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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -27,7 +27,7 @@
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using System.Collections.Generic;
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using System.IO;
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using libsecondlife;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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@@ -50,7 +50,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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// RegionInfo regionInfo = m_scene.RegionInfo;
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// LLVector3 pos = new LLVector3(110, 129, 27);
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// Vector3 pos = new Vector3(110, 129, 27);
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//AddCpuCounter(regionInfo, pos);
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// AddComplexObjects(regionInfo, pos);
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@@ -67,7 +67,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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// foreach (FileInfo fileInfo in dirInfo.GetFiles())
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// {
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// LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
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// Vector3 filePos = new Vector3(100 + x, 129, 27 + z);
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// x = x + 2;
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// if (x > 50)
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// {
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@@ -92,29 +92,29 @@ namespace OpenSim.Region.Examples.SimpleModule
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foreach (ScenePresence avatar in avatars)
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{
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avatar.AbsolutePosition =
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new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
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new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
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}
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}
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// private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
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// private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)
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// {
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// int objs = 3;
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// for (int i = 0; i < (objs*objs*objs); i++)
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// {
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// LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
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// Vector3 posOffset = new Vector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
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// ComplexObject complexObject =
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// new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
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// new ComplexObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(),
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// pos + posOffset);
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// m_scene.AddNewSceneObject(complexObject, true);
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// }
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// }
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// private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
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// private void AddCpuCounter(RegionInfo regionInfo, Vector3 pos)
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// {
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// SceneObjectGroup sceneObject =
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// new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
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// pos + new LLVector3(1f, 1f, 1f));
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// new CpuCounterObject(m_scene, regionInfo.RegionHandle, UUID.Zero, m_scene.PrimIDAllocate(),
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// pos + new Vector3(1f, 1f, 1f));
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// m_scene.AddNewSceneObject(sceneObject, true);
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// }
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