* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -25,7 +25,7 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using libsecondlife;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
@@ -38,40 +38,40 @@ namespace OpenSim.Region.ScriptEngine.Common
{
public interface RemoteEvents
{
void touch_start(uint localID, uint originalID, LLVector3 offsetPos, IClientAPI remoteClient);
void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez);
void OnRemoveScript(uint localID, LLUUID itemID);
void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient);
void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez);
void OnRemoveScript(uint localID, UUID itemID);
void state_exit(uint localID);
void touch(uint localID, uint originalID, LLUUID itemID);
void touch_end(uint localID, uint originalID, LLUUID itemID);
void touch(uint localID, uint originalID, UUID itemID);
void touch_end(uint localID, uint originalID, UUID itemID);
void collision_start(uint localID, ColliderArgs col);
void collision(uint localID, ColliderArgs col);
void collision_end(uint localID, ColliderArgs col);
void land_collision_start(uint localID, LLUUID itemID);
void land_collision_start(uint localID, UUID itemID);
void land_collision(uint localID, ColliderArgs col);
void land_collision_end(uint localID, LLUUID itemID);
void timer(uint localID, LLUUID itemID);
void listen(uint localID, LLUUID itemID);
void on_rez(uint localID, LLUUID itemID);
void sensor(uint localID, LLUUID itemID);
void no_sensor(uint localID, LLUUID itemID);
void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change);
void money(uint LocalID, LLUUID agentID, int amount);
void email(uint localID, LLUUID itemID);
void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
void land_collision_end(uint localID, UUID itemID);
void timer(uint localID, UUID itemID);
void listen(uint localID, UUID itemID);
void on_rez(uint localID, UUID itemID);
void sensor(uint localID, UUID itemID);
void no_sensor(uint localID, UUID itemID);
void control(uint localID, UUID itemID, UUID agentID, uint held, uint change);
void money(uint LocalID, UUID agentID, int amount);
void email(uint localID, UUID itemID);
void at_target(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
void not_at_target(uint localID);
void at_rot_target(uint localID, LLUUID itemID);
void not_at_rot_target(uint localID, LLUUID itemID);
void run_time_permissions(uint localID, LLUUID itemID);
void changed(uint localID, LLUUID itemID);
void attach(uint localID, LLUUID itemID);
void dataserver(uint localID, LLUUID itemID);
void link_message(uint localID, LLUUID itemID);
void moving_start(uint localID, LLUUID itemID);
void moving_end(uint localID, LLUUID itemID);
void object_rez(uint localID, LLUUID itemID);
void remote_data(uint localID, LLUUID itemID);
void http_response(uint localID, LLUUID itemID);
void at_rot_target(uint localID, UUID itemID);
void not_at_rot_target(uint localID, UUID itemID);
void run_time_permissions(uint localID, UUID itemID);
void changed(uint localID, UUID itemID);
void attach(uint localID, UUID itemID);
void dataserver(uint localID, UUID itemID);
void link_message(uint localID, UUID itemID);
void moving_start(uint localID, UUID itemID);
void moving_end(uint localID, UUID itemID);
void object_rez(uint localID, UUID itemID);
void remote_data(uint localID, UUID itemID);
void http_response(uint localID, UUID itemID);
}
public interface ServerRemotingObject