
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Position, m_scene.RegionInfo.RegionID, new byte[0]);
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}
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public void SendAgentOffline(LLUUID[] agentIDs)
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public void SendAgentOffline(UUID[] agentIDs)
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{
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}
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public void SendAgentOnline(LLUUID[] agentIDs)
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public void SendAgentOnline(UUID[] agentIDs)
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{
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}
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public void SendSitResponse(LLUUID TargetID, LLVector3 OffsetPos, LLQuaternion SitOrientation, bool autopilot,
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LLVector3 CameraAtOffset, LLVector3 CameraEyeOffset, bool ForceMouseLook)
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public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,
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Vector3 CameraAtOffset, Vector3 CameraEyeOffset, bool ForceMouseLook)
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{
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}
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public void SendAdminResponse(LLUUID Token, uint AdminLevel)
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public void SendAdminResponse(UUID Token, uint AdminLevel)
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{
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}
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@@ -114,12 +114,12 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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}
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public LLUUID GetDefaultAnimation(string name)
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public UUID GetDefaultAnimation(string name)
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{
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return LLUUID.Zero;
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return UUID.Zero;
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}
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public LLVector3 Position
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public Vector3 Position
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{
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get { return m_scene.Entities[m_uuid].AbsolutePosition; }
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set { m_scene.Entities[m_uuid].AbsolutePosition = value; }
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@@ -222,7 +222,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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public event UpdateVector OnUpdatePrimGroupScale;
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public event StatusChange OnChildAgentStatus;
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public event GenericCall2 OnStopMovement;
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public event Action<LLUUID> OnRemoveAvatar;
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public event Action<UUID> OnRemoveAvatar;
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public event CreateNewInventoryItem OnCreateNewInventoryItem;
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public event CreateInventoryFolder OnCreateNewInventoryFolder;
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@@ -322,34 +322,34 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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#endregion
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public void ActivateGesture(LLUUID assetId, LLUUID gestureId)
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public void ActivateGesture(UUID assetId, UUID gestureId)
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{
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}
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public void DeactivateGesture(LLUUID assetId, LLUUID gestureId)
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public void DeactivateGesture(UUID assetId, UUID gestureId)
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{
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}
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#region Overrriden Methods IGNORE
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public virtual LLVector3 StartPos
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public virtual Vector3 StartPos
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{
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get { return m_startPos; }
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set { }
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}
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public virtual LLUUID AgentId
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public virtual UUID AgentId
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{
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get { return m_uuid; }
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}
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public LLUUID SessionId
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public UUID SessionId
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{
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get { return LLUUID.Zero; }
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get { return UUID.Zero; }
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}
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public LLUUID SecureSessionId
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public UUID SecureSessionId
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{
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get { return LLUUID.Zero; }
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get { return UUID.Zero; }
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}
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public virtual string FirstName
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@@ -373,9 +373,9 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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set { }
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}
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public LLUUID ActiveGroupId
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public UUID ActiveGroupId
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{
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get { return LLUUID.Zero; }
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get { return UUID.Zero; }
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}
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public string ActiveGroupName
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@@ -388,10 +388,10 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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get { return 0; }
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}
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public ulong GetGroupPowers(LLUUID groupID)
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{
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return 0;
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}
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public ulong GetGroupPowers(UUID groupID)
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{
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return 0;
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}
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public virtual int NextAnimationSequenceNumber
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{
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@@ -406,7 +406,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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}
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public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
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public virtual void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
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{
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}
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@@ -422,12 +422,12 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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}
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public virtual void SendAgentDataUpdate(LLUUID agentid, LLUUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
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public virtual void SendAgentDataUpdate(UUID agentid, UUID activegroupid, string firstname, string lastname, ulong grouppowers, string groupname, string grouptitle)
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{
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}
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public virtual void SendKillObject(ulong regionHandle, uint localID)
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public virtual void SendKiPrimitive(ulong regionHandle, uint localID)
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{
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}
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@@ -440,27 +440,27 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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}
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public virtual void SendAnimations(LLUUID[] animations, int[] seqs, LLUUID sourceAgentId)
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public virtual void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId)
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{
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}
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public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName,
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LLUUID fromAgentID, byte source, byte audible)
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public virtual void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName,
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UUID fromAgentID, byte source, byte audible)
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{
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}
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public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName,
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LLUUID fromAgentID, byte source, byte audible)
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public virtual void SendChatMessage(byte[] message, byte type, Vector3 fromPos, string fromName,
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UUID fromAgentID, byte source, byte audible)
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{
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}
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public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp)
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public virtual void SendInstantMessage(UUID fromAgent, UUID fromAgentSession, string message, UUID toAgent,
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UUID imSessionID, string fromName, byte dialog, uint timeStamp)
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{
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}
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public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent,
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LLUUID imSessionID, string fromName, byte dialog, uint timeStamp,
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public virtual void SendInstantMessage(UUID fromAgent, UUID fromAgentSession, string message, UUID toAgent,
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UUID imSessionID, string fromName, byte dialog, uint timeStamp,
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byte[] binaryBucket)
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{
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}
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@@ -476,7 +476,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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}
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public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
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public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
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{
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}
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@@ -489,7 +489,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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return new AgentCircuitData();
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}
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public virtual void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt,
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public virtual void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt,
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IPEndPoint newRegionExternalEndPoint, string capsURL)
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{
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}
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@@ -498,7 +498,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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}
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public virtual void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
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public virtual void SendLocalTeleport(Vector3 position, Vector3 lookAt, uint flags)
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{
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}
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@@ -515,66 +515,66 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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}
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public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
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public virtual void SendMoneyBalance(UUID transaction, bool success, byte[] description, int balance)
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{
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}
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public virtual void SendPayPrice(LLUUID objectID, int[] payPrice)
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public virtual void SendPayPrice(UUID objectID, int[] payPrice)
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{
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}
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public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
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uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation)
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public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, UUID avatarID,
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uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
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{
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}
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public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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LLVector3 position, LLVector3 velocity, LLQuaternion rotation)
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Vector3 position, Vector3 velocity, Quaternion rotation)
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{
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}
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public virtual void SendCoarseLocationUpdate(List<LLVector3> CoarseLocations)
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public virtual void SendCoarseLocationUpdate(List<Vector3> CoarseLocations)
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{
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}
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public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
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public virtual void AttachObject(uint localID, Quaternion rotation, byte attachPoint)
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{
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}
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public virtual void SendDialog(string objectname, LLUUID objectID, LLUUID ownerID, string msg, LLUUID textureID, int ch, string[] buttonlabels)
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public virtual void SendDialog(string objectname, UUID objectID, UUID ownerID, string msg, UUID textureID, int ch, string[] buttonlabels)
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{
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}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
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PrimitiveBaseShape primShape, LLVector3 pos, LLVector3 vel,
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LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel,
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Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
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UUID objectID, UUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, byte clickAction)
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{
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}
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public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
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PrimitiveBaseShape primShape, LLVector3 pos, LLVector3 vel,
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LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, uint flags,
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LLUUID objectID, LLUUID ownerID, string text, byte[] color,
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PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel,
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Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags,
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UUID objectID, UUID ownerID, string text, byte[] color,
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uint parentID,
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byte[] particleSystem, byte clickAction, byte[] textureanimation,
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bool attachment, uint AttachmentPoint, LLUUID AssetId, LLUUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
|
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bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
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{
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}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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LLVector3 position, LLQuaternion rotation, LLVector3 velocity,
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LLVector3 rotationalvelocity, byte state, LLUUID AssetId)
|
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Vector3 position, Quaternion rotation, Vector3 velocity,
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Vector3 rotationalvelocity, byte state, UUID AssetId)
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{
|
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}
|
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|
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
|
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LLVector3 position, LLQuaternion rotation, LLVector3 velocity,
|
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LLVector3 rotationalvelocity)
|
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Vector3 position, Quaternion rotation, Vector3 velocity,
|
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Vector3 rotationalvelocity)
|
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{
|
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}
|
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|
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public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID,
|
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public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID,
|
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List<InventoryItemBase> items,
|
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List<InventoryFolderBase> folders,
|
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bool fetchFolders,
|
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@@ -582,7 +582,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
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{
|
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}
|
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|
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public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item)
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public virtual void SendInventoryItemDetails(UUID ownerID, InventoryItemBase item)
|
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{
|
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}
|
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|
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@@ -590,7 +590,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
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{
|
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}
|
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|
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public virtual void SendRemoveInventoryItem(LLUUID itemID)
|
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public virtual void SendRemoveInventoryItem(UUID itemID)
|
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{
|
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}
|
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|
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@@ -603,7 +603,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
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{
|
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}
|
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|
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public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
|
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public virtual void SendTaskInventory(UUID taskID, short serial, byte[] fileName)
|
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{
|
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}
|
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|
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@@ -618,24 +618,24 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
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{
|
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|
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}
|
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public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname)
|
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public virtual void SendNameReply(UUID profileId, string firstname, string lastname)
|
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{
|
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}
|
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|
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public virtual void SendPreLoadSound(LLUUID objectID, LLUUID ownerID, LLUUID soundID)
|
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public virtual void SendPreLoadSound(UUID objectID, UUID ownerID, UUID soundID)
|
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{
|
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}
|
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|
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public virtual void SendPlayAttachedSound(LLUUID soundID, LLUUID objectID, LLUUID ownerID, float gain,
|
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public virtual void SendPlayAttachedSound(UUID soundID, UUID objectID, UUID ownerID, float gain,
|
||||
byte flags)
|
||||
{
|
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}
|
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|
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public void SendTriggeredSound(LLUUID soundID, LLUUID ownerID, LLUUID objectID, LLUUID parentID, ulong handle, LLVector3 position, float gain)
|
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public void SendTriggeredSound(UUID soundID, UUID ownerID, UUID objectID, UUID parentID, ulong handle, Vector3 position, float gain)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendAttachedSoundGainChange(LLUUID objectID, float gain)
|
||||
public void SendAttachedSoundGainChange(UUID objectID, float gain)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -652,7 +652,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
||||
{
|
||||
}
|
||||
|
||||
public void SendLoadURL(string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message,
|
||||
public void SendLoadURL(string objectname, UUID objectID, UUID ownerID, bool groupOwned, string message,
|
||||
string url)
|
||||
{
|
||||
}
|
||||
@@ -669,7 +669,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
||||
OnCompleteMovementToRegion();
|
||||
}
|
||||
}
|
||||
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, LLUUID AssetFullID)
|
||||
public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -677,11 +677,11 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
||||
{
|
||||
}
|
||||
|
||||
public void SendXferRequest(ulong XferID, short AssetType, LLUUID vFileID, byte FilePath, byte[] FileName)
|
||||
public void SendXferRequest(ulong XferID, short AssetType, UUID vFileID, byte FilePath, byte[] FileName)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendImagePart(ushort numParts, LLUUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
|
||||
public void SendImagePart(ushort numParts, UUID ImageUUID, uint ImageSize, byte[] ImageData, byte imageCodec)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -693,16 +693,16 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
||||
{
|
||||
}
|
||||
|
||||
public void SendObjectPropertiesFamilyData(uint RequestFlags, LLUUID ObjectUUID, LLUUID OwnerID, LLUUID GroupID,
|
||||
public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
|
||||
uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
|
||||
uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,
|
||||
LLUUID LastOwnerID, string ObjectName, string Description)
|
||||
UUID LastOwnerID, string ObjectName, string Description)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendObjectPropertiesReply(LLUUID ItemID, ulong CreationDate, LLUUID CreatorUUID, LLUUID FolderUUID, LLUUID FromTaskUUID,
|
||||
LLUUID GroupUUID, short InventorySerial, LLUUID LastOwnerUUID, LLUUID ObjectUUID,
|
||||
LLUUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
|
||||
public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
|
||||
UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
|
||||
UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
|
||||
string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
|
||||
uint BaseMask, byte saleType, int salePrice)
|
||||
{
|
||||
@@ -713,7 +713,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel, ulong time, uint dlen, uint ylen, float phase)
|
||||
public void SendSunPos(Vector3 sunPos, Vector3 sunVel, ulong time, uint dlen, uint ylen, float phase)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -721,9 +721,9 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
||||
{
|
||||
}
|
||||
|
||||
public void SendAvatarProperties(LLUUID avatarID, string aboutText, string bornOn, Byte[] charterMember,
|
||||
string flAbout, uint flags, LLUUID flImageID, LLUUID imageID, string profileURL,
|
||||
LLUUID partnerID)
|
||||
public void SendAvatarProperties(UUID avatarID, string aboutText, string bornOn, Byte[] charterMember,
|
||||
string flAbout, uint flags, UUID flImageID, UUID imageID, string profileURL,
|
||||
UUID partnerID)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -762,7 +762,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
||||
get { return m_circuitCode; }
|
||||
set { m_circuitCode = value; }
|
||||
}
|
||||
public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
|
||||
public void SendBlueBoxMessage(UUID FromAvatarID, UUID fromSessionID, String FromAvatarName, String Message)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -783,52 +783,52 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
||||
{
|
||||
}
|
||||
|
||||
public void SendScriptQuestion(LLUUID objectID, string taskName, string ownerName, LLUUID itemID, int question)
|
||||
public void SendScriptQuestion(UUID objectID, string taskName, string ownerName, UUID itemID, int question)
|
||||
{
|
||||
}
|
||||
public void SendHealth(float health)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendEstateManagersList(LLUUID invoice, LLUUID[] EstateManagers, uint estateID)
|
||||
public void SendEstateManagersList(UUID invoice, UUID[] EstateManagers, uint estateID)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendBannedUserList(LLUUID invoice, EstateBan[] banlist, uint estateID)
|
||||
public void SendBannedUserList(UUID invoice, EstateBan[] banlist, uint estateID)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendRegionInfoToEstateMenu(RegionInfoForEstateMenuArgs args)
|
||||
{
|
||||
}
|
||||
public void SendEstateCovenantInformation(LLUUID covenant)
|
||||
public void SendEstateCovenantInformation(UUID covenant)
|
||||
{
|
||||
}
|
||||
public void SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant, string abuseEmail)
|
||||
public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendLandProperties(IClientAPI remote_client, int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
}
|
||||
public void SendLandAccessListData(List<LLUUID> avatars, uint accessFlag, int localLandID)
|
||||
public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID)
|
||||
{
|
||||
}
|
||||
public void SendForceClientSelectObjects(List<uint> objectIDs)
|
||||
{
|
||||
}
|
||||
public void SendLandObjectOwners(Dictionary<LLUUID, int> ownersAndCount)
|
||||
public void SendLandObjectOwners(Dictionary<UUID, int> ownersAndCount)
|
||||
{
|
||||
}
|
||||
public void SendLandParcelOverlay(byte[] data, int sequence_id)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendGroupNameReply(LLUUID groupLLUID, string GroupName)
|
||||
public void SendGroupNameReply(UUID groupLLUID, string GroupName)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendScriptRunningReply(LLUUID objectID, LLUUID itemID, bool running)
|
||||
public void SendScriptRunningReply(UUID objectID, UUID itemID, bool running)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -842,25 +842,25 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
||||
{
|
||||
}
|
||||
|
||||
public void SendParcelMediaUpdate(string mediaUrl, LLUUID mediaTextureID,
|
||||
public void SendParcelMediaUpdate(string mediaUrl, UUID mediaTextureID,
|
||||
byte autoScale, string mediaType, string mediaDesc, int mediaWidth, int mediaHeight,
|
||||
byte mediaLoop)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendSetFollowCamProperties (LLUUID objectID, SortedDictionary<int, float> parameters)
|
||||
public void SendSetFollowCamProperties (UUID objectID, SortedDictionary<int, float> parameters)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendClearFollowCamProperties (LLUUID objectID)
|
||||
public void SendClearFollowCamProperties (UUID objectID)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendRegionHandle (LLUUID regoinID, ulong handle)
|
||||
public void SendRegionHandle (UUID regoinID, ulong handle)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendParcelInfo (RegionInfo info, LandData land, LLUUID parcelID, uint x, uint y)
|
||||
public void SendParcelInfo (RegionInfo info, LandData land, UUID parcelID, uint x, uint y)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using libsecondlife;
|
||||
using OpenMetaverse;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
@@ -40,8 +40,8 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
||||
{
|
||||
// if (m_enabled)
|
||||
// {
|
||||
// NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new LLVector3(128, 128, 40), scene);
|
||||
// NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new LLVector3(136, 128, 40), scene);
|
||||
// NPCAvatar testAvatar = new NPCAvatar("Jack", "NPC", new Vector3(128, 128, 40), scene);
|
||||
// NPCAvatar testAvatar2 = new NPCAvatar("Jill", "NPC", new Vector3(136, 128, 40), scene);
|
||||
// scene.AddNewClient(testAvatar, false);
|
||||
// scene.AddNewClient(testAvatar2, false);
|
||||
// }
|
||||
|
||||
Reference in New Issue
Block a user