* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
using OpenMetaverse;
using System.Collections.Generic;
using System.IO;
using OpenSim.Region.Environment.Scenes;
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
/// <param name="fileName"></param>
/// <param name="newIDS"></param>
/// <param name="loadOffset"></param>
void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset);
void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset);
/// <summary>
/// Save prims in the xml format
@@ -76,14 +76,14 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
/// <summary>
/// Save prims in the xml2 format, optionally specifying a bounding box for which
/// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims
/// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims
/// are exported.
/// </summary>
/// <param name="scene"></param>
/// <param name="stream"></param>
/// <param name="min"></param>
/// <param name="max"></param>
void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max);
void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max);
/// <summary>
/// Save a set of prims in the xml2 format
@@ -94,14 +94,14 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
/// <summary>
/// Save a set of prims in the xml2 format, optionally specifying a bounding box for which
/// prims should be saved. If both min and max vectors are LLVector3.Zero, then all prims
/// prims should be saved. If both min and max vectors are Vector3.Zero, then all prims
/// are exported.
/// </summary>
/// <param name="entityList"></param>
/// <param name="stream"></param>
/// <param name="min"></param>
/// <param name="max"></param>
void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max);
void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max);
/// <summary>
/// Deserializes a scene object from its xml2 representation. This does not load the object into the scene.

View File

@@ -30,8 +30,7 @@ using System.Collections.Generic;
using System.IO;
//using System.Reflection;
using System.Xml;
using Axiom.Math;
using libsecondlife;
using OpenMetaverse;
//using log4net;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
@@ -45,7 +44,7 @@ namespace OpenSim.Region.Environment.Scenes
{
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
public static void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
{
XmlDocument doc = new XmlDocument();
XmlNode rootNode;
@@ -208,7 +207,7 @@ namespace OpenSim.Region.Environment.Scenes
SavePrimListToXml2(EntityList, fileName);
}
public static void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max)
public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
{
List<EntityBase> EntityList = scene.GetEntities();
@@ -223,7 +222,7 @@ namespace OpenSim.Region.Environment.Scenes
StreamWriter stream = new StreamWriter(file);
try
{
SavePrimListToXml2(entityList, stream, LLVector3.Zero, LLVector3.Zero);
SavePrimListToXml2(entityList, stream, Vector3.Zero, Vector3.Zero);
}
finally
{
@@ -236,7 +235,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public static void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max)
public static void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max)
{
int primCount = 0;
stream.WriteLine("<scene>\n");
@@ -246,9 +245,9 @@ namespace OpenSim.Region.Environment.Scenes
if (ent is SceneObjectGroup)
{
SceneObjectGroup g = (SceneObjectGroup)ent;
if (!min.Equals(LLVector3.Zero) || !max.Equals(LLVector3.Zero))
if (!min.Equals(Vector3.Zero) || !max.Equals(Vector3.Zero))
{
LLVector3 pos = g.RootPart.GetWorldPosition();
Vector3 pos = g.RootPart.GetWorldPosition();
if (min.X > pos.X || min.Y > pos.Y || min.Z > pos.Z)
continue;
if (max.X < pos.X || max.Y < pos.Y || max.Z < pos.Z)

View File

@@ -40,11 +40,11 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
public string WriteToFile(Scene scene, string dir)
{
string targetFileName = dir + "objects.xml";
string targetFileName = dir + "objects.Xml";
SaveSerialisedToFile(targetFileName, scene);
return "objects.xml";
return "objects.Xml";
}
#endregion
@@ -122,4 +122,4 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
#endregion
}
}
}
}

View File

@@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using libsecondlife;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
#region IRegionSerialiser Members
public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
{
SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset);
}
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
SceneXmlLoader.SavePrimsToXml2(scene, fileName);
}
public void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max)
public void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
{
SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max);
}
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
}
public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max)
public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max)
{
SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
}