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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -28,7 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using libsecondlife;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
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@@ -87,7 +87,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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#region IRegionSerialiser Members
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public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
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public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
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{
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SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset);
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}
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@@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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SceneXmlLoader.SavePrimsToXml2(scene, fileName);
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}
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public void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max)
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public void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
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{
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SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max);
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}
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@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
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}
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public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max)
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public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max)
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{
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SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
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}
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