* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -29,8 +29,7 @@ using System;
using System.Collections.Generic;
using System.Reflection;
using System.Timers;
using Axiom.Math;
using libsecondlife;
using OpenMetaverse;
using log4net;
using Nini.Config;
using OpenSim.Framework;
@@ -49,7 +48,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
public double m_tree_density = 50.0; // Aim for this many per region
public double m_tree_updates = 1000.0; // MS between updates
private List<LLUUID> m_trees;
private List<UUID> m_trees;
#region IRegionModule Members
@@ -63,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
{
}
m_trees = new List<LLUUID>();
m_trees = new List<UUID>();
m_scene = scene;
m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
@@ -98,24 +97,24 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
{
if (args[0] == "tree")
{
LLUUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
if (uuid == LLUUID.Zero)
UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
if (uuid == UUID.Zero)
uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
m_log.Debug("[TREES]: New tree planting");
CreateTree(uuid, new LLVector3(128.0f, 128.0f, 0.0f));
CreateTree(uuid, new Vector3(128.0f, 128.0f, 0.0f));
}
}
private void growTrees()
{
foreach (LLUUID tree in m_trees)
foreach (UUID tree in m_trees)
{
if (m_scene.Entities.ContainsKey(tree))
{
SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
// 100 seconds to grow 1m
s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f);
s_tree.Scale += new Vector3(0.1f, 0.1f, 0.1f);
s_tree.SendFullUpdateToAllClients();
//s_tree.ScheduleTerseUpdate();
}
@@ -128,7 +127,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
private void seedTrees()
{
foreach (LLUUID tree in m_trees)
foreach (UUID tree in m_trees)
{
if (m_scene.Entities.ContainsKey(tree))
{
@@ -151,7 +150,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
private void killTrees()
{
foreach (LLUUID tree in m_trees)
foreach (UUID tree in m_trees)
{
double killLikelyhood = 0.0;
@@ -162,7 +161,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
Math.Pow(selectedTree.Scale.Y, 2) +
Math.Pow(selectedTree.Scale.Z, 2));
foreach (LLUUID picktree in m_trees)
foreach (UUID picktree in m_trees)
{
if (picktree != tree)
{
@@ -187,7 +186,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
m_scene.ForEachClient(delegate(IClientAPI controller)
{
controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
controller.SendKiPrimitive(m_scene.RegionInfo.RegionHandle,
selectedTree.LocalId);
});
@@ -204,7 +203,7 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
private void SpawnChild(SceneObjectPart s_tree)
{
LLVector3 position = new LLVector3();
Vector3 position = new Vector3();
position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1)));
if (position.X > 255)
@@ -223,20 +222,20 @@ namespace OpenSim.Region.Environment.Modules.World.TreePopulator
position.X += (float) randX;
position.Y += (float) randY;
LLUUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
if (uuid == LLUUID.Zero)
UUID uuid = m_scene.RegionInfo.EstateSettings.EstateOwner;
if (uuid == UUID.Zero)
uuid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
CreateTree(uuid, position);
}
private void CreateTree(LLUUID uuid, LLVector3 position)
private void CreateTree(UUID uuid, Vector3 position)
{
position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y];
SceneObjectGroup tree =
m_scene.AddTree(uuid, new LLVector3(0.1f, 0.1f, 0.1f),
LLQuaternion.Identity,
m_scene.AddTree(uuid, new Vector3(0.1f, 0.1f, 0.1f),
Quaternion.Identity,
position,
Tree.Cypress1,
false);