* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using libsecondlife;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
#region IRegionSerialiser Members
public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset)
public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
{
SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset);
}
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
SceneXmlLoader.SavePrimsToXml2(scene, fileName);
}
public void SavePrimsToXml2(Scene scene, TextWriter stream, LLVector3 min, LLVector3 max)
public void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
{
SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max);
}
@@ -132,7 +132,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
}
public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, LLVector3 min, LLVector3 max)
public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max)
{
SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
}