* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -28,7 +28,7 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes
}
/// <summary>
/// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
/// Reset UUIDs for all the items in the prim's inventory. This involves either generating
/// new ones or setting existing UUIDs to the correct parent UUIDs.
///
/// If this method is called and there are inventory items, then we regard the inventory as having changed.
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Change every item in this prim's inventory to a new owner.
/// </summary>
/// <param name="ownerId"></param>
public void ChangeInventoryOwner(LLUUID ownerId)
public void ChangeInventoryOwner(UUID ownerId)
{
lock (TaskInventory)
{
@@ -172,13 +172,13 @@ namespace OpenSim.Region.Environment.Scenes
if (!m_parentGroup.Scene.ExternalChecks.ExternalChecksCanRunScript(item.ItemID, UUID, item.OwnerID))
return;
AddFlag(LLObject.ObjectFlags.Scripted);
AddFlag(PrimFlags.Scripted);
if (!m_parentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
{
AssetCache cache = m_parentGroup.Scene.AssetCache;
cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset)
cache.GetAsset(item.AssetID, delegate(UUID assetID, AssetBase asset)
{
if (null == asset)
{
@@ -190,8 +190,8 @@ namespace OpenSim.Region.Environment.Scenes
else
{
m_taskInventory[item.ItemID].PermsMask = 0;
m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero;
string script = Helpers.FieldToUTF8String(asset.Data);
m_taskInventory[item.ItemID].PermsGranter = UUID.Zero;
string script = Utils.BytesToString(asset.Data);
m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script,
startParam, postOnRez);
m_parentGroup.AddActiveScriptCount(1);
@@ -205,9 +205,9 @@ namespace OpenSim.Region.Environment.Scenes
/// Start a script which is in this prim's inventory.
/// </summary>
/// <param name="itemId">
/// A <see cref="LLUUID"/>
/// A <see cref="UUID"/>
/// </param>
public void CreateScriptInstance(LLUUID itemId, int startParam, bool postOnRez)
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez)
{
lock (m_taskInventory)
{
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Environment.Scenes
/// Stop a script which is in this prim's inventory.
/// </summary>
/// <param name="itemId"></param>
public void RemoveScriptInstance(LLUUID itemId)
public void RemoveScriptInstance(UUID itemId)
{
if (m_taskInventory.ContainsKey(itemId))
{
@@ -370,7 +370,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="itemID"></param>
/// <returns>null if the item does not exist</returns>
public TaskInventoryItem GetInventoryItem(LLUUID itemId)
public TaskInventoryItem GetInventoryItem(UUID itemId)
{
TaskInventoryItem item;
m_taskInventory.TryGetValue(itemId, out item);
@@ -426,7 +426,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="itemID"></param>
/// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist
/// in this prim's inventory.</returns>
public int RemoveInventoryItem(LLUUID itemID)
public int RemoveInventoryItem(UUID itemID)
{
lock (m_taskInventory)
{
@@ -455,7 +455,7 @@ namespace OpenSim.Region.Environment.Scenes
if (scriptcount <= 0)
{
RemFlag(LLObject.ObjectFlags.Scripted);
RemFlag(PrimFlags.Scripted);
}
ScheduleFullUpdate();
@@ -477,10 +477,10 @@ namespace OpenSim.Region.Environment.Scenes
public string GetInventoryFileName()
{
if (m_inventoryFileName == String.Empty)
m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
if (m_inventoryFileNameSerial < m_inventorySerial)
{
m_inventoryFileName = "inventory_" + LLUUID.Random().ToString() + ".tmp";
m_inventoryFileName = "inventory_" + UUID.Random().ToString() + ".tmp";
}
return m_inventoryFileName;
}
@@ -499,7 +499,7 @@ namespace OpenSim.Region.Environment.Scenes
if (m_inventorySerial > 0)
{
client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
Helpers.StringToField(GetInventoryFileName()));
Utils.StringToBytes(GetInventoryFileName()));
return true;
}
else
@@ -520,13 +520,13 @@ namespace OpenSim.Region.Environment.Scenes
// Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches
// what appears to happen in the Second Life protocol. If this isn't the case. then various functionality
// isn't available (such as drag from prim inventory to agent inventory)
InventoryStringBuilder invString = new InventoryStringBuilder(UUID, LLUUID.Zero);
InventoryStringBuilder invString = new InventoryStringBuilder(UUID, UUID.Zero);
lock (m_taskInventory)
{
foreach (TaskInventoryItem item in m_taskInventory.Values)
{
LLUUID ownerID = item.OwnerID;
UUID ownerID = item.OwnerID;
uint everyoneMask = 0;
uint baseMask = item.BasePermissions;
uint ownerMask = item.CurrentPermissions;
@@ -587,10 +587,10 @@ namespace OpenSim.Region.Environment.Scenes
}
}
fileData = Helpers.StringToField(invString.BuildString);
fileData = Utils.StringToBytes(invString.BuildString);
//Console.WriteLine(Helpers.FieldToUTF8String(fileData));
//m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Helpers.FieldToUTF8String(fileData));
//Console.WriteLine(Utils.BytesToString(fileData));
//m_log.Debug("[PRIM INVENTORY]: RequestInventoryFile fileData: " + Utils.BytesToString(fileData));
if (fileData.Length > 2)
{
@@ -619,7 +619,7 @@ namespace OpenSim.Region.Environment.Scenes
{
public string BuildString = String.Empty;
public InventoryStringBuilder(LLUUID folderID, LLUUID parentID)
public InventoryStringBuilder(UUID folderID, UUID parentID)
{
BuildString += "\tinv_object\t0\n\t{\n";
AddNameValueLine("obj_id", folderID.ToString());
@@ -746,9 +746,9 @@ namespace OpenSim.Region.Environment.Scenes
return false;
}
public List<LLUUID> GetInventoryList()
public List<UUID> GetInventoryList()
{
List<LLUUID> ret = new List<LLUUID>();
List<UUID> ret = new List<UUID>();
foreach (TaskInventoryItem item in m_taskInventory.Values)
ret.Add(item.ItemID);