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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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@@ -25,7 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using libsecondlife;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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@@ -38,40 +38,40 @@ namespace OpenSim.Region.ScriptEngine.Common
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{
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public interface RemoteEvents
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{
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void touch_start(uint localID, uint originalID, LLVector3 offsetPos, IClientAPI remoteClient);
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void OnRezScript(uint localID, LLUUID itemID, string script, int startParam, bool postOnRez);
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void OnRemoveScript(uint localID, LLUUID itemID);
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void touch_start(uint localID, uint originalID, Vector3 offsetPos, IClientAPI remoteClient);
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void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez);
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void OnRemoveScript(uint localID, UUID itemID);
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void state_exit(uint localID);
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void touch(uint localID, uint originalID, LLUUID itemID);
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void touch_end(uint localID, uint originalID, LLUUID itemID);
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void touch(uint localID, uint originalID, UUID itemID);
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void touch_end(uint localID, uint originalID, UUID itemID);
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void collision_start(uint localID, ColliderArgs col);
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void collision(uint localID, ColliderArgs col);
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void collision_end(uint localID, ColliderArgs col);
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void land_collision_start(uint localID, LLUUID itemID);
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void land_collision_start(uint localID, UUID itemID);
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void land_collision(uint localID, ColliderArgs col);
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void land_collision_end(uint localID, LLUUID itemID);
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void timer(uint localID, LLUUID itemID);
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void listen(uint localID, LLUUID itemID);
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void on_rez(uint localID, LLUUID itemID);
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void sensor(uint localID, LLUUID itemID);
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void no_sensor(uint localID, LLUUID itemID);
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void control(uint localID, LLUUID itemID, LLUUID agentID, uint held, uint change);
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void money(uint LocalID, LLUUID agentID, int amount);
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void email(uint localID, LLUUID itemID);
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void at_target(uint localID, uint handle, LLVector3 targetpos, LLVector3 atpos);
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void land_collision_end(uint localID, UUID itemID);
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void timer(uint localID, UUID itemID);
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void listen(uint localID, UUID itemID);
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void on_rez(uint localID, UUID itemID);
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void sensor(uint localID, UUID itemID);
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void no_sensor(uint localID, UUID itemID);
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void control(uint localID, UUID itemID, UUID agentID, uint held, uint change);
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void money(uint LocalID, UUID agentID, int amount);
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void email(uint localID, UUID itemID);
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void at_target(uint localID, uint handle, Vector3 targetpos, Vector3 atpos);
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void not_at_target(uint localID);
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void at_rot_target(uint localID, LLUUID itemID);
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void not_at_rot_target(uint localID, LLUUID itemID);
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void run_time_permissions(uint localID, LLUUID itemID);
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void changed(uint localID, LLUUID itemID);
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void attach(uint localID, LLUUID itemID);
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void dataserver(uint localID, LLUUID itemID);
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void link_message(uint localID, LLUUID itemID);
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void moving_start(uint localID, LLUUID itemID);
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void moving_end(uint localID, LLUUID itemID);
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void object_rez(uint localID, LLUUID itemID);
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void remote_data(uint localID, LLUUID itemID);
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void http_response(uint localID, LLUUID itemID);
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void at_rot_target(uint localID, UUID itemID);
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void not_at_rot_target(uint localID, UUID itemID);
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void run_time_permissions(uint localID, UUID itemID);
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void changed(uint localID, UUID itemID);
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void attach(uint localID, UUID itemID);
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void dataserver(uint localID, UUID itemID);
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void link_message(uint localID, UUID itemID);
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void moving_start(uint localID, UUID itemID);
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void moving_end(uint localID, UUID itemID);
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void object_rez(uint localID, UUID itemID);
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void remote_data(uint localID, UUID itemID);
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void http_response(uint localID, UUID itemID);
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}
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public interface ServerRemotingObject
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