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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -29,7 +29,7 @@ using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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@@ -190,7 +190,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="filename"></param>
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/// <param name="generateNewIDs"></param>
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/// <param name="loadOffset"></param>
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public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, LLVector3 loadOffset)
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public void LoadCurrentSceneFromXml(string filename, bool generateNewIDs, Vector3 loadOffset)
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{
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CurrentOrFirstScene.LoadPrimsFromXml(filename, generateNewIDs, loadOffset);
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}
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@@ -320,7 +320,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public bool TrySetCurrentScene(LLUUID regionID)
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public bool TrySetCurrentScene(UUID regionID)
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{
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Console.WriteLine("Searching for Region: '{0}'", regionID.ToString());
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@@ -350,7 +350,7 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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public bool TryGetScene(LLUUID regionID, out Scene scene)
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public bool TryGetScene(UUID regionID, out Scene scene)
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{
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foreach (Scene mscene in m_localScenes)
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{
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@@ -481,7 +481,7 @@ namespace OpenSim.Region.Environment.Scenes
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ForEachCurrentScene(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
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}
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public bool TryGetAvatar(LLUUID avatarId, out ScenePresence avatar)
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public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
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{
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foreach (Scene scene in m_localScenes)
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{
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@@ -495,7 +495,7 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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public bool TryGetAvatarsScene(LLUUID avatarId, out Scene scene)
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public bool TryGetAvatarsScene(UUID avatarId, out Scene scene)
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{
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ScenePresence avatar = null;
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foreach (Scene mScene in m_localScenes)
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