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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -27,7 +27,7 @@
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using System;
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using System.Reflection;
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using libsecondlife;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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@@ -133,9 +133,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="copyItemID">The item UUID that should be used by the new item.</param>
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/// <returns></returns>
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public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
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InventoryItemBase item, LLUUID copyItemID)
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InventoryItemBase item, UUID copyItemID)
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{
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LLUUID newItemId = (copyItemID != LLUUID.Zero) ? copyItemID : item.ID;
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UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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@@ -183,7 +183,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="primID"></param>
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/// <param name="itemID"></param>
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/// <returns>null if the item does not exist</returns>
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public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID)
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public TaskInventoryItem GetInventoryItem(uint primID, UUID itemID)
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{
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SceneObjectPart part = GetChildPart(primID);
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if (part != null)
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@@ -227,7 +227,7 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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public int RemoveInventoryItem(uint localID, LLUUID itemID)
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public int RemoveInventoryItem(uint localID, UUID itemID)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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