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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -28,7 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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@@ -141,7 +141,7 @@ namespace OpenSim.Region.Environment.Scenes
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///
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/// </summary>
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/// <param name="agentID"></param>
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public abstract void RemoveClient(LLUUID agentID);
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public abstract void RemoveClient(UUID agentID);
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public abstract void CloseAllAgents(uint circuitcode);
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@@ -175,7 +175,7 @@ namespace OpenSim.Region.Environment.Scenes
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handlerPhysicsCrash(RegionInfo);
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}
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public virtual bool PresenceChildStatus(LLUUID avatarID)
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public virtual bool PresenceChildStatus(UUID avatarID)
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{
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return false;
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}
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@@ -210,8 +210,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// XXX These two methods are very temporary
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/// </summary>
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protected Dictionary<LLUUID, string> capsPaths = new Dictionary<LLUUID, string>();
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public string GetCapsPath(LLUUID agentId)
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protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
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public string GetCapsPath(UUID agentId)
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{
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if (capsPaths.ContainsKey(agentId))
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{
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