* This is the fabled LibOMV update with all of the libOMV types from JHurliman

* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
This commit is contained in:
Teravus Ovares
2008-09-06 07:52:41 +00:00
parent cbec2bf22b
commit 7d89e12293
388 changed files with 6811 additions and 7138 deletions

View File

@@ -26,7 +26,7 @@
*/
using System;
using libsecondlife;
using OpenMetaverse;
using OpenSim.Region.Environment.Scenes;
@@ -38,6 +38,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
// Each API has an identifier, which is used to load the
// proper runtime assembly at load time.
//
void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, LLUUID item);
void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item);
}
}

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@@ -29,7 +29,7 @@ using log4net;
using System;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.Environment.Scenes;
using libsecondlife;
using OpenMetaverse;
using Nini.Config;
using OpenSim.Region.ScriptEngine.Interfaces;
using Amib.Threading;
@@ -49,16 +49,16 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
ILog Log { get; }
string ScriptEngineName { get; }
bool PostScriptEvent(LLUUID itemID, EventParams parms);
bool PostScriptEvent(UUID itemID, EventParams parms);
bool PostObjectEvent(uint localID, EventParams parms);
void ApiResetScript(LLUUID itemID);
void ResetScript(LLUUID itemID);
void SetScriptState(LLUUID itemID, bool state);
bool GetScriptState(LLUUID itemID);
void SetState(LLUUID itemID, string newState);
int GetStartParameter(LLUUID itemID);
void ApiResetScript(UUID itemID);
void ResetScript(UUID itemID);
void SetScriptState(UUID itemID, bool state);
bool GetScriptState(UUID itemID);
void SetState(UUID itemID, string newState);
int GetStartParameter(UUID itemID);
IScriptWorkItem QueueEventHandler(object parms);
DetectParams GetDetectParams(LLUUID item, int number);
DetectParams GetDetectParams(UUID item, int number);
}
}

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@@ -28,7 +28,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Shared;
@@ -55,13 +55,13 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
bool Running { get; set; }
string State { get; set; }
IScriptEngine Engine { get; }
LLUUID AppDomain { get; set; }
UUID AppDomain { get; set; }
string PrimName { get; }
string ScriptName { get; }
LLUUID ItemID { get; }
LLUUID ObjectID { get; }
UUID ItemID { get; }
UUID ObjectID { get; }
uint LocalID { get; }
LLUUID AssetID { get; }
UUID AssetID { get; }
Queue EventQueue { get; }
void ClearQueue();
@@ -82,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
Dictionary<string, object> GetVars();
void SetVars(Dictionary<string, object> vars);
DetectParams GetDetectParams(int idx);
LLUUID GetDetectID(int idx);
UUID GetDetectID(int idx);
void SaveState(string assembly);
}
}